Maintenance for the week of June 9:
• PC/Mac: No maintenance – June 9
• ESO Store and Account System for maintenance – June 11, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Now that U46 is live how are we feeling?

  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    ✭✭
    To me this update was as big of a change as One Tamriel was, classes is the core piece of the game, specially if you do PvP, unlike One Tamriel however, I'm not a new player looking to try changes that make the game completely different anymore.

    Logged in, tried a duel against someone who was using subclassing, and the experience of not knowing what class are they plus the overpowered combinations they were able to use just felt like ZOS allowed cheats into the game. Tried to subclass myself but just kinda felt clunky. When I realised it was just the same grind all over again with skills I already have on other characters I gave up, uninstalled the game and taking a break, I'm not sure if it's a permenent break or not, we'll see.

    I'm on console but this is about how I think I will feel. I already ground on all my other toons, so let's grind to make a mix of all those same skills. Feels about like Scribing, let's grind to get skills that I ended up never using. Seriously I didn't find one, the few I did like had two second delays for crying out loud, who designs something like that?
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    Asikoo wrote: »
    This doesn’t even feel like an Elder Scrolls game anymore.

    Because the players made it about DPS? The devs certainly didn't - I don't feel it is about dps. What needs to change?
  • ellmarie
    ellmarie
    ✭✭✭✭
    Xbox player, so waiting as well. So reading what yall think.

    Are console players getting the ability to search when crafting? Yeah, want/need that.
    Xbox X- NA
  • disky
    disky
    ✭✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    I enjoy what I've seen. I was looking forward to subclassing and I'm not disappointed so far. As for the arguments which state that this will just create a series of primary meta builds which are expected for endgame PvE...I don't see how this is any different from the way things were before subclassing went live. There always were a set of builds which dominated the scene. This just shakes things up a bit. During this period, the devs are going to be watching very closely and they're going to be focused on addressing the more egregious balance issues, so while it may be a little rough in the interim, it's also interesting and new, and eventually the rough edges will be smoothed out. What we will be left with once the dust settles is a fun feature which dramatically increases the potential for build variety in everything but the hardest of hardcore PvE.

    Now, I just need ZOS to work on optional overland challenge so I can actually enjoy the part of the game I want to be playing.
    Edited by disky on June 5, 2025 9:21PM
  • xencthlu
    xencthlu
    ✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    I'm not against multiclassing. I only suspected that it would be a messy thing to implement given the current state of the game, and I think that expectation was borne out.

    I took my sorceress and dropped Dark Magic and Daedric Summoning to pick up Ardent Flame and Herald of the Tome. I've thought sorcerers have been in a bad place for a long while, personally. They don't even get a real native spammable. The best sorcerer builds use very few skills from their class lines. I am actually, perversely, happy that this update has made people more conscious of how sorcerer is just not designed for the current game paradigm. I wasn't going for meta choices when I grabbed Ardent Flame and Herald of the Tome on her (though I know HotT is.) I just wanted easy sources of Major Brutality/Sorcery and Major Prophecy/Savagery that were vaguely appropriate to a general spellcaster. Sources that don't require me to spam them all the time. I'm hoping Zenimax will give more class abilities the "while slotted on either bar, get (buff)" treatment, or even to give that treatment to the relevant guild skills, when they do balance passes in the future. It's been fun playing her, though I've already felt the skill point squeeze.

    I've felt like sub50 battlegrounds have become total nightmares with the advent of multiclassing. It's true that the skill floor and ceiling is wider than ever before, and that makes for funky bad matches. And they weren't great in the first place. I wish I had gotten the last Alessia statue lead in the month and a half I spent grinding battlegrounds before the u46 drop, because I really want to stop doing them. I just can't until I unlock the ability to buy them from the achievement vendor. (Long shot, but has anyone else had difficulties getting that lead? I know, in spite of what customer support says, it only drops from the box you get for a daily win, and I've even tried getting that box across multiple characters in a day. I wonder if it's secretly bugged, at this point.)

