LesserCircle wrote: »To me this update was as big of a change as One Tamriel was, classes is the core piece of the game, specially if you do PvP, unlike One Tamriel however, I'm not a new player looking to try changes that make the game completely different anymore.
Logged in, tried a duel against someone who was using subclassing, and the experience of not knowing what class are they plus the overpowered combinations they were able to use just felt like ZOS allowed cheats into the game. Tried to subclass myself but just kinda felt clunky. When I realised it was just the same grind all over again with skills I already have on other characters I gave up, uninstalled the game and taking a break, I'm not sure if it's a permenent break or not, we'll see.
Pixiepumpkin wrote: »So anew furnishing plans are going to be put in game later on?
Pixiepumpkin wrote: »So anew furnishing plans are going to be put in game later on?
The first Chapter where they added additional plans later was Greymore or Reach - you got the structure furnishings plans from the daily quests months after the launch of the chapter.
In West Weald they added furnishings plans and furnishings with 3 different updates. I have no glass ball where and when furnishing plans will be added during content pass, but it has been practice for a while now to add content later so you stay motivated to farm.
francesinhalover wrote: »Removing limite of ONLY being able to use 1 skills line per class.
dk_dunkirk wrote: »
Don't forget you have to level all the classes again... AT HALF SPEED. I get it, from a lore perspective, but looking at 10-12 hours of grinding to get a set of skill lines ready to even start playing with the system and running content has made me give up too.
For a perspective - running entire nDSA solo with 150% scroll, you will end with a subclass at lvl 49 (with like 98% to 50) with 3 skills of that line on the bar and the new CP star. nBRP would probably be faster but I dont like to die for arena reset.
Well… the game was fun at the start. It was fun during the mid-game too. It was even fun when I got into the end-game content.
But then the problems started…
The game stopped being fun. For me, it all became about DPS. If you had good DPS, you could find a group and try for harder achievements and content.
Then they nerfed and kill HA, and once again, the fun was gone.
Then they gave us the Arcanist and the game became something I couldn't stop playing. I was sad, I was tired… but the Arcanist kept me in the game.
At that point, the game wasn't really fun anymore, all that mattered was DPS.
And now… it's a damn mess. The game isn't fun at all. What used to be fun has turned into an addiction, something I can't seem to let go of. Not because it's fun… but because I'm addicted to it.
But with the way things are now… there's no fun left. I don't feel connected to any class. The only thing that matters is DPS, now more than ever.
So… how do I feel?
To tell you the truth… I feel like I'm finally ready to let go of this addiction.
Because there's absolutely nothing fun left here.
I'm too far from hitting 170k DPS to join others in the harder content.
And there's no real challenge in solo play.
So… how do I feel?
I feel like ZoS actually helped me through all this mess. They made me realize that I'm finally healed. And now, it's time to find something meaningful, instead of getting lost in all this nonsense.This doesn’t even feel like an Elder Scrolls game anymore.
moderatelyfatman wrote: »Let's not forget about some of the amazing new sets:
Just kidding ZOS, I'm not equating your new sets to a fresh pile of dinosaur poop!
(A fresh pile of dinosaur poop would be incredibly useful in telling scientists about the dinosaur's diet, health and metabolism as well as providing fresh cells that could be cloned to make more dinosaurs!).
Renato90085 wrote: »
Renato90085 wrote: »
Figures.
The last screenshot I have of it working on my character is from last Valentines.
sans-culottes wrote: »I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.
1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.
2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...
3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year
4. Furnishing Vault..... Thank Talos nuff said
Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near futureso again all in all very well done ZOS stamp of approval on my end
It’s certainly interesting to see this level of praise for U46 while core class mechanics like Necromancer’s Blastbones are nonfunctional, acknowledged as broken, and won’t be addressed until Q3.
I respect enthusiasm, but your “stamp of approval” arrives amid a rollout that has made a core class borderline unplayable in group content. That’s not a matter of preference or aesthetic; it’s a matter of broken implementation.
Also curious that you frame U46 as a system that now promotes alt exploration, when subclassing arguably erodes what little class identity existed and disincentivizes alts by letting players cherry-pick from every class on one character.
Glad the furniture vault is working for you, though.
Respectfully, Yes BB with Necro is behaving abnormally. But please look at the big picture. We have 1 class with 1 ability that is misbehaving versus 20 other skill lines and over 100 new abilities being added to the mix? So yea statistically its a homerun. It is unfortunate that the BB ability is having issues though and I actually made some comments on this on the PTS forums and verified seeing the issue in that video. To my knowledge ZOS has commented on as you stated and they do have a plan to correct it. I believe they are working to try and get it fixed sooner than later tho
sans-culottes wrote: »I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.
1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.
2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...
3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year
4. Furnishing Vault..... Thank Talos nuff said
Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near futureso again all in all very well done ZOS stamp of approval on my end
It’s certainly interesting to see this level of praise for U46 while core class mechanics like Necromancer’s Blastbones are nonfunctional, acknowledged as broken, and won’t be addressed until Q3.
