It even shows permanently on crafting surveys that are letters instead maps.
Reading them doesn‘t disable the icon.
tsaescishoeshiner wrote: »I appreciate having a sign that something isn't collected yet (without mousing over it), but because it's way more vibrant than the item icons or anything else in the menu, it stands out way too much. A bit distracting.
I like the white magnifying glass for when you can research something. An icon like that would be nicer.
I like it. I used to have an addon for that kind of thing.
SilverBride wrote: »What is the purpose of this icon? To show that we haven't learned it yet?
I don't learn everything on every character. I have one main character for that. There are some provisioning recipes I learn on all of them but otherwise I don't need to be prompted to learn something on a character I never intend to learn it on.
SilverBride wrote: »What is the purpose of this icon? To show that we haven't learned it yet?
I don't learn everything on every character. I have one main character for that. There are some provisioning recipes I learn on all of them but otherwise I don't need to be prompted to learn something on a character I never intend to learn it on.
If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.
To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.
But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.
In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.
felicityslaughter wrote: »Is there ever going to be an option to turn off this ugly, offensive, invasive, green highlighter of a "Collectable" icon in the Inventory screen? Or is there anyone who's aware/capable of making an addon that gets rid of that god awful neon sign in my inventory? I already had an addon that did a better job of telling me whether I could collect something or not and it wasn't irreparably immersion breaking like this is. Also hate that now it sorts all of the ugliness straight to the top instead of my locked items, wish I could change that or make it go away as well...
I already installed Dack Janiel's addon for the old UI hoping it would get rid of the icon and it unfortunately didn't. I struggle to describe with words how much I hate the new UI...
NeuroticPixels wrote: »FCO ChangeStuff will get rid of the icon.
For me it is the best in game feature that was added this patch.
Recently trying to get all missing furnishing plans, it makes this task much easier when you scroll dozens of guild trader pages. And yes I know there is an addon that does that, but i dont like having too many addons installed.
Good to know, although it's a big addon to install for just 1 function. But maybe someone will make another one.
local function HookHandler( data ) if (type(data) == "table") then data.canBeUsedToLearn = false end return false end ZO_PreHook(SHARED_INVENTORY, "RefreshStatusSortOrder", function(_, slotData) return HookHandler(slotData) end) ZO_PreHook(LOOT_WINDOW, "SetUpLootItem", function(_, _, data) return HookHandler(data) end)
If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.
To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.
But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.
In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.
SilverBride wrote: »What is the purpose of this icon? To show that we haven't learned it yet?
I don't learn everything on every character. I have one main character for that. There are some provisioning recipes I learn on all of them but otherwise I don't need to be prompted to learn something on a character I never intend to learn it on.
SpiritKitten wrote: »For me it is the best in game feature that was added this patch.
Recently trying to get all missing furnishing plans, it makes this task much easier when you scroll dozens of guild trader pages. And yes I know there is an addon that does that, but i dont like having too many addons installed.
The problem is you want to learn recipes and motifs on only ONE character, and the green appears on all who don't know it.