    As predicted, my DK tank is useless for anything outside of trials due to crippling sustain issues. I've largely retired her. It's antiquated thinking, but I'm not going to multiclass characters just for the sake of keeping up with a meta that will be a wildly swinging pendulum for the next year and a half. I have a couple characters I intended to multiclass because it's part of their concepts, or because their classes were troubled to begin with (like I said, sorcerers,) but that amounts to five out of the 15 characters presently on my roster. My pure classes are eating the weird mix of nerfs that came out of the update. I'm gently hoping they will add more character slots for purchase, if not make more free for all accounts. I know multiclassing was supposed to allow people to do everything on one character, but even if I do vet trials and aim for the leaderboards on IA, I'm a roleplayer first, and I'd rather make a new character with a new concept to take advantage of the system.

    I am absolutely shocked a bug that made necromancers unplayable in PVP made it to live, even if it was fixed a day later. I remember people mentioning this on the PTS threads and thought it would be remedied before launch day.

    Solstice is pretty, if on the small side. Really feels like they cut back on the new story content there. I love how it's largely a flat zone, with no invisible walls masquerading as sheer mountains and cliffs. I feel like I can actually run in a line to just about any destination. Makes it more fun to explore on foot, something I love to do in other ES games. The home goods plants that came with the update are pretty, if too saturated to go with older plants. The new furnishing plans also look pretty, but their drop rate is atrocious. A lot of the unique furnishings you get from farming harvest nodes/stealing are so rare they might as well not be in the game. I wonder how it feels for the devs who worked on those assets to know their work largely won't be used or appreciated by players. Can't imagine that's a good feeling.

    The new UI is as hideous as PTS testers warned. I just checked out the alliance war home window for the first time since the update, the one with the scores for the various factions in your home campaign, and I find it difficult to believe anyone but professional contrarians could look at that interface and go "Yeah, that's attractive." I need to settle on which of the UI replacement addons I should commit to.

    I am generally happy with the QOL updates that came with u46. The furnishing vault was actually much more helpful for me than I'd anticipated. I might be able to consolidate my remaining furnishings into a single warehouse now. It'd still be more helpful to be able to put 1000 unique furnishings in it in stacks of 500, but I really underestimated how much of a difference it would make on its own. I might be able to put a real build in my Doomchar, once I consolidate.

    I love that completing the tutorial quest now grants a full set of training gear. After they retired the Direnni Tower tutorial, it was really bad for new characters. The Coldharbour tutorial granted less than half of the gear of the tutorial it replaced.

    I'm happy that the IA item boxes for completing the basic daily are now curated, in case any set other than corpsebuster is buffed to be worth using.

    The new icon that indicates when you haven't collected a recipe/plan/armour set piece before is solid, though I won't be uninstalling my addon that does the same thing. (That addon tells me what my *main* has collected across all my characters, which is the actually important thing until recipes and plans are accountwide.)

    I am thrilled about the cost reduction for craft tree nodes. It allowed my thievery character to pick up harvesting nodes.

    I haven't tried the new trial yet. I am waiting for everyone to get the mechanics down first. I heard it's balanced around multiclassing standards, which gives me pause, and I've heard the new sets that drop from it aren't very good.

    I don't personally feel like U46 has been catastrophic. It's messy, with some upsides and downsides, but I think the game has gone through worse and recovered. I am very worried about the balance adjustments that are likely to come out of U47. If they implement the quantity and severity of nerfs required to bring overperforming skill lines back to a happy medium all at once, all stick and no carrot, I think the community reaction would be devastating.
  • Thysbe
    Thysbe
    ✭✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    So anew furnishing plans are going to be put in game later on?

    The first Chapter where they added additional plans later was Greymore or Reach - you got the structure furnishings plans from the daily quests months after the launch of the chapter.

    In West Weald they added furnishings plans and furnishings with 3 different updates. I have no glass ball where and when furnishing plans will be added during content pass, but it has been practice for a while now to add content later so you stay motivated to farm.