I respect enthusiasm, but your “stamp of approval” arrives amid a rollout that has made a core class borderline unplayable in group content. That’s not a matter of preference or aesthetic; it’s a matter of broken implementation.
Also curious that you frame U46 as a system that now promotes alt exploration, when subclassing arguably erodes what little class identity existed and disincentivizes alts by letting players cherry-pick from every class on one character.
Glad the furniture vault is working for you, though.
Respectfully, Yes BB with Necro is behaving abnormally. But please look at the big picture. We have 1 class with 1 ability that is misbehaving versus 20 other skill lines and over 100 new abilities being added to the mix? So yea statistically its a homerun. It is unfortunate that the BB ability is having issues though and I actually made some comments on this on the PTS forums and verified seeing the issue in that video. To my knowledge ZOS has commented on as you stated and they do have a plan to correct it. I believe they are working to try and get it fixed sooner than later tho
The fact that a paid class' core ability is broken beyond belief, has been throughout the PTS (and for years at this point, but not nearly as badly as now) and was not addressed and fixed, even with plenty of feedback is absurd. It was always buggy, but now even on DUMMY in a house (not even real content with other people/adds/millions of effects firing etc) it is non functional, it's a joke. As someone who follows the "play whatever you want" quote that people love to throw around I'm not only at an enormous disadvantage for wanting to play what I like (pure necromancer), but even bigger disadvantage, because my skills are just plain old not working.
So essentially I have three choices, play regardless and end up being frustrated after every session and drag my team down and be a dead weight or play something I do not like to play and find boring and tedious or stop playing until someday maybe they will somehow fix this issue weeks if not months down the line. So yeah, even if I do look at the big picture, the game has been unplayable for me personally since the new update, and I somehow do not see it getting fixed anytime soon which in turn makes me incredibly sad and hopeless. So all in all personally I am really not feeling this new update and the only thing keeping me playing are my friends.
Pixiepumpkin wrote: »We playing the same game?
The zone is tiny. I mean insanely small for the $50.00 asking price. No new alinor furniture, its all reused from summerset. Some areas are mildly decorated, definitely not done as well as Gold Road.
With Heartland weapon Training gold, 7x Training on body all purple, divines, 150XP scroll, green passive for XP and 1 shotting entire packs inside public dungeons off peak time with little overlamp with other players it takes me just over an hour and a half to grind a skill line to 50.
That is not exactly leveling fast and is 100% a grind.
The new inn room cant even be properly decorated because the arrows won't work for fine tuning movement.
Subclassing decimates class identity, classes are not unique anymore and look goofy as all get out with rainbow color abilities flying off left and right.
Worst update to hit ESO, I am not happy
karthrag_inak wrote: »"The Zone is tiny"
You all realize that the content pass pays for 4 dungeons, this release, the wall event, and the Eastern Solstice release, right?
Considering Western Solstice is almost exactly 1/2 a standard Chapter release (a little bigger, since it has a trial), if Eastern Solstice is the same size (And there's no reason to think that it won't be at least the same size) then that means the content pass is a bigger bargain than the past chapter purchases, since the content pass includes the 4 dungeons, while the chapters never did include the dungeons.
Pixiepumpkin wrote: »" My skills are leveling so fast, it isn't even a grind. Make sure y'all enable the new green star."
We playing the same game?
The zone is tiny. I mean insanely small for the $50.00 asking price. No new alinor furniture, its all reused from summerset. Some areas are mildly decorated, definitely not done as well as Gold Road.
With Heartland weapon Training gold, 7x Training on body all purple, divines, 150XP scroll, green passive for XP and 1 shotting entire packs inside public dungeons off peak time with little overlamp with other players it takes me just over an hour and a half to grind a skill line to 50.
That is not exactly leveling fast and is 100% a grind.
The new inn room cant even be properly decorated because the arrows won't work for fine tuning movement.
Subclassing decimates class identity, classes are not unique anymore and look goofy as all get out with rainbow color abilities flying off left and right.
Worst update to hit ESO, I am not happy
Well the idea is supposed to be about playing a video game with many other random people, many of whom, you've never met. Maybe not what it has turned into from a business standpoint but how you choose to engage is up to you. It's entirely possible to play without ever caring about what you are missing out on and still enjoy it as long as you keep your desires in check and exercise a little discipline on your own behalf. No one else, especially not Zos will ever do it for ya.dk_dunkirk wrote: »Even avoiding the FOMO, I'm wondering if I have any business playing an MMO at all.
So ESO has been the standard bearer for the TES series for the past 10 years, finally interrupted by the remaster of Oblivion. TES fans only have so much free time so Zenimax surely planned for this by giving ESO only a very small expansion budget this year with less focus on voice acted stories and a greater focus on the enthusiast audience that is more likely to stick around. All IMO of course.