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Nightblade will be the most busted class in U46

SkaraMinoc
SkaraMinoc
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Shadow for stealth
Assassination 10% crit damage
Aedric Spear 10% crit damage plus Burning Light (buffed in U46) and Balanced Warrior
Monomyth Reforged 20% crit damage
Scribing for heals

That's 40% crit damage right out of the gate on top of Khajiit (12%), Shadow (11%), Minor Force, Minor Brittle.

Total: 83% crit damage + 50% base = 133% crit damage

Doesn't include Medium armor bonus or Farstrider debuff.

There's not enough Crit Resist in the game for Update 46.

Edited by SkaraMinoc on April 23, 2025 11:56PM
PC NA
  • SkaraMinoc
    SkaraMinoc
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    I'll spare you the math but Concealed Weapon hits for the same damage as each tick of Colossus.

    We will see clips of 25-30k Merciless back-to-back.

    Edited by SkaraMinoc on April 23, 2025 11:36PM
    PC NA
  • FoJul
    FoJul
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    SkaraMinoc wrote: »
    Shadow for stealth
    Assassination 10% crit damage
    Aedric Spear 10% crit damage plus Burning Light (buffed in U46) and Balanced Warrior
    Monomyth Reforged 20% crit damage
    Scribing for heals

    That's 40% crit damage right out of the gate on top of Khajiit (12%), Shadow (11%), Minor Force, Minor Brittle.

    Total: 83% crit damage + 50% base = 133% crit damage

    Doesn't include Medium armor bonus or Farstrider debuff.

    There's not enough Crit Resist in the game for Update 46.

    I mean, My necro without assassination has more crit dmg, and acuity number crit chance. Its mostly the new mythic if you ask me. I'm sitting at 168% crit damage on accident lol.
    EDIT: I replaced some components on the build since I didn't need that much crit damage. Still trying to figure out what sets to run.

    The combo I use is 1000% stronger than what any nb can do. Delayed timed burst. The only difference is assassins will naturally hits harder, it can be blocked and dodged. My necro combo unfortunately, cannot be blocked or dodged.
    Edited by FoJul on April 24, 2025 12:16AM
  • MurkyWetWolf198
    MurkyWetWolf198
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    Crit damage has a cap at +125%!!!!!
    Not sure if going over is useful to fight crit resistance, but there is a total cap
    Edited by MurkyWetWolf198 on April 24, 2025 12:15AM
  • FoJul
    FoJul
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    Crit damage has a cap at +125%!!!!!
    Not sure if going over is useful to fight crit resistance, but there is a total cap

    You can deff go over 125% in pvp.
  • SkaraMinoc
    SkaraMinoc
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    FoJul wrote: »
    SkaraMinoc wrote: »
    Shadow for stealth
    Assassination 10% crit damage
    Aedric Spear 10% crit damage plus Burning Light (buffed in U46) and Balanced Warrior
    Monomyth Reforged 20% crit damage
    Scribing for heals

    That's 40% crit damage right out of the gate on top of Khajiit (12%), Shadow (11%), Minor Force, Minor Brittle.

    Total: 83% crit damage + 50% base = 133% crit damage

    Doesn't include Medium armor bonus or Farstrider debuff.

    There's not enough Crit Resist in the game for Update 46.

    I mean, My necro without assassination has more crit dmg, and acuity number crit chance. Its mostly the new mythic if you ask me. I'm sitting at 168% crit damage on accident lol.
    EDIT: I replaced some components on the build since I didn't need that much crit damage. Still trying to figure out what sets to run.

    The combo I use is 1000% stronger than what any nb can do. Delayed timed burst. The only difference is assassins will naturally hits harder, it can be blocked and dodged. My necro combo unfortunately, cannot be blocked or dodged.

