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God Awful Green "Collect" Icon

  • Aylish
    Aylish
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    It is just so much more convenient if you can choose the character that is supposed to learn or collect stuff and just make the icon either only on that char or on any char but just to indicate „learnable for main char“, like several addons do it.

    Even if an addon doesn‘t have this multi character feature, you can just deactivate your addon on other chars, where you don‘t care if they could learn it.

    It‘s a good feature but not done well. I prefer my addons for it.
    Edited by Aylish on June 4, 2025 12:48PM
  • SpiritKitten
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    Cardhwion wrote: »
    Tra_Lalan wrote: »
    For me it is the best in game feature that was added this patch.

    Recently trying to get all missing furnishing plans, it makes this task much easier when you scroll dozens of guild trader pages. And yes I know there is an addon that does that, but i dont like having too many addons installed.

    The problem is you want to learn recipes and motifs on only ONE character, and the green appears on all who don't know it.

    So what? I really try to get what the issue is. You know the char is not supposed to learn those, so fine. Not a problem.

    Well I use an add-on that only shows if my crafter knows something or not. So that's what the issue is. This icon interfered with that plus it's obnoxious. Anyway I used another add-on to get rid of the green icon.
  • code65536
    code65536
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    Cardhwion wrote: »
    So what? I really try to get what the issue is. You know the char is not supposed to learn those, so fine. Not a problem.

    First, they are distracting. The icons are pretty "loud", which is fine because that's what they should be: they're designed to call attention to something that the player should act on. So either you learn to ignore them on other characters, in which case you become desensitized to them and they have less impact when you see them on a character that you care about. Or you are subject to their "loudness" on characters that you don't care about. Either way, it's not great. These things also affect the sort order of things in your inventory, when sorted by the default status sort order (that puts things like new items and locked items at the top), further tugging at your attention.

    The second issue is that addons for this sort of thing have existed for a long time, and while some of them are pretty basic and similar in functionality of these new base game ones, there are others that provide much more advanced function, such as marking items based on the knowledge state of another character or account. And for users of such addons, the new markers add nothing of value and are only just distractions.

    On the whole, I think that for players who haven't used addons for this sort of thing before, the new markers are fine and are an improvement over not having any at all. I suppose there could be a QoL change to let players disable them on certain characters. But for players who are used to using more advanced addons, these new indicators are pretty basic in their function and can thus feel like a distracting regression. That said, if players are getting alternative indicators from addons, then they are likely also open to the idea of using addons to silence these new distractions.
    Edited by code65536 on June 4, 2025 2:56PM
    Nightfighters ― PC/NA and PC/EU

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  • Danikat
    Danikat
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    Aylish wrote: »
    It is just so much more convenient if you can choose the character that is supposed to learn or collect stuff and just make the icon either only on that char or on any char but just to indicate „learnable for main char“, like several addons do it.

    Even if an addon doesn‘t have this multi character feature, you can just deactivate your addon on other chars, where you don‘t care if they could learn it.

    It‘s a good feature but not done well. I prefer my addons for it.

    I agree. If this was an addon I'd have it enabled on my crafter, but turned off on all the others because they pass all the motifs, style pages etc to him to either learn of sell so they don't know any of them and aren't going to learn any.

    Although I'd also have looked for a addon with a less obtrusive icon. I've always chosen addons which blend in with the base games UI, so it's a little concerning to see the base game breaking that cohesive style.

    A lot of the changes in this update seem like they were designed by someone who assumes all TES fans use a pile of addons which completely change the UI, so we don't care if it's inconsistent or looks good and the only priority is making it plain and simple with lots of big bright icons, like a children's game.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • SilverBride
    SilverBride
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    I've seen posts with players asking that more features become base game rather than needing add-ons for them. And I've seen posts asking for ways to identify which motifs etc. players haven't learned for an easier way to find them in traders. This feature does that.

    I think the idea behind it is fine but the execution isn't ideal. It would be nice if it was an option that could be toggled on or off.
    PCNA
  • Danikat
    Danikat
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    code65536 wrote: »
    Danikat wrote: »
    Good to know, although it's a big addon to install for just 1 function. But maybe someone will make another one.

    It takes only a few lines code to disable the indicator, which is why it made sense to just integrate it into an existing addon, such as what I did with Loot Log, instead of making Yet Another Addon.
    local function HookHandler( data )
    	if (type(data) == "table") then
    		data.canBeUsedToLearn = false
    	end
    	return false
    end
    ZO_PreHook(SHARED_INVENTORY, "RefreshStatusSortOrder", function(_, slotData) return HookHandler(slotData) end)
    ZO_PreHook(LOOT_WINDOW, "SetUpLootItem", function(_, _, data) return HookHandler(data) end)
    

    But I can understand that people might be wary of installing an addon that does a lot of other things when they are after just one specific function, so I packaged that code into a standalone version that you can download here.

    Thank you!

    Also just to clarify it's not that I don't trust FCO or anything, it's just that I've got a few addons with lots of different functions and options (like pChat and Srendarr) and it's time consuming to set them up even if that's just turning most stuff off, and can be difficult to change things because it's buried in menus I rarely use, so I try to avoid installing addons unless I want most of their functions.

    It also means they're less likely to break when there's an update.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • HedgeHugger
    HedgeHugger
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    It makes items stand out without having to play the "squint and hope you can see the green thing you are missing" game.

    It makes searching through reams of items much quicker.

    For things like blueprints/praxis/recipes the line that showed if you know them or not, isn't in a consistent place so you would need to scan the whole thing, while trying to quickly scroll.

    I prefer it this way, it stands out and makes it easier to see. Maybe there could be a choice of icon in the settings, but this is fine.

    I do think the icon for set pieces not found is maybe a little more subtle than the jigsaw, though.
  • Servadei
    Servadei
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    +1 I like that the functionality is in the base game now but don’t actually like the icon itself. It’s garish and looks like a third party add-on.

    I actually thought it was one of my addons that added an ugly new icon, so I was going to look for it to turn it off. Now that I know it's base game, yikes .
  • felicityslaughter
    code65536 wrote: »
    If someone looted a motif on their third character, they may not be interested in knowing if that third character knows the motif--they're probably more interested in knowing if their main character knows the motif.

    To be clear, I think this feature is better than nothing, and it's likely an improvement for people who haven't used addons for this sort of thing.

    But this feature is pretty basic and for many players, addons can offer a more advanced and robust solution. And for people who use addons for this stuff, the new markers can be pretty distracting.

    In any case, for people who use the addon markers in Extended Journal / Loot Log, I've now added the option in the latest version to disable the new base-game markers.

    Oh my god you're a SAINT!! o:)
    PC/NA
    Hello, my name is Felicity, and I'm an ALT-a-holic.
  • Desiato
    Desiato
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    I actually like it because I try to use as few addons as possible and it makes it easier for me to identify items I can collect.

    eso is less a game to me and more of an inventory nightmare that includes a game!

    It is ugly but I don't care at all. I'm all about practicalities.

    Edited by Desiato on June 7, 2025 3:38AM
    spending a year dead for tax reasons
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