    Edited by Thysbe on June 5, 2025 9:41PM
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
    ✭✭✭✭✭
    ✭✭
    There was no option for other. I have no real interest in subclassing and no longer pay for content until it migrates to ESO+. As a result once Gold Road becomes available as a DLC I'll pay for a month of ESO+ to see the content then go back to logging in for events or Golden Pursuit rewards that interest me with most of my time spent in other MMOs.
  • moderatelyfatman
    moderatelyfatman
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    Let's not forget about some of the amazing new sets:
    puvui0gz126k.png

    Just kidding ZOS, I'm not equating your new sets to a fresh pile of dinosaur poop!
    (A fresh pile of dinosaur poop would be incredibly useful in telling scientists about the dinosaur's diet, health and metabolism as well as providing fresh cells that could be cloned to make more dinosaurs!).
    Edited by moderatelyfatman on June 6, 2025 2:27AM
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Thysbe wrote: »
    So anew furnishing plans are going to be put in game later on?

    The first Chapter where they added additional plans later was Greymore or Reach - you got the structure furnishings plans from the daily quests months after the launch of the chapter.

    In West Weald they added furnishings plans and furnishings with 3 different updates. I have no glass ball where and when furnishing plans will be added during content pass, but it has been practice for a while now to add content later so you stay motivated to farm.

    Gotcha. Thank you.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    The idea behind the system is good but some skills lines Need swapping of skills.

    And

    Removing limite of ONLY being able to use 1 skills line per class.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • seventy_kg
    seventy_kg
    ✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    I miss the pre-hybridization era of eso, you know, back when Magicka dps still used staffs and not daggers 😂

    I thought a few years of experience with hybridization would've shown zos what it does to build diversity, especially at endgame pvp and pve

    Why does it seem like they don't care about class identity at all? The core part of an MMO

    Usually I come back to the game when there's a new expansion, but subclassing really killed my interest in the game
  • RealLoveBVB
    RealLoveBVB
    ✭✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Removing limite of ONLY being able to use 1 skills line per class.

    You could just use the class where you want to have those 2 skill lines.
    If you are nightblade for example and want 2 templer skill lines, are you still a nightblade or a temple then? That's the reason why you can't sub 2 lines from the same class.

  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    Now that we're a couple hundred votes into this I think we have a decent small scale view of the perception of the update and I just wanted to take a moment to say to everyone in this thread and to the community. Thank you for your participation in the poll, for doing the testing you have done in the game and given to devs, showing the passion for what you believe in for ESO and standing by it professionally while keeping your mind open to others point of views. :) This is what makes ESO the best MMORPG that in my opinion anyone could get into playing. The ESO community is hands down always has been the absolute best community of any game I have ever participated in, you guys are awesome even if we dont agree we can still appreciate one another for being here playing :)

    To the dev team, overall you have done EXACTLY what you stated you were going to do. Shake things up. That is exactly what this poll shows. You have managed to keep the fire built under players who are absolutely just loving this update while also taking the wind out of other players sails entirely and also some players being completely torn right down the middle. Yet the players that do not favor this update are still right here in the forums raising their concerns, adding recommendations and thoughts or even still playing the game giving things a chance to grow on them with the new changes. My own personal recommendation to the team at this point in the game and it is a critical turning point for the game obviously, is for you to focus on how to bring that addictive desire to play the game (actually playing the game not just grinding things to be grinding) but actually PLAYING, focusing on what youre doing in combat having that fun factor hit you right in the face that after combat is over youre left with the "man that was freakin awesome" state of mind that just continuously happens every single time. When youre doing housing having that feeling of freedom, limitlessness to just do whatever youre wanting to do so that everytime you decide I'm going to go do housing you have that feeling there is always something to do that you WANT to do and feel like you CAN do. I hope you can kind of see what I'm saying with these comments, yes some of this stuff exist in the game right now but it needs to be improved on back to what I said initially "Bring the addictive desire to play the game"

    Again to everyone thank you for your comments, please continue to vote and comment. Console players when you get the update chime in as well :) To everyone that I have interacted with replies here, thank you for the professional discussion of the matters we discussed. :)

    Thank you,
    Defatank
  • dk_dunkirk
    dk_dunkirk
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    robpr wrote: »
    dk_dunkirk wrote: »

    Don't forget you have to level all the classes again... AT HALF SPEED. I get it, from a lore perspective, but looking at 10-12 hours of grinding to get a set of skill lines ready to even start playing with the system and running content has made me give up too.