    How? I thought Necro does not get any crit damage.
    PC NA
  • valenwood_vegan
    valenwood_vegan
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    But there are no classes in u46! We can all be a nb!
  • FoJul
    FoJul
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    SkaraMinoc wrote: »
    FoJul wrote: »
    SkaraMinoc wrote: »
    Shadow for stealth
    Assassination 10% crit damage
    Aedric Spear 10% crit damage plus Burning Light (buffed in U46) and Balanced Warrior
    Monomyth Reforged 20% crit damage
    Scribing for heals

    That's 40% crit damage right out of the gate on top of Khajiit (12%), Shadow (11%), Minor Force, Minor Brittle.

    Total: 83% crit damage + 50% base = 133% crit damage

    Doesn't include Medium armor bonus or Farstrider debuff.

    There's not enough Crit Resist in the game for Update 46.

    I mean, My necro without assassination has more crit dmg, and acuity number crit chance. Its mostly the new mythic if you ask me. I'm sitting at 168% crit damage on accident lol.
    EDIT: I replaced some components on the build since I didn't need that much crit damage. Still trying to figure out what sets to run.

    The combo I use is 1000% stronger than what any nb can do. Delayed timed burst. The only difference is assassins will naturally hits harder, it can be blocked and dodged. My necro combo unfortunately, cannot be blocked or dodged.

    How? I thought Necro does not get any crit damage.

    Khajit, cp, orders wrath, thst new mythic, race against time, shadow, 5 divines, 5 medium, aedric spear, may be forgetting one
  • Turtle_Bot
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    Not just for damage either, I've been working on a PvP tank build that uses shadow + winters as the base lines with 1 free line to work with.
    Early results are that NB is the best base class for this build and it's not even close. Being the base class allows NB to run siphoning as the 3rd line, giving access to siphoning strikes, insane ult-gen, max stats and other things that other lines cannot match. With the change to the dark vigor passive (from 3% to 5%) and how overloaded the skills are on the shadow line where they are all worth slotting outside of the ultimate, it's far too easy to reach 50k+ health on this build, even without wardens maturation passive. It's not like you give up anything for it either, since the build still basically has access to every buff in the game due to how many named buffs ZOS has added to NBs kit over the past few years.
    The basics of the build are:
    - Mirage (major evasion + minor resolve + free dodge rolls)
    - Refreshing path on front bar (major expedition + minor endurance + minor intellect + heal over time)
    - Shadow barrier (passive, 20s major resolve, so basically 1 free bar slot)
    - Dark Vigor (passive, +10% max health from having 2 shadow abilities on either bar)
    - Refreshing shadows (15% recovery, 1 of the few remaining percent recovery passives)
    - Shade (minor maim, DoT, teleport)
    - Cloak (invis, guaranteed crit and major prophecy/savagery)
    - Polar wind (best self heal in the game)
    - Fear (unblockable/undodgable CC that inflicts major cowardice, this is optional)

    All of this is just from 5 slotted abilities (or 6 if fear is also ran). This leaves 5 bar slots + 2 ultimates to fill as desired. Options if using NB as the base class and running siphoning attacks as the 3rd skill line are as follows:
    - Tether is an insane heal ultimate
    - Siphoning Strikes (free sustain that even works while blocking)
    - 6% max mag + stam
    - 2 ult-gen passives
    - increased healing done
    There are also abilities winters and non-class abilities that are worth slotting:
    - Northern is still very strong and has major protection
    - Crystalline slab is a 90k shield with heroism or a stun
    - Gripping Shards (optional, hits decently hard due to so much health and the buffs to chilled and frost damage)
    - Vamp ult is a very strong DPS and survivability boost
    - Spell wall for reflected damage
    - Blood mist is a nice option as a vampire too for another HoT and teleport in one skill.
    - Spiked bone shield is an 18k shield in PvE (so 9k in PvP) with 100% reflected direct damage
    - Harbinger hits the attacker for ~1.3k (~2.3-2.5k tooltip) every time you block an attack

    The next closest I could get working was Storm calling, but it was still far behind siphoning as the 3rd skill line. Storm calling grants:
    - Similar healing over time from surge as siphoning strikes does but without the free sustain and requiring buff management
    - Minor expedition + a melee DoT from hurricane (resolve is redundant)
    - Streak or BoL (strong stun option but not needed)
    The issues with storm calling is the lack of sustain, max stats and ult-gen and it has much more emphasis on buff + DoT upkeep since keeping both surge and the DoTs up is key to making storm calling work. Storm calling passive also don't really synergize with the build since they are all DPS passives while siphoning are healing/support passives.

