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God Awful Green "Collect" Icon

felicityslaughter
Is there ever going to be an option to turn off this ugly, offensive, invasive, green highlighter of a "Collectable" icon in the Inventory screen? Or is there anyone who's aware/capable of making an addon that gets rid of that god awful neon sign in my inventory? I already had an addon that did a better job of telling me whether I could collect something or not and it wasn't irreparably immersion breaking like this is. Also hate that now it sorts all of the ugliness straight to the top instead of my locked items, wish I could change that or make it go away as well...

I already installed Dack Janiel's addon for the old UI hoping it would get rid of the icon and it unfortunately didn't. I struggle to describe with words how much I hate the new UI...
Edited by felicityslaughter on June 3, 2025 10:39PM
PC/NA
Hello, my name is Felicity, and I'm an ALT-a-holic.
  • Syldras
    Syldras
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    I wish there would be an option to turn that function off individually for some characters in the menu. I have a trader character who only holds styles, furnishing pages and recipes for trade - naturally, he hasn't learned any of them. His inventory is horribly eye-straining now.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • whitecrow
    whitecrow
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    I like it. I used to have an addon for that kind of thing.
  • Aylish
    Aylish
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    It even shows permanently on crafting surveys that are letters instead maps.

    Reading them doesn‘t disable the icon.
    Edited by Aylish on June 3, 2025 11:01PM
  • Danikat
    Danikat
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    I don't mind having an icon for it, but I agree that one that's less bright and/or smaller would be nice. The current icon looks like the type of addons I avoid whenever possible because they look out of place with the game's UI.
    Aylish wrote: »
    It even shows permanently on crafting surveys that are letters instead maps.

    Reading them doesn‘t disable the icon.

    I've been wondering about that. I've got 3 jewellery surveys which are marked as collectible when none of my other surveys are (I've got about 20 in total), and I can't find any way to 'collect' them.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • tsaescishoeshiner
    tsaescishoeshiner
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    I appreciate having a sign that something isn't collected yet (without mousing over it), but because it's way more vibrant than the item icons or anything else in the menu, it stands out way too much. A bit distracting.

    I like the white magnifying glass for when you can research something. An icon like that would be nicer.
    PC-NA
    in-game: @tsaescishoeshiner
  • OldStygian
    OldStygian
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    Same. I like what it does but yeah, something a little more fantasy RPG UI inspired would be nice.



    .
  • Grec1a
    Grec1a
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    I don't understand why the jewelry crafter surveys are 'collectable', but the other surveys aren't.
    It's a tradition, or an old charter, or something...
  • felicityslaughter
    I appreciate having a sign that something isn't collected yet (without mousing over it), but because it's way more vibrant than the item icons or anything else in the menu, it stands out way too much. A bit distracting.

    I like the white magnifying glass for when you can research something. An icon like that would be nicer.

    I agree, it wouldn't be so bad if it was an icon on the right instead of the left because that way it wouldn't automatically be sorted to the top ahead of my locked items which are what I prefer to keep at the top. I could at least live with it that way. If only...lol
    PC/NA
    Hello, my name is Felicity, and I'm an ALT-a-holic.
  • felicityslaughter
    Aylish wrote: »
    It even shows permanently on crafting surveys that are letters instead maps.

    Reading them doesn‘t disable the icon.

    Oh god I didn't know that T-T RIP
    PC/NA
    Hello, my name is Felicity, and I'm an ALT-a-holic.
  • felicityslaughter
    whitecrow wrote: »
    I like it. I used to have an addon for that kind of thing.

    I'm not mad at the concept but making it so that they automatically sort to the top ahead of the locked items which is the stuff I'm usually trying to get to anyway makes me feel like they're shoving it down my throat, like give me some sort of option at least
    PC/NA
    Hello, my name is Felicity, and I'm an ALT-a-holic.
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    +1 I like that the functionality is in the base game now but don’t actually like the icon itself. It’s garish and looks like a third party add-on.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • SilverBride
    SilverBride
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    What is the purpose of this icon? To show that we haven't learned it yet?

    I don't learn everything on every character. I have one main character for that. There are some provisioning recipes I learn on all of them but otherwise I don't need to be prompted to learn something on a character I never intend to learn it on.
    PCNA
  • felicityslaughter
    What is the purpose of this icon? To show that we haven't learned it yet?

    I don't learn everything on every character. I have one main character for that. There are some provisioning recipes I learn on all of them but otherwise I don't need to be prompted to learn something on a character I never intend to learn it on.

    My point exactly, I'm glad I'm not the only one! Give me the option to turn it off at least! There are addons much better at it than this lol

    I'd love to know if someone can make and/or knows of an addon that can override this cuz I realllly hate it in it's current state.
    PC/NA
    Hello, my name is Felicity, and I'm an ALT-a-holic.
  • code65536
    code65536
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    If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.

    To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.

    But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.

    In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • SeaGtGruff
    SeaGtGruff
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    What is the purpose of this icon? To show that we haven't learned it yet?

    I don't learn everything on every character. I have one main character for that. There are some provisioning recipes I learn on all of them but otherwise I don't need to be prompted to learn something on a character I never intend to learn it on.

    At first I didn't like it, because I didn't understand what it was for. But once I realized what its purpose is, I like it!

    In addition to being displayed in our characters' inventories, our account bank account, our storage containers, and our guild bank accounts, it also shows up in guild stores, which is very helpful for quickly spotting crafting motif pages that we haven't learned yet. :)

    Edit: Typo
    Edited by SeaGtGruff on June 4, 2025 3:42AM
    I've fought mudcrabs more fearsome than me!
  • NeuroticPixels
    NeuroticPixels
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    FCO ChangeStuff will get rid of the icon.
    Check out the ReShade I made: Crispy Sharpness
  • maboleth
    maboleth
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    The purpose is alright, but the color is bad. It screams look at me like. Doesn't need to be that visible and intrusive.
  • SpiritKitten
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    code65536 wrote: »
    If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.