    For a perspective - running entire nDSA solo with 150% scroll, you will end with a subclass at lvl 49 (with like 98% to 50) with 3 skills of that line on the bar and the new CP star. nBRP would probably be faster but I dont like to die for arena reset.

    Meh. DSA takes so long that I don't think the time/XP is significantly any better than other methods. Also, I'm not going to be very "combat effective" with all 5 skills and an ultimate from a skill line I'm starting from zero all slotted in one bar I don't switch from, in order to maximize my progression. *Especially* if I'm going to be leveling a tanking or healing skill line. Hence, running content with other people, like dolmens or Skywatch or grouping in Spellscar.
  • dk_dunkirk
    dk_dunkirk
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    Asikoo wrote: »
    Well… the game was fun at the start. It was fun during the mid-game too. It was even fun when I got into the end-game content.
    But then the problems started…

    The game stopped being fun. For me, it all became about DPS. If you had good DPS, you could find a group and try for harder achievements and content.
    Then they nerfed and kill HA, and once again, the fun was gone.

    Then they gave us the Arcanist and the game became something I couldn't stop playing. I was sad, I was tired… but the Arcanist kept me in the game.
    At that point, the game wasn't really fun anymore, all that mattered was DPS.

    And now… it's a damn mess. The game isn't fun at all. What used to be fun has turned into an addiction, something I can't seem to let go of. Not because it's fun… but because I'm addicted to it.

    But with the way things are now… there's no fun left. I don't feel connected to any class. The only thing that matters is DPS, now more than ever.

    So… how do I feel?
    To tell you the truth… I feel like I'm finally ready to let go of this addiction.
    Because there's absolutely nothing fun left here.

    I'm too far from hitting 170k DPS to join others in the harder content.
    And there's no real challenge in solo play.

    So… how do I feel?
    I feel like ZoS actually helped me through all this mess. They made me realize that I'm finally healed. And now, it's time to find something meaningful, instead of getting lost in all this nonsense.

    This doesn’t even feel like an Elder Scrolls game anymore.

    There have been many different aspects of this game that have made me feel the same way: grinding for a lead, tracking down motifs, trying to play PVP, trying to master weaving, achievement hunting, collecting collectibles, etc. But you're right, for some of us, above it all, is the DPS chase. It finally dawned on me that MMO's are built on FOMO, and this provokes non-neurotypical people like me into patterns of behaviors that not even I do not like.

    I took a break from the game back in December. I've come back to try out subclassing with one caveat: I will not be chasing any more cosmetics, period. The skill styles, the pets, the portal animations, the collecting animations... none of it. I'm done. I don't need a 300th outfit I'll never wear, the 500th pet I'll never use, the 200th memento I can't slot (OK, those are still cool), the 150th mount I don't care about, the 200th house I'll never decorate, the ONE THOUSANDTH motif or style I couldn't even name... I'm done.

    Trying to grind XP and level subclass skill lines is YET ANOTHER FOMO that ESO has foisted on me. I can't even think of buying the new expansion and looking at what's there until I determine if I like subclassing, and I can't figure that out until I get a couple of skill lines leveled, and THEN try them out in content. So here I am, after something like 4 or 5 hours of grinding, with Herald of the Tome completely leveled and morphed, and Assassination leveled. Maybe another hour or two, I can make one of the burgeoning new subclass meta builds, and actually, you know, RUN A DUNGEON. What a concept!

    Even avoiding the FOMO, I'm wondering if I have any business playing an MMO at all.
  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    ✭✭
    Let's not forget about some of the amazing new sets:
    puvui0gz126k.png

    Just kidding ZOS, I'm not equating your new sets to a fresh pile of dinosaur poop!
    (A fresh pile of dinosaur poop would be incredibly useful in telling scientists about the dinosaur's diet, health and metabolism as well as providing fresh cells that could be cloned to make more dinosaurs!).

    Hey don't complain! At least the new sets have low odds of getting "enhanced"(nerfed) like many useful sets end up being.
    Edited by Veinblood1965 on June 6, 2025 1:33PM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    ArchMikem wrote: »
    Hey btw, could I get one of you that has a Khajiit with the Shadow Striping body marking collected check if ZOS fixed it and it's appearing on the head again?
    Nope,it still broke 1year ago

    Figures.

