SkaraMinoc wrote: »TX12001rwb17_ESO wrote: »Not enough crit resist you say? my Templar has 4800 crit resistance.
That's not enough. Subtract 4800 crit resist (72.7%) from whatever their crit damage is.
Example: 140 crit damage - 72 resist = 68% final crit damage
Also, Farstrider cuts 4800 resist down to 2880 and it's easy to proc on NB with Ambush.
Crit damage afaik has always been capped at 125%
Crit dmg vs Crit resist doesn’t work like resists vs penetration, so going over 125% is wasted, right?
xylena_lazarow wrote: »Make it so slow it bleeds into a 2nd gcd too. They must know StamSorc pain.ArctosCethlenn wrote: »I still also think merciless/relentless damage should be separated into an initial hit + short duration dot
Tommy_The_Gun wrote: »With all due respect, they would have to nuke pretty much EVERYTHING so that sub-classing or multi-classing system would not produce game breaking results. It is not the fault of class skills. Those were never designed to be paired in combo with skills or passives sourced from the other class. And it is not just stacking crit chance or penetration or raw spell / weapon damage. Currently, you can also stack sustain skills & passives or damage reduction. Like for real, on PTS you can actually make something that is close to perma-streak build by using sustain skills that sorc was never meant to have (just like NB was never meant to have templar skill line & vice versa). Worst part is that ZOS instead of backing out from this idea & making it limited to a certain degree is making this system with pretty much no penalties & drawbacks and (most likely) they 100% know that it will destroy any balance that is left in this game and will cause a wave of nerfs that will follow. And it is not like one patch will fix it, oh no. People will find whatever next is the most broken combination and use that. It will be repeated a couple of times till we are left with a useless class skills and sub-classing will be a necessity rather than something optional - which is something it should be in a 1st place - something optional and not something that will launch the meta into the orbit.xylena_lazarow wrote: »
No that's not gonna fix it lol. Still crazy busted. Whole thing needs to be nuked.
Tommy_The_Gun wrote: »With all due respect, they would have to nuke pretty much EVERYTHING so that sub-classing or multi-classing system would not produce game breaking results. It is not the fault of class skills. Those were never designed to be paired in combo with skills or passives sourced from the other class. And it is not just stacking crit chance or penetration or raw spell / weapon damage. Currently, you can also stack sustain skills & passives or damage reduction. Like for real, on PTS you can actually make something that is close to perma-streak build by using sustain skills that sorc was never meant to have (just like NB was never meant to have templar skill line & vice versa). Worst part is that ZOS instead of backing out from this idea & making it limited to a certain degree is making this system with pretty much no penalties & drawbacks and (most likely) they 100% know that it will destroy any balance that is left in this game and will cause a wave of nerfs that will follow. And it is not like one patch will fix it, oh no. People will find whatever next is the most broken combination and use that. It will be repeated a couple of times till we are left with a useless class skills and sub-classing will be a necessity rather than something optional - which is something it should be in a 1st place - something optional and not something that will launch the meta into the orbit.xylena_lazarow wrote: »
No that's not gonna fix it lol. Still crazy busted. Whole thing needs to be nuked.
Or bring other skills lines up to par. I don't feel like nuking things is necessary, we been in the tank meta too long. And now we can actually do real damage.
Just bring other skill lines up to par so everyone's playstyles can eat. Each class has atleast 1 skill line thst is ready to go when subclassing hits. Just make all the skill lines good.
Make it a difficult decision to get rid of one of your skill lines.
Tommy_The_Gun wrote: »With all due respect, they would have to nuke pretty much EVERYTHING so that sub-classing or multi-classing system would not produce game breaking results. It is not the fault of class skills. Those were never designed to be paired in combo with skills or passives sourced from the other class. And it is not just stacking crit chance or penetration or raw spell / weapon damage. Currently, you can also stack sustain skills & passives or damage reduction. Like for real, on PTS you can actually make something that is close to perma-streak build by using sustain skills that sorc was never meant to have (just like NB was never meant to have templar skill line & vice versa). Worst part is that ZOS instead of backing out from this idea & making it limited to a certain degree is making this system with pretty much no penalties & drawbacks and (most likely) they 100% know that it will destroy any balance that is left in this game and will cause a wave of nerfs that will follow. And it is not like one patch will fix it, oh no. People will find whatever next is the most broken combination and use that. It will be repeated a couple of times till we are left with a useless class skills and sub-classing will be a necessity rather than something optional - which is something it should be in a 1st place - something optional and not something that will launch the meta into the orbit.xylena_lazarow wrote: »
No that's not gonna fix it lol. Still crazy busted. Whole thing needs to be nuked.
Or bring other skills lines up to par. I don't feel like nuking things is necessary, we been in the tank meta too long. And now we can actually do real damage.
Just bring other skill lines up to par so everyone's playstyles can eat. Each class has atleast 1 skill line thst is ready to go when subclassing hits. Just make all the skill lines good.
Make it a difficult decision to get rid of one of your skill lines.
