SkaraMinoc wrote: »Shadow for stealth
Assassination 10% crit damage
Aedric Spear 10% crit damage plus Burning Light (buffed in U46) and Balanced Warrior
Monomyth Reforged 20% crit damage
Scribing for heals
That's 40% crit damage right out of the gate on top of Khajiit (12%), Shadow (11%), Minor Force, Minor Brittle.
Total: 83% crit damage + 50% base = 133% crit damage
Doesn't include Medium armor bonus or Farstrider debuff.
There's not enough Crit Resist in the game for Update 46.
MurkyWetWolf198 wrote: »Crit damage has a cap at +125%!!!!!
Not sure if going over is useful to fight crit resistance, but there is a total cap
SkaraMinoc wrote: »Shadow for stealth
Assassination 10% crit damage
Aedric Spear 10% crit damage plus Burning Light (buffed in U46) and Balanced Warrior
Monomyth Reforged 20% crit damage
Scribing for heals
That's 40% crit damage right out of the gate on top of Khajiit (12%), Shadow (11%), Minor Force, Minor Brittle.
Total: 83% crit damage + 50% base = 133% crit damage
Doesn't include Medium armor bonus or Farstrider debuff.
There's not enough Crit Resist in the game for Update 46.
I mean, My necro without assassination has more crit dmg, and acuity number crit chance. Its mostly the new mythic if you ask me. I'm sitting at 168% crit damage on accident lol.
EDIT: I replaced some components on the build since I didn't need that much crit damage. Still trying to figure out what sets to run.
The combo I use is 1000% stronger than what any nb can do. Delayed timed burst. The only difference is assassins will naturally hits harder, it can be blocked and dodged. My necro combo unfortunately, cannot be blocked or dodged.
SkaraMinoc wrote: »SkaraMinoc wrote: »Shadow for stealth
Assassination 10% crit damage
Aedric Spear 10% crit damage plus Burning Light (buffed in U46) and Balanced Warrior
Monomyth Reforged 20% crit damage
Scribing for heals
That's 40% crit damage right out of the gate on top of Khajiit (12%), Shadow (11%), Minor Force, Minor Brittle.
Total: 83% crit damage + 50% base = 133% crit damage
Doesn't include Medium armor bonus or Farstrider debuff.
There's not enough Crit Resist in the game for Update 46.
I mean, My necro without assassination has more crit dmg, and acuity number crit chance. Its mostly the new mythic if you ask me. I'm sitting at 168% crit damage on accident lol.
EDIT: I replaced some components on the build since I didn't need that much crit damage. Still trying to figure out what sets to run.
The combo I use is 1000% stronger than what any nb can do. Delayed timed burst. The only difference is assassins will naturally hits harder, it can be blocked and dodged. My necro combo unfortunately, cannot be blocked or dodged.
How? I thought Necro does not get any crit damage.
Major_Toughness wrote: »Anyone who takes Aedric Spear needs to get their head checked.
Just take Animal Companions.
Major_Toughness wrote: »Anyone who takes Aedric Spear needs to get their head checked.
Just take Animal Companions.
Aedric spear has better passives imo, also best range stun in the game.
Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked
Major_Mangle wrote: »Major_Toughness wrote: »Anyone who takes Aedric Spear needs to get their head checked.
Just take Animal Companions.
Aedric spear has better passives imo, also best range stun in the game.
Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked
Animal Companions
Bond with Nature: Increased the healing from this passive to 765/1530, up from 630/1260.
Flourish: Increased the Magicka and Stamina Recovery granted from this passive to 10/20%, up from 6/12%.
Advanced Species: Increased the Critical Damage granted from this passive to 2/5% per Animal Companion ability slotted, up from 2/4%.
These passives are vastly stronger than aedric spear ones and it´s not even close. Add delayed burst from shalks with major/minor breach, recovery + brutality/sorcery buff from netch, and falcon swiftness and it becomes very easy to see which skilline is superior. Most likely you´re gonna have shalks and falcon swiftness on your frontbar and just like that you get the crit damage passive equal to the templar one (and that´s just a bonus tbh).
SkaraMinoc wrote: »They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.
Burning Light is around 5% of damage in PvP.
Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.
Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.
Major_Toughness wrote: »SkaraMinoc wrote: »They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.
Burning Light is around 5% of damage in PvP.
Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.
Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.
Burning Light is 5% of what?
Running how many dots? How many of you are zerging the target so you can get consistent ticks off?
That's also currently on a Templar and not with Subclassing. How could you possibly say it does 5% damage when all fights are different.
If I "one shot" someone with Incap and Bow I don't think Burning Light will do any damage.
Aedric Spear has no delayed burst which is critical is killing good and/or tanky players.
Sure the Spear stun is good but so it hitting 15k Shalks at the same millisecond as a 20k bow and freeing up a bar slot. Not having to run Ice Staff for ele sus.
Honestly it's a no-brainer.
Major_Toughness wrote: »SkaraMinoc wrote: »They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.
Burning Light is around 5% of damage in PvP.
Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.
Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.
Burning Light is 5% of what?
How could you possibly say it does 5% damage when all fights are different.
Major_Toughness wrote: »SkaraMinoc wrote: »They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.
Burning Light is around 5% of damage in PvP.
Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.
Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.
Burning Light is 5% of what?
Running how many dots? How many of you are zerging the target so you can get consistent ticks off?
That's also currently on a Templar and not with Subclassing. How could you possibly say it does 5% damage when all fights are different.
If I "one shot" someone with Incap and Bow I don't think Burning Light will do any damage.
Aedric Spear has no delayed burst which is critical is killing good and/or tanky players.
