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Now that U46 is live how are we feeling?

Defatank
Defatank
✭✭✭✭
Now that we've had U46 for a couple of days on the live servers and the rollout seem to be pretty smooth (well done ZOS). I think now is a great time to repoll some of the preliminary things we've all seen floating around the forums :) So now that U46 is live how are you feeling about the state of ESO? And please feel free to expand on your thoughts and lets keep it professional in here :)
Edited by Defatank on June 4, 2025 2:03PM

Now that U46 is live how are we feeling? 287 votes

Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
21%
SolarikenDefatankdaryl.rasmusenb14_ESOGlassHalfFulldiskyopajragnarok6644b14_ESOElvenheartSheridanmitebaAuriclephairdonMrCray78LumsdenmlMartoCaptainVenomOhtimbarJohnRingoJim_PippGiantFruitFly 61 votes
Changed my mind from negative to positive about U46 (thought it was going to be a hot mess but its acutally pretty nice)
4%
TheDarkRulerAlayaMPsychpsych13OldaranessSilverIce58master_vanargandLongstrikerWildRaptorXDarth_LucSkyMajkiyNemecilsleepy_wormEyr0n 13 votes
Changed my mind from postive to negative about U46 (thought it was going to be amazing, but its a mess)
6%
calitrumanb14_ESOPsychopoteAdaaryeLiukkePunches_Below_BeltCAB_LifesshogrinGankformSaintJohnHMNeuroticPixelscptscottyfizzyluThorncryptNoticeMeArkayNeoniKaGrec1arandconfigPrism_ADC 18 votes
Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
34%
vailjohn_ESOSuddwrathLonePirateArcAngelBlueVioletTX12001rwb17_ESOcamelliaopethmaniacAsysdrkfrontierssilky_softshadyjane62Wald1naRomoSewerFairyValgar0rDalsinthusDovahmiimAzrael_1976Fischblut 98 votes
Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
33%
mesnaSluggyGadamlub14_ESOKungfuwenchmore420b14_ESONemesis7884ZigoSidIzanagi.Xiiib16_ESOMuizerHargamAlinielDarrettElsonsoAlpSalamanNZtiriusavaraoZeraw86SilverBrideDeimuspeacenote 97 votes
  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.

    1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.

    2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...

    3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year :)

    4. Furnishing Vault..... Thank Talos nuff said :D

    Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near future :) so again all in all very well done ZOS stamp of approval on my end :)
  • RealLoveBVB
    RealLoveBVB
    ✭✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    One of my raid group disbanded, as some players quit the game.

    As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.

    Was expected.
  • Drinks_from_Ponds
    Drinks_from_Ponds
    ✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    One of my raid group disbanded, as some players quit the game.

    As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.

    Was expected.

    You can do normal and vet trials in the group finder
    FOR THE PACT!!!!!
  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Defatank wrote: »
    I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.

    1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.

    2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...

    3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year :)

    4. Furnishing Vault..... Thank Talos nuff said :D

    Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near future :) so again all in all very well done ZOS stamp of approval on my end :)

    It’s certainly interesting to see this level of praise for U46 while core class mechanics like Necromancer’s Blastbones are nonfunctional, acknowledged as broken, and won’t be addressed until Q3.

    I respect enthusiasm, but your “stamp of approval” arrives amid a rollout that has made a core class borderline unplayable in group content. That’s not a matter of preference or aesthetic; it’s a matter of broken implementation.

    Also curious that you frame U46 as a system that now promotes alt exploration, when subclassing arguably erodes what little class identity existed and disincentivizes alts by letting players cherry-pick from every class on one character.

    Glad the furniture vault is working for you, though.
  • RealLoveBVB
    RealLoveBVB
    ✭✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    One of my raid group disbanded, as some players quit the game.

    As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.

    Was expected.

    You can do normal and vet trials in the group finder

    I doubt I can do triples with randoms from the group finder.
  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    One of my raid group disbanded, as some players quit the game.

    As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.

    Was expected.

    I can see the blow of putting in the effort of leveling alts and skills having all that to 50 only to be hit with sorry level them again. I believe ZOS took this somewhat into mind though because they obviously didn't want everyone to just day 1 come in and bam everything instantly max level versus those who are still progressing things (newer players etc) and having to deal with them having immediate access to max everything. So I kind of get why ZOS took the approach they did. I myself have all 7 classes made with the majority of them having max skill lines from power leveling them. I think I had 3 or 4 skill lines that I had to "subclass" because they wasn't maxed yet. The others were just equippable immediately which was nice but yea still had to be leveled. So far 2 days in I have managed to max out 10 / 21 skill lines. So its not a horrible grind especially if you pop a grand exp scroll and throw on 2 skills from each new skill line. The great thing is ZOS is only making everyone level them up 1x. Which again I think goes back to keeping things on a "level playing field" for everyone if that makes sense? But you definitely have a point :)
  • SpiritKitten
    SpiritKitten
    ✭✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    One of my raid group disbanded, as some players quit the game.