    Another line that works is templars Restoring Light, but mostly for the passives and the cleanse. Everything else in restoring light is already provided in the base skills or are easy to slot in from non-class skills and allow siphoning to be used instead.

    Block also costs next to nothing on this build, so I'm sure with some refinement, a true perma block version would be more than viable.
  • Major_Toughness
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    Anyone who takes Aedric Spear needs to get their head checked.

    Just take Animal Companions.
    PC EU > You
  • FoJul
    FoJul
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    Anyone who takes Aedric Spear needs to get their head checked.

    Just take Animal Companions.

    Aedric spear has better passives imo, also best range stun in the game.

    Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked

    Edited by FoJul on April 24, 2025 3:01PM
  • Major_Mangle
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    FoJul wrote: »
    Anyone who takes Aedric Spear needs to get their head checked.

    Just take Animal Companions.

    Aedric spear has better passives imo, also best range stun in the game.

    Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked

    Animal Companions
    Bond with Nature: Increased the healing from this passive to 765/1530, up from 630/1260.

    Flourish: Increased the Magicka and Stamina Recovery granted from this passive to 10/20%, up from 6/12%.

    Advanced Species: Increased the Critical Damage granted from this passive to 2/5% per Animal Companion ability slotted, up from 2/4%.


    These passives are vastly stronger than aedric spear ones and it´s not even close. Add delayed burst from shalks with major/minor breach, recovery + brutality/sorcery buff from netch, and falcon swiftness and it becomes very easy to see which skilline is superior. Most likely you´re gonna have shalks and falcon swiftness on your frontbar and just like that you get the crit damage passive equal to the templar one (and that´s just a bonus tbh).
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • SkaraMinoc
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    They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.

    Burning Light is around 5% of damage in PvP.
    Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
    Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.

    Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.
    PC NA
  • FoJul
    FoJul
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    FoJul wrote: »
    Anyone who takes Aedric Spear needs to get their head checked.

    Just take Animal Companions.

    Aedric spear has better passives imo, also best range stun in the game.

    Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked

    Animal Companions
    Bond with Nature: Increased the healing from this passive to 765/1530, up from 630/1260.

    Flourish: Increased the Magicka and Stamina Recovery granted from this passive to 10/20%, up from 6/12%.

    Advanced Species: Increased the Critical Damage granted from this passive to 2/5% per Animal Companion ability slotted, up from 2/4%.


    These passives are vastly stronger than aedric spear ones and it´s not even close. Add delayed burst from shalks with major/minor breach, recovery + brutality/sorcery buff from netch, and falcon swiftness and it becomes very easy to see which skilline is superior. Most likely you´re gonna have shalks and falcon swiftness on your frontbar and just like that you get the crit damage passive equal to the templar one (and that´s just a bonus tbh).

    Technically it's not equal, and I don't have to flood bars with animal Companions to get it... it's 12% crit damage, 6% spell damage/1500 resistances, burning light, Minor protection and minor bezerk.

    All of this just slotting 1 skill, which also happens to be a ranged stun that is hard to counter against blastbones and meteor.

    Netch is prolly the most useful thing out of all the skills you mentioned, but we are deff going into a burst meta, purging isn't going to save you from 15k bows/meteors/blastbones/ etc.

    The sustain is nice, but aedric spear is a offensive tree not a sustain tree, so I'll use another skill line for that.

  • Major_Toughness
    Major_Toughness
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    SkaraMinoc wrote: »
    They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.

    Burning Light is around 5% of damage in PvP.
    Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
    Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.

    Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.