Sure the Spear stun is good but so it hitting 15k Shalks at the same millisecond as a 20k bow and freeing up a bar slot. Not having to run Ice Staff for ele sus.
Honestly it's a no-brainer.
I'll break down my build for you so maybe you can understand, but firstly I'll say, Animal Companions is good yes, but your original comment was tell people who use aedric spear to get there head checked.
So I'm not going over everything, but I'll do the basics.
Gravelord/aedric/stormcalling.
145% crit damage (over cap to kill ppl with rallying cry) 100% crit healing, 42% crit chance (goes to 67% in execute phase since buff to death knell passive) 18k pen with breach, around 6k spell dmg.
33k resistances, 4k crit resistances, 2500 mag recovery 2200 stam recovery "with sustained by suffering active"
Ele weapon/mystic siphon/blastbones/javelin/hurricane/meteor
Ele susc/crit surge/vigor/race against time/scribe burst heal with major vitality.
Setup is simple, make sure hurricane and mystic siphon are up.
Blastbones ele weap javelin. That's 15k-20k burst every 3 seconds.
Add burning light/and spell orb those are additional burst tools, it adds to thst 15k-20k since they are both still direct damage.
Most die before needing meteor, but you can see where this is going.
I'm sitting at 500 meteor half the time because they die to fast.
I still get all my essential buffs. My healing is still absurd, defense usually doesn't matter because it's so offensive, but it has great defense.
Last but not least, the combo is inevitably unavoidable. With some other secret sauce I'm not mentioning.
Major_Toughness wrote: »Major_Toughness wrote: »SkaraMinoc wrote: »They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.
Burning Light is around 5% of damage in PvP.
Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.
Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.
Burning Light is 5% of what?
Running how many dots? How many of you are zerging the target so you can get consistent ticks off?
That's also currently on a Templar and not with Subclassing. How could you possibly say it does 5% damage when all fights are different.
If I "one shot" someone with Incap and Bow I don't think Burning Light will do any damage.
Aedric Spear has no delayed burst which is critical is killing good and/or tanky players.
Sure the Spear stun is good but so it hitting 15k Shalks at the same millisecond as a 20k bow and freeing up a bar slot. Not having to run Ice Staff for ele sus.
Honestly it's a no-brainer.
I'll break down my build for you so maybe you can understand, but firstly I'll say, Animal Companions is good yes, but your original comment was tell people who use aedric spear to get there head checked.
So I'm not going over everything, but I'll do the basics.
Gravelord/aedric/stormcalling.
145% crit damage (over cap to kill ppl with rallying cry) 100% crit healing, 42% crit chance (goes to 67% in execute phase since buff to death knell passive) 18k pen with breach, around 6k spell dmg.
33k resistances, 4k crit resistances, 2500 mag recovery 2200 stam recovery "with sustained by suffering active"
Ele weapon/mystic siphon/blastbones/javelin/hurricane/meteor
Ele susc/crit surge/vigor/race against time/scribe burst heal with major vitality.
Setup is simple, make sure hurricane and mystic siphon are up.
Blastbones ele weap javelin. That's 15k-20k burst every 3 seconds.
Add burning light/and spell orb those are additional burst tools, it adds to thst 15k-20k since they are both still direct damage.
Most die before needing meteor, but you can see where this is going.
I'm sitting at 500 meteor half the time because they die to fast.
I still get all my essential buffs. My healing is still absurd, defense usually doesn't matter because it's so offensive, but it has great defense.
Last but not least, the combo is inevitably unavoidable. With some other secret sauce I'm not mentioning.
No one with a brain is dying to that build.
Also the thread is about Nightblade. You listed zero NB skill lines.
I can see why you might die to your own build.
Joy_Division wrote: »Deep Fissure makes Animal Companion > Aedric Spear IMO.
Though, to the OP's point, either one coupled with the double shotting Grim Focus is going to quite strong next update.
Joy_Division wrote: »Deep Fissure makes Animal Companion > Aedric Spear IMO.
Though, to the OP's point, either one coupled with the double shotting Grim Focus is going to quite strong next update.
Major_Toughness wrote: »Anyone who takes Aedric Spear needs to get their head checked.
Just take Animal Companions.
Aedric spear has better passives imo, also best range stun in the game.
Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked
Hate to break it to you, but the blastbones' damage bonus was based of how long it had to chase enemies, not how far it jumped at someone. It has to run at the person for X meters and 99.9% of the time that never actually happens in actual combat, making that passive effectively useless.
The updated version gives you a much higher and consistent damage buff which makes you hit harder, is much easier and simpler to proc, and overall is an improvement from the previous bonus rarely anyone actually took advantage of.
That would be an anti-synergie, since you will effectivly knock people out off blastbones explosion radius. You can try it on live with destructive clench inferno stuff, blastbones aren't good friends with knockbacks...Aedric spear has better passives imo, also best range stun in the game.
Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked
Major_Toughness wrote: »Anyone who takes Aedric Spear needs to get their head checked.
Just take Animal Companions.
Aedric spear has better passives imo, also best range stun in the game.
Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked
Hate to break it to you, but the blastbones' damage bonus was based of how long it had to chase enemies, not how far it jumped at someone. It has to run at the person for X meters and 99.9% of the time that never actually happens in actual combat, making that passive effectively useless.
The updated version gives you a much higher and consistent damage buff which makes you hit harder, is much easier and simpler to proc, and overall is an improvement from the previous bonus rarely anyone actually took advantage of.
TX12001rwb17_ESO wrote: »Not enough crit resist you say? my Templar has 4800 crit resistance.
Major_Toughness wrote: »SkaraMinoc wrote: »
Honestly it's a no-brainer.