    As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.

    Was expected.

    If you use the new Green champion star that lets you level up skill lines faster and use an experience scroll then it's not a big deal. I leveled two skill lines in just a couple of hours in spellscar, because also if you have the skill lines maxed out on a bass class which you said she has, you start at level nine already on subclassing.
  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    Defatank wrote: »
    I myself didn't PTS anything with U46, but from the get go I thought this implementation for U46 was going to be a great thing and it has indeed been exactly what I thought it would be and more.

    1. ZOS has given us a brand new system that isn't just all take take take for us, we have to give something in return and our choices again are required to have some thought behind of why are we making the choices we're making with skills for the builds we're trying to create.

    2. The new system promotes exploring all of the other character skills which until this went live nothing really promoted me playing my alts aside from CP being across the entire account, but most everytime I played an alt I was met with the feeling of eh I'd honestly rather be on my DK ("My Main") b/c thats what I am use to. But now having these skills at my finger tips while on my main it allows me to dive into those abilities and use them while being on my main and adding new multiple layers of uniqueness to him that before was not possible. This also now makes me look at my alts and think hmm just exactly would could I come up with on that Arcanist with mixing some stuff up too...

    3. The new zone (while I've not explored much at all with it) it looks pretty and I always love new zones being added to explore I am really looking forward to seeing how the realtime world events unfold as we progress through the year :)

    4. Furnishing Vault..... Thank Talos nuff said :D

    Overall I think ZOS has done an amazing job with U46 and the rollout of it went surprisingly smooth from what I can tell and even addons didn't really get that upset either, just a couple of small bugs / UI junk ups that I'm sure addon devs will fix in the near future :) so again all in all very well done ZOS stamp of approval on my end :)

    It’s certainly interesting to see this level of praise for U46 while core class mechanics like Necromancer’s Blastbones are nonfunctional, acknowledged as broken, and won’t be addressed until Q3.

    I respect enthusiasm, but your “stamp of approval” arrives amid a rollout that has made a core class borderline unplayable in group content. That’s not a matter of preference or aesthetic; it’s a matter of broken implementation.

    Also curious that you frame U46 as a system that now promotes alt exploration, when subclassing arguably erodes what little class identity existed and disincentivizes alts by letting players cherry-pick from every class on one character.

    Glad the furniture vault is working for you, though.

    Respectfully, Yes BB with Necro is behaving abnormally. But please look at the big picture. We have 1 class with 1 ability that is misbehaving versus 20 other skill lines and over 100 new abilities being added to the mix? So yea statistically its a homerun. It is unfortunate that the BB ability is having issues though and I actually made some comments on this on the PTS forums and verified seeing the issue in that video. To my knowledge ZOS has commented on as you stated and they do have a plan to correct it. I believe they are working to try and get it fixed sooner than later tho :)
  • MJallday
    MJallday
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    Wheres the "left out - because console peasants" option

  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    MJallday wrote: »
    Wheres the "left out - because console peasants" option

    lol ZOS didn't forget ya'll :) Its coming June 18th. But you did give me a giggle when I read the comment lol :D Also crossplay is being looked into by ZOS and worked on so I'd say consoles will no longer be behind in getting the content after that implementation! :)
  • drkfrontiers
    drkfrontiers
    ✭✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    It might all seem fine now.

    But I am pretty sure that in a very short space of time all endgame content with be gated behind a specific meta of subclass.

    Don't say it will not happen because that's the state of ESO trials already.

    "list achievements! know mechs! No HA build! Only certain sets and abilities allowed rAwRRR"

    And I dare say... as a Pver I sincerely pity the PvP folks. How dreadful. And all the incoming nerfs to balance that melting pot of angst is going to affect the base classes the most...

    So yah. yay for "build diversity". More homogeneity IMHO



    Edited by drkfrontiers on June 4, 2025 3:02PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭✭
    One of my raid group disbanded, as some players quit the game.

    As my gf saw, that she have to level all classes again, eventho she had all classes fully levelled over the past years, she immediately logged out and is totally unmotivated for the game now.