    Burning Light is 5% of what?
    Running how many dots? How many of you are zerging the target so you can get consistent ticks off?
    That's also currently on a Templar and not with Subclassing. How could you possibly say it does 5% damage when all fights are different.
    If I "one shot" someone with Incap and Bow I don't think Burning Light will do any damage.

    Aedric Spear has no delayed burst which is critical is killing good and/or tanky players.

    Sure the Spear stun is good but so is hitting 15k Shalks at the same millisecond as a 20k bow and freeing up a bar slot. Not having to run Ice Staff for ele sus.

    Honestly it's a no-brainer.
    Edited by Major_Toughness on April 24, 2025 3:51PM
    PC EU > You
  • FoJul
    FoJul
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    SkaraMinoc wrote: »
    They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.

    Burning Light is around 5% of damage in PvP.
    Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
    Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.

    Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.

    Burning Light is 5% of what?
    Running how many dots? How many of you are zerging the target so you can get consistent ticks off?
    That's also currently on a Templar and not with Subclassing. How could you possibly say it does 5% damage when all fights are different.
    If I "one shot" someone with Incap and Bow I don't think Burning Light will do any damage.

    Aedric Spear has no delayed burst which is critical is killing good and/or tanky players.

    Sure the Spear stun is good but so it hitting 15k Shalks at the same millisecond as a 20k bow and freeing up a bar slot. Not having to run Ice Staff for ele sus.

    Honestly it's a no-brainer.

    I'll break down my build for you so maybe you can understand, but firstly I'll say, Animal Companions is good yes, but your original comment was tell people who use aedric spear to get there head checked.

    So I'm not going over everything, but I'll do the basics.

    Gravelord/aedric/stormcalling.

    145% crit damage (over cap to kill ppl with rallying cry) 100% crit healing, 42% crit chance (goes to 67% in execute phase since buff to death knell passive) 18k pen with breach, around 6k spell dmg.

    33k resistances, 4k crit resistances, 2500 mag recovery 2200 stam recovery "with sustained by suffering active"

    Ele weapon/mystic siphon/blastbones/javelin/hurricane/meteor

    Ele susc/crit surge/vigor/race against time/scribe burst heal with major vitality.

    Setup is simple, make sure hurricane and mystic siphon are up.

    Blastbones ele weap javelin. That's 15k-20k burst every 3 seconds.

    Add burning light/and spell orb those are additional burst tools, it adds to thst 15k-20k since they are both still direct damage.

    Most die before needing meteor, but you can see where this is going.

    I'm sitting at 500 meteor half the time because they die to fast.

    I still get all my essential buffs. My healing is still absurd, defense usually doesn't matter because it's so offensive, but it has great defense.

    Last but not least, the combo is inevitably unavoidable. With some other secret sauce I'm not mentioning.
    Edited by FoJul on April 24, 2025 4:14PM
  • SkaraMinoc
    SkaraMinoc
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    SkaraMinoc wrote: »
    They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.

    Burning Light is around 5% of damage in PvP.
    Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
    Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.

    Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.

    Burning Light is 5% of what?
    How could you possibly say it does 5% damage when all fights are different.

    On average it's around 5% of my damage in CMX. Sometimes it's less, sometimes it's more depending on various factors.

    Edited by SkaraMinoc on April 24, 2025 4:44PM
    PC NA
  • Major_Toughness
    Major_Toughness
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    FoJul wrote: »
    SkaraMinoc wrote: »
    They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.

    Burning Light is around 5% of damage in PvP.
    Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
    Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.

    Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.

    Burning Light is 5% of what?
    Running how many dots? How many of you are zerging the target so you can get consistent ticks off?
    That's also currently on a Templar and not with Subclassing. How could you possibly say it does 5% damage when all fights are different.
    If I "one shot" someone with Incap and Bow I don't think Burning Light will do any damage.

    Aedric Spear has no delayed burst which is critical is killing good and/or tanky players.