The tank meta is not going anywhere. Everyone is focusing on broken dps things, but subclassing will make it even easier to build tanky with damage or make troll tanks even more un-killable.
Tommy_The_Gun wrote: »With all due respect, they would have to nuke pretty much EVERYTHING so that sub-classing or multi-classing system would not produce game breaking results. It is not the fault of class skills. Those were never designed to be paired in combo with skills or passives sourced from the other class. And it is not just stacking crit chance or penetration or raw spell / weapon damage. Currently, you can also stack sustain skills & passives or damage reduction. Like for real, on PTS you can actually make something that is close to perma-streak build by using sustain skills that sorc was never meant to have (just like NB was never meant to have templar skill line & vice versa). Worst part is that ZOS instead of backing out from this idea & making it limited to a certain degree is making this system with pretty much no penalties & drawbacks and (most likely) they 100% know that it will destroy any balance that is left in this game and will cause a wave of nerfs that will follow. And it is not like one patch will fix it, oh no. People will find whatever next is the most broken combination and use that. It will be repeated a couple of times till we are left with a useless class skills and sub-classing will be a necessity rather than something optional - which is something it should be in a 1st place - something optional and not something that will launch the meta into the orbit.xylena_lazarow wrote: »
No that's not gonna fix it lol. Still crazy busted. Whole thing needs to be nuked.
Or bring other skills lines up to par. I don't feel like nuking things is necessary, we been in the tank meta too long. And now we can actually do real damage.
Just bring other skill lines up to par so everyone's playstyles can eat. Each class has atleast 1 skill line thst is ready to go when subclassing hits. Just make all the skill lines good.
Make it a difficult decision to get rid of one of your skill lines.
The tank meta is not going anywhere. Everyone is focusing on broken dps things, but subclassing will make it even easier to build tanky with damage or make troll tanks even more un-killable.
I don't know about it. Its easy to make crit resist useless now, and giving spec bow 2 bow procs on top of easily reaching crit cap. Im not so sure about anyone being tanky, and if they are there is no way they have the same damage output has the crit cap merciless build.
Additionally, you can line up burst way easier with spec bow, and have it hit quite hard, very often. The necro thing I showed earlier in this thread, can do a BB-Merciless rotation every 5 seconds. Sure you can live the first 2. But how long are you gonna sustain getting nuked to 10% HP.
Not to mention Killers blade can hit 10k+ through block.
I think just having the option to go all damage, will also play a part in killing the tank meta. It's a lot more satisfying nuking someone than holding block spamming burst heal.
Will the tanky builds be eradicated. Of course not, they never will. That's like saying gankers wont ever gank again.
But everyone running rallying cry, literally on any build, they finna find out that rallying cry won't be enough anymore.
I agree. There was a summer patch a good while ago. I think it was when NB was also really strong in PvE. I think it was due to the ease of obtaining either crit % or crit damage. I went into Cyro and it was like "whoa", I can kill people so easily. I was really suishy myself, but I was a nightblade, used to defending with cloak and speed, and I had the most damage. Only 6 weeks later, the whole population was wearing Pariah and similar sets. Ever since then I've believed that ZOS don't have all that much control over the meta.Alchimiste1 wrote: »@FoJul I’m almost positive that if burst is too high from “subclassing” then the majority of Cyrodiil players are going to focus way more on building defensively. Has happened every patch.
Major_Toughness wrote: »Tommy_The_Gun wrote: »With all due respect, they would have to nuke pretty much EVERYTHING so that sub-classing or multi-classing system would not produce game breaking results. It is not the fault of class skills. Those were never designed to be paired in combo with skills or passives sourced from the other class. And it is not just stacking crit chance or penetration or raw spell / weapon damage. Currently, you can also stack sustain skills & passives or damage reduction. Like for real, on PTS you can actually make something that is close to perma-streak build by using sustain skills that sorc was never meant to have (just like NB was never meant to have templar skill line & vice versa). Worst part is that ZOS instead of backing out from this idea & making it limited to a certain degree is making this system with pretty much no penalties & drawbacks and (most likely) they 100% know that it will destroy any balance that is left in this game and will cause a wave of nerfs that will follow. And it is not like one patch will fix it, oh no. People will find whatever next is the most broken combination and use that. It will be repeated a couple of times till we are left with a useless class skills and sub-classing will be a necessity rather than something optional - which is something it should be in a 1st place - something optional and not something that will launch the meta into the orbit.xylena_lazarow wrote: »
No that's not gonna fix it lol. Still crazy busted. Whole thing needs to be nuked.
Or bring other skills lines up to par. I don't feel like nuking things is necessary, we been in the tank meta too long. And now we can actually do real damage.
Just bring other skill lines up to par so everyone's playstyles can eat. Each class has atleast 1 skill line thst is ready to go when subclassing hits. Just make all the skill lines good.
Make it a difficult decision to get rid of one of your skill lines.