    Was expected.

    You can do normal and vet trials in the group finder

    I doubt I can do triples with randoms from the group finder.

    Idk NA had a no comms pug db in groupfinder 2 weeks ago. 8 first clears!
  • mrreow
    mrreow
    ✭✭✭
    I have certain resistance to try the subclasses thing. Can’t be bothered because I have played all these skills already on my alts and now level it just to do what exactly?

    I don’t feel like it because it is nothing new so to say. It’s not some new skills or a new class

    It’s exactly the same skills I knew and seen for years, only the UI changed

    Ohh now it makes sense why UI changed. It was just a trick to make it seem like there’s something new
    Edited by mrreow on June 4, 2025 3:17PM
  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    It might all seem fine now.

    But I am pretty sure that in a very short space of time all endgame content with be gated behind a specific meta of subclass.

    Don't say it will not happen because that's the state of ESO trials already.

    "list achievements! know mechs! No HA build! Only certain sets and abilities allowed rAwRRR"

    And I dare say... as a Pver I sincerely pity the PvP folks. How dreadful. And all the incoming nerfs to balance that melting pot of angst is going to affect the base classes the most...

    So yah. yay for "build diversity". More homogeneity IMHO



    Oh you are absolutely 100% spot on with this comment. There will undoubtedly be new "meta" builds coming out of the wood work. Matter of fact its already happening as we speak. DK / Arc / Warden is a super "powerful" build setup. Seen a couple of things with NB and Sorc for bursty dmg. So yea the "elitist" are doing what they do and its sad. You can thank WoW "World first" groups and damage meters for this. Dont get me wrong damage meters are a great tool to help you understand if the changes youre making are better or worse for what youre trying to accomplish but the 1%er's of the game will take that tool and push it to the very limits to crank out a "meta" and then spin that as this is how EVERYONE should play because nobody can else can get these numbers being displayed on screen or in a metering tool. When in reality there are far plenty enough builds that will do absolutely just fine in any other group and get the content done without having to have all the stress of "beating the content in .05236 sec" faster. and just for the record I use to be in that elitist group of WoW progression raiding and its not fun. Its hella stressful, it feels like a job that I'm not getting paid for and in the end makes for nothing but confrontation in groups because someone is going to get yelled at for a wipe. ESO is much more fun when you just play what feels right to your playstyle and have fun and not worry about the damage your doing and realize monsters are dying, people are staying alive and we're making progress and at the end of the day everyone accomplished the goal. And if someone doesn't know what they're doing on a fight, educate them in a professional manner and help again it ends up being a positive experience for everyone in the end and people again win at the goal trying to be achieved.

    PvP is a bit of a different animal though and that does lead into imbalances of combat interaction because now youre injecting the player to player factor where as the monster you just killed really could care less that you hit him for 10k dmg / sec versus 150k dmg / sec. The only thing we can really do in the PvP sense is keep an eye out for combinations that are over performing, make the devs aware of it and let them adjust accordingly. But of course youre going to have groups of people who will put together some exploit of combinations that makes some build beyond stupid powerful and then they will sit on how they done it and not say a word and think they're the Gods of ESO because they can obliterate anyone they come into contact with when in reality they have to have some unfair advantage in combat in order to compete because real combat where exploits are not being used is just way to difficult for them to deal with?

    TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.
  • Thysbe
    Thysbe
    ✭✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Defatank wrote: »
    TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.

    Is that sarcasm? Players are telling devs since mid April that Necro is broken and nothing was done about it until it was about to escalate.

    Edit: my 2 cents - I was doubting all the "maintenance mode" posts and thought them exaggerating but after having seen that patched together thing of previous contents I am agreeing with them. Only the 2 new dungeons were really good, that I have to admit. Rest is low effort.

    Even Subclassing feels like - "how can we have the biggest game impact with as little development resources as possible". It´s nothing new, just a reuse of existing skill lines with allowing combination now. They didn´t even implement any kind of power creep control by taking into account if its a generic skill line or a subclassed one.

    Edited by Thysbe on June 4, 2025 3:38PM
  • ragnarok6644b14_ESO
    ragnarok6644b14_ESO
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    I really enjoyed it and it does what is advertised - bugs aside.

    QA strike just ended, so hopefully we see improvement on that front, but in terms of the new mechanics I am pretty happy about them. Subclassing is a return to form for the TES series and I am glad the error of hard-restricting classes from release has been corrected.
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    I'd like to preface before I begin that the word "hate" does not accurately describe how I feel about U46, but it was the closest option that describes my feelings on the update. I would like to replace "hate" with "disappointed".