    The last screenshot I have of it working on my character is from last Valentines.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Renato90085
    Renato90085
    ✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    ArchMikem wrote: »
    ArchMikem wrote: »
    Hey btw, could I get one of you that has a Khajiit with the Shadow Striping body marking collected check if ZOS fixed it and it's appearing on the head again?
    Nope,it still broke 1year ago

    Figures.

    The last screenshot I have of it working on my character is from last Valentines.

    ok, i checked,i have send 4 ticket about this marking bug ,first ticket in 2024/06/09 ,i think it first day i know this bug day,and i every day online so ..i think it broke in this update day
    in some time you still can see marking but color is not work..
    and today i check it still broke,cm2ltadbd0o1.jpg
    2key4dzyj5id.jpg
    qtr0bu54ay6b.jpg
    Edited by Renato90085 on June 6, 2025 4:57PM
  • Plusscher
    Plusscher
    Soul Shriven
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Defatank wrote: »
    Defatank wrote: »
    I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.

    1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.

    2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...

    3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year :)

    4. Furnishing Vault..... Thank Talos nuff said :D

    Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near future :) so again all in all very well done ZOS stamp of approval on my end :)

    It’s certainly interesting to see this level of praise for U46 while core class mechanics like Necromancer’s Blastbones are nonfunctional, acknowledged as broken, and won’t be addressed until Q3.

    I respect enthusiasm, but your “stamp of approval” arrives amid a rollout that has made a core class borderline unplayable in group content. That’s not a matter of preference or aesthetic; it’s a matter of broken implementation.

    Also curious that you frame U46 as a system that now promotes alt exploration, when subclassing arguably erodes what little class identity existed and disincentivizes alts by letting players cherry-pick from every class on one character.

    Glad the furniture vault is working for you, though.

    Respectfully, Yes BB with Necro is behaving abnormally. But please look at the big picture. We have 1 class with 1 ability that is misbehaving versus 20 other skill lines and over 100 new abilities being added to the mix? So yea statistically its a homerun. It is unfortunate that the BB ability is having issues though and I actually made some comments on this on the PTS forums and verified seeing the issue in that video. To my knowledge ZOS has commented on as you stated and they do have a plan to correct it. I believe they are working to try and get it fixed sooner than later tho :)

    The fact that a paid class' core ability is broken beyond belief, has been throughout the PTS (and for years at this point, but not nearly as badly as now) and was not addressed and fixed, even with plenty of feedback is absurd. It was always buggy, but now even on DUMMY in a house (not even real content with other people/adds/millions of effects firing etc) it is non functional, it's a joke. As someone who follows the "play whatever you want" quote that people love to throw around I'm not only at an enormous disadvantage for wanting to play what I like (pure necromancer), but even bigger disadvantage, because my skills are just plain old not working.

    So essentially I have three choices, play regardless and end up being frustrated after every session and drag my team down and be a dead weight or play something I do not like to play and find boring and tedious or stop playing until someday maybe they will somehow fix this issue weeks if not months down the line. So yeah, even if I do look at the big picture, the game has been unplayable for me personally since the new update, and I somehow do not see it getting fixed anytime soon which in turn makes me incredibly sad and hopeless. So all in all personally I am really not feeling this new update and the only thing keeping me playing are my friends.
  • SpiritKitten
    SpiritKitten
    ✭✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    I love the new zone. The color palette is gorgeous. I love the sand dunes. I just did the dailies and explored so far. Did the prologue yesterday. Will start the zone quest after I do all the side content. I'm just going around looking at stuff and talking to npcs and reading books. It's beautiful. Great job, devs. I have an idea what the Eastern half of the island will look like based on some stuff some npcs told me. I got a bunch of antiquity leads too.

    As for subclassing, it is awesome. I might make a full elementalist. Lots of possibilities. My skills are leveling so fast, it isn't even a grind. Make sure y'all enable the new green star.