    Sure the Spear stun is good but so it hitting 15k Shalks at the same millisecond as a 20k bow and freeing up a bar slot. Not having to run Ice Staff for ele sus.

    Honestly it's a no-brainer.

    I'll break down my build for you so maybe you can understand, but firstly I'll say, Animal Companions is good yes, but your original comment was tell people who use aedric spear to get there head checked.

    So I'm not going over everything, but I'll do the basics.

    Gravelord/aedric/stormcalling.

    145% crit damage (over cap to kill ppl with rallying cry) 100% crit healing, 42% crit chance (goes to 67% in execute phase since buff to death knell passive) 18k pen with breach, around 6k spell dmg.

    33k resistances, 4k crit resistances, 2500 mag recovery 2200 stam recovery "with sustained by suffering active"

    Ele weapon/mystic siphon/blastbones/javelin/hurricane/meteor

    Ele susc/crit surge/vigor/race against time/scribe burst heal with major vitality.

    Setup is simple, make sure hurricane and mystic siphon are up.

    Blastbones ele weap javelin. That's 15k-20k burst every 3 seconds.

    Add burning light/and spell orb those are additional burst tools, it adds to thst 15k-20k since they are both still direct damage.

    Most die before needing meteor, but you can see where this is going.

    I'm sitting at 500 meteor half the time because they die to fast.

    I still get all my essential buffs. My healing is still absurd, defense usually doesn't matter because it's so offensive, but it has great defense.

    Last but not least, the combo is inevitably unavoidable. With some other secret sauce I'm not mentioning.

    No one with a brain is dying to that build.

    Also the thread is about Nightblade. You listed zero NB skill lines.

    I can see why you might die to your own build.
    PC EU > You
  • FoJul
    FoJul
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    FoJul wrote: »
    SkaraMinoc wrote: »
    They're both good but I wouldn't say you need to get your head checked if you take Aedric Spear. That's a bit much.

    Burning Light is around 5% of damage in PvP.
    Balanced Warrior translates to roughly 360 wd/sd and 1800 armor for your average build.
    Piercing Spear's 12% crit damage without having to slot anything is pretty damn good.

    Animal Companion passives did get a buff as you mentioned but not every build runs shalks or needs the sustain.

    Burning Light is 5% of what?
    Running how many dots? How many of you are zerging the target so you can get consistent ticks off?
    That's also currently on a Templar and not with Subclassing. How could you possibly say it does 5% damage when all fights are different.
    If I "one shot" someone with Incap and Bow I don't think Burning Light will do any damage.

    Aedric Spear has no delayed burst which is critical is killing good and/or tanky players.

    Sure the Spear stun is good but so it hitting 15k Shalks at the same millisecond as a 20k bow and freeing up a bar slot. Not having to run Ice Staff for ele sus.

    Honestly it's a no-brainer.

    I'll break down my build for you so maybe you can understand, but firstly I'll say, Animal Companions is good yes, but your original comment was tell people who use aedric spear to get there head checked.

    So I'm not going over everything, but I'll do the basics.

    Gravelord/aedric/stormcalling.

    145% crit damage (over cap to kill ppl with rallying cry) 100% crit healing, 42% crit chance (goes to 67% in execute phase since buff to death knell passive) 18k pen with breach, around 6k spell dmg.

    33k resistances, 4k crit resistances, 2500 mag recovery 2200 stam recovery "with sustained by suffering active"

    Ele weapon/mystic siphon/blastbones/javelin/hurricane/meteor

    Ele susc/crit surge/vigor/race against time/scribe burst heal with major vitality.

    Setup is simple, make sure hurricane and mystic siphon are up.

    Blastbones ele weap javelin. That's 15k-20k burst every 3 seconds.

    Add burning light/and spell orb those are additional burst tools, it adds to thst 15k-20k since they are both still direct damage.

    Most die before needing meteor, but you can see where this is going.

    I'm sitting at 500 meteor half the time because they die to fast.

    I still get all my essential buffs. My healing is still absurd, defense usually doesn't matter because it's so offensive, but it has great defense.