    1. The entire update from zone, to furniture, to the "new" feature in subclassing, to the story enemies just feels like a massive lack of effort went into this update. It feels lazy, it feels like I am paying for things I already paid for. I am not getting a sense of wonder or wow like I did with Gold Road or previous chapters instead I get the feeling of "been here".
    2. Subclassing is not only as bad as I theorised/considered but worse. I don't know how to accurately describe it but it makes "classes" feel cheap. There is nothing special anymore about being a sorc or a necromancer or an arcanist or whatever. They all feel cheap and generic. And maybe that is the best word, generic. And releveling skills just to test things out...bleh, amazingly not fun. Just another gate to stretch out the already thin concent offering.
    3. The zone is bland. Empty settlements, not much in the way of resources to farm (feels like blackwood in this regard). It just does not feel like there is much going on.
    4. Sunport looked pretty amazing comeing from the Wayshrine at first landing. But the city itself feels off. The wayshrine placement is in a bad spot imo, the guild traders being behind a loadscreen door is bad bad bad. This is definetely not going to be a popular trade hub. Kinda like Fargrave. It will be easily forgotten.
    5. The bank in Sunport is in a bad spot, feels empty inside.

    Overall I just do not get good vibes from subclassing, the new UI (which looks terrible imo), nor the zone.

    I can go on, but I don't want to be a complete drag/negative nancy/downer. I just feel like the goal in this update is to push me away from the game, not draw me to it.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Defatank
    Defatank
    ✭✭✭✭
    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    Thysbe wrote: »
    Defatank wrote: »
    TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.

    Is that sarcasm? Players are telling devs since mid April that Necro is broken and nothing was done about it until it was about to escalate.

    Edit: my 2 cents - I was doubting all the "maintenance mode" posts and thought them exaggerating but after having seen that patched together thing of previous contents I am agreeing with them. Only the 2 new dungeons were really good, that I have to admit. Rest is low effort.

    Even Subclassing feels like - "how can we have the biggest game impact with as little development resources as possible". It´s nothing new, just a reuse of existing skill lines with allowing combination now. They didn´t even implement any kind of power creep control by taking into account if its a generic skill line or a subclassed one.

    No sarcasm this time lol, and yea I know numerous people have been posting about BB Necro being broken. This is 100% no failure on the players making it known. Its quite literally all we can do and was done. It falls on the devs to address and fix. Which I am not harboring the devs decisions they've made on lack of communication until after U46 went live and whatnot else. Its not excusable for devs or players to ignore one another in any case. The devs make the content for us to play and experience and they try their best to test what they can and its up to us players to test all the millions of other variations in the game that can be done and report findings. Which again was done. Any devs that remember me from when the game first went into beta up until this moment knows I have always spoke my mind about what is being done in the game, provided suggestions and recommendations, submitted bugs when I found them etc etc (good or bad) One in particular that comes to mind was a friend of mine and I found a gold dupe bug back in beta where we were able to hit the gold cap at that time of 2.1 billion gold. (no idea if thats still the cap or not but the bug is fixed for sure lol) but we immediately made the issue aware to the devs and it was immediately looked into, it took them time to put a fix in place but not once did me nor my friend release the information of how the dupe was done. We were however accused of being devs, hackers, cheaters, etc and even some players found it hilarious that we had that much gold. Literally giving away millions of gold on the PTS in beta. Needless to say when we stepped into cyrodiil during testing there was A LOTTTTT of siege... :D it was all in fun but THAT is what you call something that is game breaking and can NOT make it to live servers, if that were to happen you're talking rollbacks. Having BB fire when you press the button and then randomly doesn't fire, its an annoyance of an ability misbehaving not broken and it doesn't break playing the game. Again not trying to discredit the impact this ability has on players because it is an issue that needs to be fixed by the devs. The devs have commented on it, yes there was a delay to their comment, nobody knows why and it shouldn't have been delayed but we dont know what goes on behind the scenes either. But as far as the game being unplayable? Thats a far cry from an unplayable bug.
    Edited by Defatank on June 4, 2025 4:30PM
  • Dojohoda
    Dojohoda
    ✭✭✭✭✭
    ✭✭✭
    I don't have strong feelings about it, but I've been working in the vegetable garden and my feet FEELS sore. Rototiller tine flap slammed on my finger yesterday; it's bruised and feels a little sore, not too bad.