The tank meta is not going anywhere. Everyone is focusing on broken dps things, but subclassing will make it even easier to build tanky with damage or make troll tanks even more un-killable.
I don't know about it. Its easy to make crit resist useless now, and giving spec bow 2 bow procs on top of easily reaching crit cap. Im not so sure about anyone being tanky, and if they are there is no way they have the same damage output has the crit cap merciless build.
Additionally, you can line up burst way easier with spec bow, and have it hit quite hard, very often. The necro thing I showed earlier in this thread, can do a BB-Merciless rotation every 5 seconds. Sure you can live the first 2. But how long are you gonna sustain getting nuked to 10% HP.
Not to mention Killers blade can hit 10k+ through block.
I think just having the option to go all damage, will also play a part in killing the tank meta. It's a lot more satisfying nuking someone than holding block spamming burst heal.
Will the tanky builds be eradicated. Of course not, they never will. That's like saying gankers wont ever gank again.
But everyone running rallying cry, literally on any build, they finna find out that rallying cry won't be enough anymore.
Where is Aedric Spear?
Aside from that, obviously Blastbones are good and fit the exact same propose as Shalks. I would even argue for duels Blastbones are stronger if you don't need bar space so can run ele sus.
However when outnumbered, in my opinion, Shalks are way more reliable as you know when they will hit unlike Blastbones dumb AI, free up a bar slot (probably for something defensive next patch), grants minor breach without needed absorb stam glyph, and I think the skill line passives are better.
But the play style and combo with Shalks and Blastbones is the exact same.
Alchimiste1 wrote: »@FoJul I’m almost positive that if burst is too high from “subclassing” then the majority of Cyrodiil players are going to focus way more on building defensively. Has happened every patch.
Average Cyrodiil player still have 45k health and 2 defensive skill lines.
Urzigurumash wrote: »And all 4 of those are ranged. I've seen it said a few times, this patch the strong will get stronger, the weak will get weaker. So melee is like totally done for OW and BGs?
Corrosive really needs to be limited to melee range skills, shoulda always been but it never really mattered prior to Hybridization.
cuddles_with_wroble wrote: »Urzigurumash wrote: »And all 4 of those are ranged. I've seen it said a few times, this patch the strong will get stronger, the weak will get weaker. So melee is like totally done for OW and BGs?
Corrosive really needs to be limited to melee range skills, shoulda always been but it never really mattered prior to Hybridization.
Ranged skills sure but most people are melee bcs it’s best to stack Crit damage with axes
Even on live most meta builds are melee but lower skilled players prefer range so there’s a lot of sorcs and bow blades around
On PTS there were several top level duelers using Aedric for the high damage unblockable Jav stun to enable combos. The recently buffed passives are strong, and Crescent is an excellent AoE damage ult. Animals is a strong line, but good stuns are in weirdly short supply, especially stuns that can both deal damage and bypass block.Major_Toughness wrote: »Anyone who takes Aedric Spear needs to get their head checked.
Just take Animal Companions.
cuddles_with_wroble wrote: »Urzigurumash wrote: »And all 4 of those are ranged. I've seen it said a few times, this patch the strong will get stronger, the weak will get weaker. So melee is like totally done for OW and BGs?
Corrosive really needs to be limited to melee range skills, shoulda always been but it never really mattered prior to Hybridization.
Ranged skills sure but most people are melee bcs it’s best to stack Crit damage with axes
Even on live most meta builds are melee but lower skilled players prefer range so there’s a lot of sorcs and bow blades around
Major_Toughness wrote: »SkaraMinoc wrote: »They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.
Burning Light is around 5% of damage in PvP.
Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.
Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.
Burning Light is 5% of what?
Running how many dots? How many of you are zerging the target so you can get consistent ticks off?
That's also currently on a Templar and not with Subclassing. How could you possibly say it does 5% damage when all fights are different.
If I "one shot" someone with Incap and Bow I don't think Burning Light will do any damage.
Aedric Spear has no delayed burst which is critical is killing good and/or tanky players.
Sure the Spear stun is good but so is hitting 15k Shalks at the same millisecond as a 20k bow and freeing up a bar slot. Not having to run Ice Staff for ele sus.
Honestly it's a no-brainer.
cuddles_with_wroble wrote: »Urzigurumash wrote: »And all 4 of those are ranged. I've seen it said a few times, this patch the strong will get stronger, the weak will get weaker. So melee is like totally done for OW and BGs?
Corrosive really needs to be limited to melee range skills, shoulda always been but it never really mattered prior to Hybridization.
Ranged skills sure but most people are melee bcs it’s best to stack Crit damage with axes
Even on live most meta builds are melee but lower skilled players prefer range so there’s a lot of sorcs and bow blades around
One of the strongest builds on live is rangeplar. Range builds deff have their advantages especially in cyro and bgs.
Also with the new mythic , you can get over the crit cap without axes and can still chose whatever sets.
But it has to be a special AoE that ignores damage reduction from Evasion.Alchimiste1 wrote: »Zos, please make bow aoe next.