    Last but not least, the combo is inevitably unavoidable. With some other secret sauce I'm not mentioning.

    No one with a brain is dying to that build.

    Also the thread is about Nightblade. You listed zero NB skill lines.

    I can see why you might die to your own build.

    Lol , to avoid back and forth I'm withdrawing from arguing with you, as I see what type of player you are.

    Go ahead and keep your build and I'll keep mine, but refrain from making comments like " anyone choosing aedric spear needs to get their head checked" or "no one with a brain will die to thst" or even "i can see why you might die to your own build".

    @Ken'shi on pts, if you would like to spar/theory crafting a better warden build.
  • Joy_Division
    Joy_Division
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    Deep Fissure makes Animal Companion > Aedric Spear IMO.

    Though, to the OP's point, either one coupled with the double shotting Grim Focus is going to quite strong next update.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Maggusemm
    Maggusemm
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    no, because in fact Nightblade will be very strong giving perfect passives when subclassing.
  • FoJul
    FoJul
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    Deep Fissure makes Animal Companion > Aedric Spear IMO.

    Though, to the OP's point, either one coupled with the double shotting Grim Focus is going to quite strong next update.

    Yeah, W take, opinion based, instead of shaming other people for using a skill line.

    Aedric spear better suits my build. Just doesn't make sense to use animal companions. But on another build, animal companions is a must.

    I recommend everyone picking up some more crit resist...I raised my crit resistances and haven't had to much of a problem.
  • katorga
    katorga
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    Deep Fissure makes Animal Companion > Aedric Spear IMO.

    Though, to the OP's point, either one coupled with the double shotting Grim Focus is going to quite strong next update.

    I don't want to get close enough to use fissure unless it is for a bomb/ball build. But yeah, 9K pen is great.

    Personally I think templar stun into Grim Focus would be nice, and you would stack a huge amount of crit stats.That many stats from skills/passives and you can do some interesting set options.....like stack pen through the roof and still have great critical damage and huge weapon damage.

    On the other hand, assume you just use Assassination for back bar unused skills: 400 weapon damage, around 15% crit, 10% crit damage, minor expedition, a bit of mag and 10 ult per kill, for 3 slots. nothing comes close.
    Edited by katorga on April 24, 2025 11:14PM
  • Djennku
    Djennku
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    FoJul wrote: »
    Anyone who takes Aedric Spear needs to get their head checked.

    Just take Animal Companions.

    Aedric spear has better passives imo, also best range stun in the game.

    Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked

    Hate to break it to you, but the blastbones' damage bonus was based of how long it had to chase enemies, not how far it jumped at someone. It has to run at the person for X meters and 99.9% of the time that never actually happens in actual combat, making that passive effectively useless.

    The updated version gives you a much higher and consistent damage buff which makes you hit harder, is much easier and simpler to proc, and overall is an improvement from the previous bonus rarely anyone actually took advantage of.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • necro_the_crafter
    necro_the_crafter
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    Djennku wrote: »

    Hate to break it to you, but the blastbones' damage bonus was based of how long it had to chase enemies, not how far it jumped at someone. It has to run at the person for X meters and 99.9% of the time that never actually happens in actual combat, making that passive effectively useless.

    The updated version gives you a much higher and consistent damage buff which makes you hit harder, is much easier and simpler to proc, and overall is an improvement from the previous bonus rarely anyone actually took advantage of.

    Thats not true. It counted just how much time blastbones were alive before exploding, not the distance. So, blastbones, before plunging onto its target, builds itself up for 2.5 sec wich were counted towards bonus damage, so at the minimum it was 25% sronger, as it was 10% per second up to 75% total bonus damage, if it exploaded on a last milisecond of its lifetime. That not counting a vast amount of fire buffs, and vamps increased fire taken (for PvP).
    FoJul wrote: »
    Aedric spear has better passives imo, also best range stun in the game.

    Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked
    That would be an anti-synergie, since you will effectivly knock people out off blastbones explosion radius. You can try it on live with destructive clench inferno stuff, blastbones aren't good friends with knockbacks...
    Edited by necro_the_crafter on April 25, 2025 6:57PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Not enough crit resist you say? my Templar has 4800 crit resistance.
  • FoJul
    FoJul
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    Djennku wrote: »
    FoJul wrote: »
    Anyone who takes Aedric Spear needs to get their head checked.

    Just take Animal Companions.

    Aedric spear has better passives imo, also best range stun in the game.

    Be glad mag blastbones isn't the same anymore....if it did more damage based on distance travel. Aswell as spear having the same scaling...everyone in the entire game would be cooked

    Hate to break it to you, but the blastbones' damage bonus was based of how long it had to chase enemies, not how far it jumped at someone. It has to run at the person for X meters and 99.9% of the time that never actually happens in actual combat, making that passive effectively useless.

    The updated version gives you a much higher and consistent damage buff which makes you hit harder, is much easier and simpler to proc, and overall is an improvement from the previous bonus rarely anyone actually took advantage of.

    I don't want blastbones to be a damage buff, I want it to be a kamikaze like it used to be.

    Also if I'm at range, and I hit aurora javelin, that knocks you back another 8 meters. It's gonna buff blastbones Brody. But it won't even matter because we won't be getting that skill back.

    As for the guy who said it's an anti synergy, I'm using this combo on pts rn, and the timing is actually quite easy. It never explodes before the knock back. It also lands because 28 meters is actually much further than you think.
    Edited by FoJul on April 25, 2025 8:40PM
  • SkaraMinoc
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    Not enough crit resist you say? my Templar has 4800 crit resistance.

    That's not enough. Subtract 4800 crit resist (72.7%) from whatever their crit damage is.

    Example: 140 crit damage - 72 resist = 68% final crit damage

    Also, Farstrider cuts 4800 resist down to 2880 and it's easy to proc on NB with Ambush.

    Edited by SkaraMinoc on April 25, 2025 9:06PM
    PC NA
  • Tommy_The_Gun
    Tommy_The_Gun
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    Title of this thread is wrong... cuz there won't be any "classes" any more.... XD

    Also.. it just my thought, but something tells me that it won't be the most broken thing in existance, but maybe something in top 5 or to 7. NB & Sorc are just the most obvious right now as the upcoming "meta" was not explored yet. But if you look at things you will be able to do... I would not be so sure. It gets preetty bonkers reglardles. Like for example combine top sustain abilities from 3 different classses etc.

    System like this, although it may sound great at 1st, will be very destructive for game balance... And ESO is not a single player game where you can kinda ignore balance to some degree.
    Edited by Tommy_The_Gun on April 25, 2025 9:35PM
  • MashmalloMan
    MashmalloMan
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    SkaraMinoc wrote: »

    Honestly it's a no-brainer.

    It really isn't unless you play the exact way you're considering it, but reality is people enjoy different playstyles. Both lines are pretty competitive for different reasons. It's a bit pretentious to make people feel dumb for taking a line they may find more interesting.

    I think mainly it comes down to if you have space or want to use 3-4 skills from Companions vs 1-2 from Aedric because it's kinda necessary to make companions worth it.

    Example on my Sorc using Dark Deal, Surge, and Ele Sus. I'd be interested in Betty, Scorch, and Prey... but it is 3 slots and only goes to 15% crit DMG vs 12%. For Aedric I'd like Focused Charge, maybe Jabs, maybe Sweep. I've got minor berserk covered, want minor/major protection, major expedition covered from bow potentially unless I go melee but I have a gap closer/streak anyway, sustain covered, and major/minor breach covered via ele sus and phys DMG/sets. Also I'd lose 12% DMG to blocking players and Burning Light.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • YandereGirlfriend
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    Free 9% Crit Chance for flanking is beyond broken. Even more so in the context of the rest of the skill line.

    That should be reverted back to Pen ASAP.
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