    Anyhoo, I played the whole story and side quests weeks ago on the PTS. I thought the quests were fine. I didn't do much other than that.

    Anyhoo², I haven't bought the update yet, planning to do that later. I'm currently leveling an arcanist subclass character... Anyone ever heard of the arcplarblade? Yes. All-caps YES?
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • xR3ACTORx
    xR3ACTORx
    What you mean "we"?
  • Renato90085
    Renato90085
    ✭✭✭✭
    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Thysbe wrote: »
    Defatank wrote: »
    TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.

    Is that sarcasm? Players are telling devs since mid April that Necro is broken and nothing was done about it until it was about to escalate.

    Edit: my 2 cents - I was doubting all the "maintenance mode" posts and thought them exaggerating but after having seen that patched together thing of previous contents I am agreeing with them. Only the 2 new dungeons were really good, that I have to admit. Rest is low effort.

    Even Subclassing feels like - "how can we have the biggest game impact with as little development resources as possible". It´s nothing new, just a reuse of existing skill lines with allowing combination now. They didn´t even implement any kind of power creep control by taking into account if its a generic skill line or a subclassed one.

    In fact, first post more than 7 months ago...
  • BasP
    BasP
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    Back when I first heard about subclassing I was actually looking forward to it, but the lack of balance changes over the course of the PTS cycle diminished my enthusiasm. I would've greatly enjoyed the new system more if the gap between the two best skill lines for DPS (Herald of the Tome & Assassination) and the other skill lines would've been smaller - and the same goes for the huge gap between optimized subclass setups and pure builds. That being said, I still like the idea of the new system and hope it'll be better balanced in the future.

    I can't really say anything about the new zone yet because I'm waiting until the more difficult Overland option is implemented before I'm doing anything in that zone (though I'll make an exception for crafting Tide-Born Wildstalker, which is a pretty great set).
  • Elvenheart
    Elvenheart
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    Loving U46 (Knew / thought it was going to be amazing and its a home run from ZOS)
    While the first option is a bit more enthusiastic than I feel, I have to say it’s the closest. I’m LIKING the new zone, but I agree that too much of it is rehashed stuff. For example, one of the world bosses is a bigger crab with the mostly the same mechanics as one of the world bosses in Summerset, and something kept resetting it two or three times before we could finally get it killed yesterday. And no, it wasn’t companion rolling away! The two delves I’ve done have been really different and amazing, and the public dungeon was pretty fun too.

    The thing I’m actually enjoying the most so far is Subclassing. I’m sorry so many people don’t like it, but for me it’s a dream come true, I can finally create the classes I’ve always wanted, and that should have been in the game from the beginning. Of course, from the beginning, we should have never had classes anyway in my opinion, but this seems like a nice course correction abet very late, but better late than never!

    And of course, I love love, LOVE the Furnishing Vault! It’s very similar to something WoW recently introduced to the game that costs a huge amount of gold there, warband bank tabs. There, each tab costs an increasing amount of gold, most people can probably afford the first one easily, but the others get really costly. Maybe someday here they will offer extra Furnishing Vaults, or increase the storage capacity?
    Edited by Elvenheart on June 4, 2025 6:02PM
  • sans-culottes
    sans-culottes
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    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Defatank wrote: »
    It might all seem fine now.

    But I am pretty sure that in a very short space of time all endgame content with be gated behind a specific meta of subclass.

    Don't say it will not happen because that's the state of ESO trials already.

    "list achievements! know mechs! No HA build! Only certain sets and abilities allowed rAwRRR"

    And I dare say... as a Pver I sincerely pity the PvP folks. How dreadful. And all the incoming nerfs to balance that melting pot of angst is going to affect the base classes the most...

    So yah. yay for "build diversity". More homogeneity IMHO



    Oh you are absolutely 100% spot on with this comment. There will undoubtedly be new "meta" builds coming out of the wood work. Matter of fact its already happening as we speak. DK / Arc / Warden is a super "powerful" build setup. Seen a couple of things with NB and Sorc for bursty dmg. So yea the "elitist" are doing what they do and its sad. You can thank WoW "World first" groups and damage meters for this. Dont get me wrong damage meters are a great tool to help you understand if the changes youre making are better or worse for what youre trying to accomplish but the 1%er's of the game will take that tool and push it to the very limits to crank out a "meta" and then spin that as this is how EVERYONE should play because nobody can else can get these numbers being displayed on screen or in a metering tool. When in reality there are far plenty enough builds that will do absolutely just fine in any other group and get the content done without having to have all the stress of "beating the content in .05236 sec" faster. and just for the record I use to be in that elitist group of WoW progression raiding and its not fun. Its hella stressful, it feels like a job that I'm not getting paid for and in the end makes for nothing but confrontation in groups because someone is going to get yelled at for a wipe. ESO is much more fun when you just play what feels right to your playstyle and have fun and not worry about the damage your doing and realize monsters are dying, people are staying alive and we're making progress and at the end of the day everyone accomplished the goal. And if someone doesn't know what they're doing on a fight, educate them in a professional manner and help again it ends up being a positive experience for everyone in the end and people again win at the goal trying to be achieved.