    I picked up the new inn room, looking forward to the swimming pool house after I get the zone achievement. I had a look at the furniture vendors and was quite pleased with the basic one. Such pretty stuff. So happy to see new vines.

    I'm happy. :)
  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    Plusscher wrote: »
    Defatank wrote: »
    Defatank wrote: »
    I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.

    1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.

    2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...

    3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year :)

    4. Furnishing Vault..... Thank Talos nuff said :D

    Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near future :) so again all in all very well done ZOS stamp of approval on my end :)

    It’s certainly interesting to see this level of praise for U46 while core class mechanics like Necromancer’s Blastbones are nonfunctional, acknowledged as broken, and won’t be addressed until Q3.

    I respect enthusiasm, but your “stamp of approval” arrives amid a rollout that has made a core class borderline unplayable in group content. That’s not a matter of preference or aesthetic; it’s a matter of broken implementation.

    Also curious that you frame U46 as a system that now promotes alt exploration, when subclassing arguably erodes what little class identity existed and disincentivizes alts by letting players cherry-pick from every class on one character.

    Glad the furniture vault is working for you, though.

    Respectfully, Yes BB with Necro is behaving abnormally. But please look at the big picture. We have 1 class with 1 ability that is misbehaving versus 20 other skill lines and over 100 new abilities being added to the mix? So yea statistically its a homerun. It is unfortunate that the BB ability is having issues though and I actually made some comments on this on the PTS forums and verified seeing the issue in that video. To my knowledge ZOS has commented on as you stated and they do have a plan to correct it. I believe they are working to try and get it fixed sooner than later tho :)

    The fact that a paid class' core ability is broken beyond belief, has been throughout the PTS (and for years at this point, but not nearly as badly as now) and was not addressed and fixed, even with plenty of feedback is absurd. It was always buggy, but now even on DUMMY in a house (not even real content with other people/adds/millions of effects firing etc) it is non functional, it's a joke. As someone who follows the "play whatever you want" quote that people love to throw around I'm not only at an enormous disadvantage for wanting to play what I like (pure necromancer), but even bigger disadvantage, because my skills are just plain old not working.

    So essentially I have three choices, play regardless and end up being frustrated after every session and drag my team down and be a dead weight or play something I do not like to play and find boring and tedious or stop playing until someday maybe they will somehow fix this issue weeks if not months down the line. So yeah, even if I do look at the big picture, the game has been unplayable for me personally since the new update, and I somehow do not see it getting fixed anytime soon which in turn makes me incredibly sad and hopeless. So all in all personally I am really not feeling this new update and the only thing keeping me playing are my friends.

    Hang in there Plusscher. Its obvious the Necro is a class that you main and is what youre naturally comfortable with. It is very unfortunate that the ability is having these issues as youre seeing and just because MOST everything else is good doesn't excuse bugs to be allowed I hope that isnt what I have conveyed in any of my responses, the devs absolutely need to get the issue sorted out sooner than later and some things are much more complex to resolve than others without breaking other things due to adjustments. We dont know exactly what the devs are seeing from this ability and where they are in trying to fix it but I'm sure they are working on it.
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    " My skills are leveling so fast, it isn't even a grind. Make sure y'all enable the new green star."

    We playing the same game?

    The zone is tiny. I mean insanely small for the $50.00 asking price. No new alinor furniture, its all reused from summerset. Some areas are mildly decorated, definitely not done as well as Gold Road.

    With Heartland weapon Training gold, 7x Training on body all purple, divines, 150XP scroll, green passive for XP and 1 shotting entire packs inside public dungeons off peak time with little overlamp with other players it takes me just over an hour and a half to grind a skill line to 50.
    That is not exactly leveling fast and is 100% a grind.

    The new inn room cant even be properly decorated because the arrows won't work for fine tuning movement.

    Subclassing decimates class identity, classes are not unique anymore and look goofy as all get out with rainbow color abilities flying off left and right.

    Worst update to hit ESO, I am not happy :s



    Edited by Pixiepumpkin on June 6, 2025 8:04PM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    We playing the same game?

    The zone is tiny. I mean insanely small for the $50.00 asking price. No new alinor furniture, its all reused from summerset. Some areas are mildly decorated, definitely not done as well as Gold Road.