    To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.

    But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.

    In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.

    Thank you thank you thank you!
  • Imza
    Imza
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    Is there ever going to be an option to turn off this ugly, offensive, invasive, green highlighter of a "Collectable" icon in the Inventory screen? Or is there anyone who's aware/capable of making an addon that gets rid of that god awful neon sign in my inventory? I already had an addon that did a better job of telling me whether I could collect something or not and it wasn't irreparably immersion breaking like this is. Also hate that now it sorts all of the ugliness straight to the top instead of my locked items, wish I could change that or make it go away as well...

    I already installed Dack Janiel's addon for the old UI hoping it would get rid of the icon and it unfortunately didn't. I struggle to describe with words how much I hate the new UI...

    I like any functionality that is added to the game so that I can get rid of add-ons that cause problems. Like I no longer need dolgubon to be able to do crafting writs.

    I agree that being able to turn it off would be advantageous.
    Edited by Imza on June 4, 2025 5:38AM
  • Aliniel
    Aliniel
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    If this doesn't work across multiple characters (tracking knowledge on main - which it seems like it doesn't) then it's nothing more than a bloatware.

    I don't understand this attempt to recreate functions which are already provided by AddOns on a far superior level.
  • Danikat
    Danikat
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    FCO ChangeStuff will get rid of the icon.

    Good to know, although it's a big addon to install for just 1 function. But maybe someone will make another one.

    This is one of those functions where I can understand why other people want it, but I've never wanted or needed it and if I did it would only be on one character. For me as addon would actually be better because then I could turn it off on characters who don't need the clutter or items jumbled out of order for an irrelevant notification.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Jaimeh
    Jaimeh
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    I really like the functionality since I wasn't already using any addons for collections, and I can decide faster now if I want to decon, vendor or bank something, which is great. The colour is bright enough to catch the attention, which I like, but I agree that it doesn't go at all with the rest of the UI visuals, and feels a bit out of place.
  • Aylish
    Aylish
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    This is another attempt of „Let‘s look what famous addons do and make it a base game feature“ like the flat UI (better use Dark UI if you want that) and the recent world map changes (World Map Wayshrine Controller does it better).

    Problem is: Addons to it better with more customizable features. You can even change the icon (either through addon settings or by changing the icon path in their code).
    Addons let me even change the position of the icon on my items.

    Stop trying to do what addons already do better.
  • ADarklore
    ADarklore
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    I think it's a nice addition, and it's not like I spend hours sitting in my inventory... so it's nice to see when I open my inventory what I might want to reconsider selling or deconing.
    CP: 2040 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
  • Tra_Lalan
    Tra_Lalan
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    For me it is the best in game feature that was added this patch.

    Recently trying to get all missing furnishing plans, it makes this task much easier when you scroll dozens of guild trader pages. And yes I know there is an addon that does that, but i dont like having too many addons installed.
  • SpiritKitten
    SpiritKitten
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    Tra_Lalan wrote: »
    For me it is the best in game feature that was added this patch.

    Recently trying to get all missing furnishing plans, it makes this task much easier when you scroll dozens of guild trader pages. And yes I know there is an addon that does that, but i dont like having too many addons installed.

    The problem is you want to learn recipes and motifs on only ONE character, and the green appears on all who don't know it.
  • code65536
    code65536
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    Danikat wrote: »
    Good to know, although it's a big addon to install for just 1 function. But maybe someone will make another one.

    It takes only a few lines code to disable the indicator, which is why it made sense to just integrate it into an existing addon, such as what I did with Loot Log, instead of making Yet Another Addon.
    local function HookHandler( data )
    	if (type(data) == "table") then
    		data.canBeUsedToLearn = false
    	end
    	return false
    end
    ZO_PreHook(SHARED_INVENTORY, "RefreshStatusSortOrder", function(_, slotData) return HookHandler(slotData) end)
    ZO_PreHook(LOOT_WINDOW, "SetUpLootItem", function(_, _, data) return HookHandler(data) end)
    

    But I can understand that people might be wary of installing an addon that does a lot of other things when they are after just one specific function, so I packaged that code into a standalone version that you can download here.
    Edited by code65536 on June 4, 2025 10:42AM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
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    Media: YouTubeTwitch
  • Dojohoda
    Dojohoda
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    code65536 wrote: »
    If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.

    To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.

    But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.

    In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.

    THANK YOU!
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Cardhwion
    Cardhwion
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    What is the purpose of this icon? To show that we haven't learned it yet?

    I don't learn everything on every character. I have one main character for that. There are some provisioning recipes I learn on all of them but otherwise I don't need to be prompted to learn something on a character I never intend to learn it on.

    I find it rather helpful. At a guild trader or with a drop I see at once whether the character knows this one or not. It helps when I go recipe shopping with my main crafter, no long checks - i see which ones I do not have. And quite honestly, the icon is not that flashy or disturbing. Its there, if the character is not supposed to learn stuff, then you can simply ignore it. Ignore by brain.
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • Cardhwion
    Cardhwion
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    Tra_Lalan wrote: »
    For me it is the best in game feature that was added this patch.

    Recently trying to get all missing furnishing plans, it makes this task much easier when you scroll dozens of guild trader pages. And yes I know there is an addon that does that, but i dont like having too many addons installed.

    The problem is you want to learn recipes and motifs on only ONE character, and the green appears on all who don't know it.

    So what? I really try to get what the issue is. You know the char is not supposed to learn those, so fine. Not a problem.
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
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