    PvP is a bit of a different animal though and that does lead into imbalances of combat interaction because now youre injecting the player to player factor where as the monster you just killed really could care less that you hit him for 10k dmg / sec versus 150k dmg / sec. The only thing we can really do in the PvP sense is keep an eye out for combinations that are over performing, make the devs aware of it and let them adjust accordingly. But of course youre going to have groups of people who will put together some exploit of combinations that makes some build beyond stupid powerful and then they will sit on how they done it and not say a word and think they're the Gods of ESO because they can obliterate anyone they come into contact with when in reality they have to have some unfair advantage in combat in order to compete because real combat where exploits are not being used is just way to difficult for them to deal with?

    TL;DR: Play the game with what feels fun to you and chances are its more than enough to do most any content you want to do and have fun with. If you find something broken tell the dev team and how you found it so it can be fixed.

    Min-maxing didn’t originate with WoW. It’s existed for as long as players have been given stats to optimize, whether in tabletop games, MUDs, or early MMOs like EverQuest. WoW may have popularized certain cultural forms of raid parsing and “world first” races, but the instinct to optimize builds and seek efficiency is older than Blizzard’s entire catalog.

    Reducing this behavior to some WoW-borne contagion ignores decades of player-driven theorycrafting across genres and platforms. It also sidesteps the more pressing issue: ZOS’s own system design now requires players to make subclass choices, while simultaneously offering no meaningful way to test or iterate those choices without gold fees, paid armory slots, or significant time investment.

    In other words, the structure itself encourages optimization. It then punishes you for attempting it.
    Edited by sans-culottes on June 4, 2025 5:26PM
  • moderatelyfatman
    moderatelyfatman
    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    I'm enjoying things in the moment but I know this is going to mess things up badly in the long term.
    Replaying the game on a different class and learning its strengths and weakeness is a key feature of a game's longevity, Subclassing has destroyed that.
  • SilverBride
    SilverBride
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    ✭✭✭✭✭
    Inconclusive (Severe mixed feelings about the state of the game. Some love / some hate)
    I am just seeing how my characters perform now without subclassing. I need to do more combat and some group dungeons to get a better idea of how they have been affected.

    I haven't purchased the new content so I can't speak to that.
    PCNA
  • Desiato
    Desiato
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    I didn't want it to happen.
    It happened anyway.
    I'm over it.
    spending a year dead for tax reasons
  • randconfig
    randconfig
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    Changed my mind from postive to negative about U46 (thought it was going to be amazing, but its a mess)
    I knew some of Necromancer abilities were nerfed on PTS due to the corpse mechanic and pet summons changes, that animate blastbones and blastbones didn't seem to work consistently for me, and that there were reports that all summons were completely bugged, I had no idea it would be shipped to live in this state, all summons confirmed to be bugged, making the necromancer unplayable in most PVP AND PVE content, even after the hotfix...
  • Kiyonami
    Kiyonami
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    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Maybe I'm wrong...
    But it's better to make global changes in the sequel (Ex. ESO 2), without breaking the mechanics that have been established for 10 years. This is just thinking out loud.
  • Pevey
    Pevey
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    Hating U46 (Knew / thought it was going to be bad and its exactly what I knew / thought was going to happen)
    Looking at the guild roster of my most active guild, exactly one person is in the Solstice zone right now.

    Only ZOS has the actual data, but from what I can see, the content pass is a flop.

    As for subclassing... I just wish they would not have done it. I had tons of master writs saved up, so I used Monday to just power level all lines. So it's done, and now I can use those lines in buildd whenever I want to. But I find I have no desire to, and it's killing my general interest in doing the sort of content I would usually do. You are now underpowered compared to your group if you don't subclass, so it kind of kills all my interest in playing.
    Edited by Pevey on June 4, 2025 5:50PM
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