RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.
1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.
2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...
3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year
4. Furnishing Vault..... Thank Talos nuff said
Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near futureso again all in all very well done ZOS stamp of approval on my end
Drinks_from_Ponds wrote: »RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
You can do normal and vet trials in the group finder
RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
sans-culottes wrote: »I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.
1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.
2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...
3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year
4. Furnishing Vault..... Thank Talos nuff said
Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near futureso again all in all very well done ZOS stamp of approval on my end
It’s certainly interesting to see this level of praise for U46 while core class mechanics like Necromancer’s Blastbones are nonfunctional, acknowledged as broken, and won’t be addressed until Q3.
I respect enthusiasm, but your “stamp of approval” arrives amid a rollout that has made a core class borderline unplayable in group content. That’s not a matter of preference or aesthetic; it’s a matter of broken implementation.
Also curious that you frame U46 as a system that now promotes alt exploration, when subclassing arguably erodes what little class identity existed and disincentivizes alts by letting players cherry-pick from every class on one character.
Glad the furniture vault is working for you, though.
Wheres the "left out - because console peasants" option
RealLoveBVB wrote: »Drinks_from_Ponds wrote: »RealLoveBVB wrote: »One of my raid group disbanded, as some players quit the game.
As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.
Was expected.
You can do normal and vet trials in the group finder
I doubt I can do triples with randoms from the group finder.
drkfrontiers wrote: »It might all seem fine now.
But I am pretty sure that in a very short space of time all endgame content with be gated behind a specific meta of subclass.
Don't say it will not happen because that's the state of ESO trials already.
"list achievements! know mechs! No HA build! Only certain sets and abilities allowed rAwRRR"
And I dare say... as a Pver I sincerely pity the PvP folks. How dreadful. And all the incoming nerfs to balance that melting pot of angst is going to affect the base classes the most...
So yah. yay for "build diversity". More homogeneity IMHO
TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.
TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.
Is that sarcasm? Players are telling devs since mid April that Necro is broken and nothing was done about it until it was about to escalate.
Edit: my 2 cents - I was doubting all the "maintenance mode" posts and thought them exaggerating but after having seen that patched together thing of previous contents I am agreeing with them. Only the 2 new dungeons were really good, that I have to admit. Rest is low effort.
Even Subclassing feels like - "how can we have the biggest game impact with as little development resources as possible". It´s nothing new, just a reuse of existing skill lines with allowing combination now. They didn´t even implement any kind of power creep control by taking into account if its a generic skill line or a subclassed one.
TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.
Is that sarcasm? Players are telling devs since mid April that Necro is broken and nothing was done about it until it was about to escalate.
Edit: my 2 cents - I was doubting all the "maintenance mode" posts and thought them exaggerating but after having seen that patched together thing of previous contents I am agreeing with them. Only the 2 new dungeons were really good, that I have to admit. Rest is low effort.
Even Subclassing feels like - "how can we have the biggest game impact with as little development resources as possible". It´s nothing new, just a reuse of existing skill lines with allowing combination now. They didn´t even implement any kind of power creep control by taking into account if its a generic skill line or a subclassed one.
drkfrontiers wrote: »It might all seem fine now.
But I am pretty sure that in a very short space of time all endgame content with be gated behind a specific meta of subclass.
Don't say it will not happen because that's the state of ESO trials already.
"list achievements! know mechs! No HA build! Only certain sets and abilities allowed rAwRRR"
And I dare say... as a Pver I sincerely pity the PvP folks. How dreadful. And all the incoming nerfs to balance that melting pot of angst is going to affect the base classes the most...
So yah. yay for "build diversity". More homogeneity IMHO
Oh you are absolutely 100% spot on with this comment. There will undoubtedly be new "meta" builds coming out of the wood work. Matter of fact its already happening as we speak. DK / Arc / Warden is a super "powerful" build setup. Seen a couple of things with NB and Sorc for bursty dmg. So yea the "elitist" are doing what they do and its sad. You can thank WoW "World first" groups and damage meters for this. Dont get me wrong damage meters are a great tool to help you understand if the changes youre making are better or worse for what youre trying to accomplish but the 1%er's of the game will take that tool and push it to the very limits to crank out a "meta" and then spin that as this is how EVERYONE should play because nobody can else can get these numbers being displayed on screen or in a metering tool. When in reality there are far plenty enough builds that will do absolutely just fine in any other group and get the content done without having to have all the stress of "beating the content in .05236 sec" faster. and just for the record I use to be in that elitist group of WoW progression raiding and its not fun. Its hella stressful, it feels like a job that I'm not getting paid for and in the end makes for nothing but confrontation in groups because someone is going to get yelled at for a wipe. ESO is much more fun when you just play what feels right to your playstyle and have fun and not worry about the damage your doing and realize monsters are dying, people are staying alive and we're making progress and at the end of the day everyone accomplished the goal. And if someone doesn't know what they're doing on a fight, educate them in a professional manner and help again it ends up being a positive experience for everyone in the end and people again win at the goal trying to be achieved.
PvP is a bit of a different animal though and that does lead into imbalances of combat interaction because now youre injecting the player to player factor where as the monster you just killed really could care less that you hit him for 10k dmg / sec versus 150k dmg / sec. The only thing we can really do in the PvP sense is keep an eye out for combinations that are over performing, make the devs aware of it and let them adjust accordingly. But of course youre going to have groups of people who will put together some exploit of combinations that makes some build beyond stupid powerful and then they will sit on how they done it and not say a word and think they're the Gods of ESO because they can obliterate anyone they come into contact with when in reality they have to have some unfair advantage in combat in order to compete because real combat where exploits are not being used is just way to difficult for them to deal with?
TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.