    With Heartland weapon Training gold, 7x Training on body all purple, divines, 150XP scroll, green passive for XP and 1 shotting entire packs inside public dungeons off peak time with little overlamp with other players it takes me just over an hour and a half to grind a skill line to 50.
    That is not exactly leveling fast and is 100% a grind.

    The new inn room cant even be properly decorated because the arrows won't work for fine tuning movement.

    Subclassing decimates class identity, classes are not unique anymore and look goofy as all get out with rainbow color abilities flying off left and right.

    Worst update to hit ESO, I am not happy :s

    Yes, we're playing the same game Elder Scrolls Online. :)

    1. Solstice yes is quite a bit smaller than any zone ZOS has released before. But before we got entire chapters that were designed to be handed to players to keep them busy for the next 12 months where as now we are being given an entirely different model that was attempted in the very beginning and changed for numerous reasons I wont get into now but none the less the new design is to hand players content that is suppose to keep us busy for quarters of a year at a time with more things coming throughout the year that right now is not accessible (it keeps "new" content fresher to keep players coming back for whatever the "new" addition is in 3 mo)

    2. 1.5 hours is nothing in a MMO, really. I would say we're very on par with leveling skills. I have not personally tracked my time and have not crunched the most amount of training / xp boost while leveling but Over 2 days of play time (I'm going to say roughly 20 to 24 hours?) I got 10 of 21 skill lines rank 50. Thats very acceptable in my opinion especially when ZOS stance was this was something that was going to be a VERY time involved thing to level up. Being able to Rank 50 everything within a week is pretty fast.

    3. Sounds like a bug that needs to be reported.

    4. I wont beat a dead horse on this, I've made comments about "Class identity" already in this thread if you would like to read my responses there.

    Hopefully things do change for you and you begin to enjoy the new update and things going forward though.
  • karthrag_inak
    karthrag_inak
    ✭✭✭✭✭
    ✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    "The Zone is tiny"

    You all realize that the content pass pays for 4 dungeons, this release, the wall event, and the Eastern Solstice release, right?

    Considering Western Solstice is almost exactly 1/2 a standard Chapter release (a little bigger, since it has a trial), if Eastern Solstice is the same size (And there's no reason to think that it won't be at least the same size) then that means the content pass is a bigger bargain than the past chapter purchases, since the content pass includes the 4 dungeons, while the chapters never did include the dungeons.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • Ph1p
    Ph1p
    ✭✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    "The Zone is tiny"

    You all realize that the content pass pays for 4 dungeons, this release, the wall event, and the Eastern Solstice release, right?

    Considering Western Solstice is almost exactly 1/2 a standard Chapter release (a little bigger, since it has a trial), if Eastern Solstice is the same size (And there's no reason to think that it won't be at least the same size) then that means the content pass is a bigger bargain than the past chapter purchases, since the content pass includes the 4 dungeons, while the chapters never did include the dungeons.

    You realize that the content pass is also 25-33% more expensive than previous chapter releases, right? The wall event sounds a bit special, but previous chapter zones also had in-game events shortly after release. As for the dungeon DLCs, ESO+ subscribers would have had access to them anyway. And some non-subscribers like me would have purchased the dungeon DLCs with Crowns, which we already paid ZOS money for.

    I'm not even saying that ZOS shouldn't have increased the price. We've all experienced massive inflation and I'd accept the argument that ESO's costs have risen, too. But I'm not going to pretend that this is actually a good deal and customer-friendly practice compared to previous years.
  • Desiato
    Desiato
    ✭✭✭✭✭
    It's definitely a poor value and I actually appreciate those who don't buy it for that reason because if it's successful it will definitely become the new normal.

    I felt even full chapters were a poor value when compared to new games and especially compared to ESO at launch.

    I'm still a bit angry at myself for buying it, but it was worth what I've experienced this week. I'm an oldschool mmo gamer who loves launch weeks. I hate to admit it, but I've had a lot of fun by putting my grievances aside and enjoying it for what it is.

    I don't think we'll ever go back to where we were though. The reason is that ESO has basically been the Zenimax version of GTA Online. GTA Online was so successful, they cancelled the GTA 5 expansions and refactored the single player content to multiplayer and rode it for as long as they could.

    So ESO has been the standard bearer for the TES series for the past 10 years, finally interrupted by the remaster of Oblivion. TES fans only have so much free time so Zenimax surely planned for this by giving ESO only a very small expansion budget this year with less focus on voice acted stories and a greater focus on the enthusiast audience that is more likely to stick around. All IMO of course.

    When Is say enthusiast audience, I don't just mean hardcore or conventional end game players. I'm also talking about social players, housing enthusiasts, traders, etc...

    Edited by Desiato on June 7, 2025 3:25AM
    spending a year dead for tax reasons
  • Kelces
    Kelces
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    ...because it is not about the game to begin with, but what most players (always) make out of it in the sphere of MMO's, that I experienced.

    Since they eventually, and not after too long during a new content update, start complaining about either something being 'broken' and other things too easy (I am not talking about technical issues or programming) - which all originates from the same problem: The need for instant gratification. So things like trial groups are almost always composed of filtered-out, homogenized blobs without any room for creativity. Is it any surprise then, as we keep returning to the same old pattern of discussions over and over again?

    But sure, we need the developers to make changes to make the experience better...
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • SpiritKitten
    SpiritKitten
    ✭✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    " My skills are leveling so fast, it isn't even a grind. Make sure y'all enable the new green star."

    We playing the same game?

    The zone is tiny. I mean insanely small for the $50.00 asking price. No new alinor furniture, its all reused from summerset. Some areas are mildly decorated, definitely not done as well as Gold Road.

    With Heartland weapon Training gold, 7x Training on body all purple, divines, 150XP scroll, green passive for XP and 1 shotting entire packs inside public dungeons off peak time with little overlamp with other players it takes me just over an hour and a half to grind a skill line to 50.
    That is not exactly leveling fast and is 100% a grind.

    The new inn room cant even be properly decorated because the arrows won't work for fine tuning movement.

    Subclassing decimates class identity, classes are not unique anymore and look goofy as all get out with rainbow color abilities flying off left and right.

    Worst update to hit ESO, I am not happy :s



    The difference between my enjoyment of the new content and your non-enjoyment is that I take my time and immerse myself in the details and you are min/maxing.
  • Sluggy
    Sluggy
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    dk_dunkirk wrote: »
    Even avoiding the FOMO, I'm wondering if I have any business playing an MMO at all.
    Well the idea is supposed to be about playing a video game with many other random people, many of whom, you've never met. Maybe not what it has turned into from a business standpoint but how you choose to engage is up to you. It's entirely possible to play without ever caring about what you are missing out on and still enjoy it as long as you keep your desires in check and exercise a little discipline on your own behalf. No one else, especially not Zos will ever do it for ya.

    As for my own experience: I don't play much anymore. I take 6-month breaks at a time and then come back for a few weeks or months before I leave again. I don't do challenges anymore. I don't grind. I don't farm. Hell, I don't even upgrade or modify my characters much anymore unless it's something I already have available.

    I imagine my stay will be very short since PvP feels like a foreign land and with the hit an all-in DK it's going to be pretty much impossible for me to hold my own in any 1v1 ever again. But I'm not wasting my free time chasing crap I don't care about. When I play, I'll play what I want and if I can't enjoy it I'll just do something else. I'm not mad about it. I'm not even disappointed. I mean it when I say I actually genuinely don't care anymore. It doesn't get an emotional response from me. But here's to hoping that maybe some kind of improved vengeance mode is on the horizon. *tips glass*
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    Desiato wrote: »
    So ESO has been the standard bearer for the TES series for the past 10 years, finally interrupted by the remaster of Oblivion. TES fans only have so much free time so Zenimax surely planned for this by giving ESO only a very small expansion budget this year with less focus on voice acted stories and a greater focus on the enthusiast audience that is more likely to stick around. All IMO of course.

    Agreed, I think if the expansion was priced more reasonably to reflect the smaller size and overall quality, players would definitely have more positive feelings towards it.
Sign In or Register to comment.