SkaraMinoc wrote: »Mag Sorc hits harder than any other class in the game right now other than Arterial Burst NB ganker. Except Mag Sorc has the best survivability in the game. I literally have to adjust my build just to deal with Mag Sorcs.
Mag Blade? No problem. DoT DK? No problem. Acuity Warden with Northern Storm? No problem I can handle it.
Mag Sorc is on another level.
Imagine 50-60k max magicka + 4-5k wd/sd for an effective 9-10k power on a +66% damage Crystal Frags proc with 80%+ crit damage and 18k+ pen that is cast every 4 seconds on average. Now add Curse, Shocking Soul, Overload/DB, etc. You're dead. You never had a chance.
So where are the nerfs ZOS?
Thumbless_Bot wrote: »SkaraMinoc wrote: »Mag Sorc hits harder than any other class in the game right now other than Arterial Burst NB ganker. Except Mag Sorc has the best survivability in the game. I literally have to adjust my build just to deal with Mag Sorcs.
Mag Blade? No problem. DoT DK? No problem. Acuity Warden with Northern Storm? No problem I can handle it.
Mag Sorc is on another level.
Imagine 50-60k max magicka + 4-5k wd/sd for an effective 9-10k power on a +66% damage Crystal Frags proc with 80%+ crit damage and 18k+ pen that is cast every 4 seconds on average. Now add Curse, Shocking Soul, Overload/DB, etc. You're dead. You never had a chance.
So where are the nerfs ZOS?
I'm sure there is a spreadsheet somewhere on one of the devs desktops where it is laid out very clearly that this is within normal or acceptable ranges. And that this spreadsheet, or a PowerPoint with the high level summary of the contents of the spreadsheet, was shared at a design meeting where these changes were approved and deemed acceptable.
I mean, why else would they have buffed ward so much? Zos wouldn't purposely create imbalance in the game or make changes to classes without thoroughly understanding the impact of said changes, and to the actual game, to balance for both pve and pvp, without consulting the spreadhseet. Think about how incredibly irresponsible that would be...
They would never do that. There has to be a spreadhseet...
Problem is they don't seem to have standards for PvP where speed, range, and reliability become a lot more important than just raw parse numbers on a giant stationary monster. Even a strong class like Warden is still forced to drop its class spammable bird skill for the faster and more reliable vamp slash on competitive builds.MincMincMinc wrote: »Or its just a general standard and then balance based on a crapshoot of what gets complained about enough.
MincMincMinc wrote: »Thumbless_Bot wrote: »SkaraMinoc wrote: »Mag Sorc hits harder than any other class in the game right now other than Arterial Burst NB ganker. Except Mag Sorc has the best survivability in the game. I literally have to adjust my build just to deal with Mag Sorcs.
Mag Blade? No problem. DoT DK? No problem. Acuity Warden with Northern Storm? No problem I can handle it.
Mag Sorc is on another level.
Imagine 50-60k max magicka + 4-5k wd/sd for an effective 9-10k power on a +66% damage Crystal Frags proc with 80%+ crit damage and 18k+ pen that is cast every 4 seconds on average. Now add Curse, Shocking Soul, Overload/DB, etc. You're dead. You never had a chance.
So where are the nerfs ZOS?
I'm sure there is a spreadsheet somewhere on one of the devs desktops where it is laid out very clearly that this is within normal or acceptable ranges. And that this spreadsheet, or a PowerPoint with the high level summary of the contents of the spreadsheet, was shared at a design meeting where these changes were approved and deemed acceptable.
I mean, why else would they have buffed ward so much? Zos wouldn't purposely create imbalance in the game or make changes to classes without thoroughly understanding the impact of said changes, and to the actual game, to balance for both pve and pvp, without consulting the spreadhseet. Think about how incredibly irresponsible that would be...
They would never do that. There has to be a spreadhseet...
You'd think they would do a standard where the skills have a base value that is balanced, but then each class has a passive added value to each skill calculated. For instance maybe sorc gets 4 passives that do X on a skill, but Warden has 15 passives that do Y on a skill. So in turn the base tooltip may be higher.
Or its just a general standard and then balance based on a crapshoot of what gets complained about enough.
xylena_lazarow wrote: »Problem is they don't seem to have standards for PvP where speed, range, and reliability become a lot more important than just raw parse numbers on a giant stationary monster. Even a strong class like Warden is still forced to drop its class spammable bird skill for the faster and more reliable vamp slash on competitive builds.MincMincMinc wrote: »Or its just a general standard and then balance based on a crapshoot of what gets complained about enough.
Part of what makes MagSorc so overpowered right now is how quickly, easily, and consistently it lands hard hits, from max 41m range with aim assist no less. Their spammable options are all quick instant cast. Their delayed burst is a quick instant cast that's also sticky and requires no aim (unlike Warden shalks). Their crystal shard nuke is instant, their overload or meteor ults are instant. Again, all max 41m range, no artificial delays, no jank, all nuke.
MagSorc can hit near 20k tooltips (with bonus cleave damage) on their instant scribing spammable, while the 2h scribing skill for melee brawler builds that can't even hit 10k apparently needs almost a full gcd cast time? They have it absurdly backwards, not a single melee skill should ever have a CAST delay. They swing swords, not cast. Cast delays belong on ranged CASTers, who are named because they sit safely at range where they can safely CAST elaborate spells.
Meanwhile Arc DD cries in the PvP corner. Well it would, but its tears keep missing the target.
xylena_lazarow wrote: »Problem is they don't seem to have standards for PvP where speed, range, and reliability become a lot more important than just raw parse numbers on a giant stationary monster. Even a strong class like Warden is still forced to drop its class spammable bird skill for the faster and more reliable vamp slash on competitive builds.MincMincMinc wrote: »Or its just a general standard and then balance based on a crapshoot of what gets complained about enough.
Part of what makes MagSorc so overpowered right now is how quickly, easily, and consistently it lands hard hits, from max 41m range with aim assist no less. Their spammable options are all quick instant cast. Their delayed burst is a quick instant cast that's also sticky and requires no aim (unlike Warden shalks). Their crystal shard nuke is instant, their overload or meteor ults are instant. Again, all max 41m range, no artificial delays, no jank, all nuke.
MagSorc can hit near 20k tooltips (with bonus cleave damage) on their instant scribing spammable, while the 2h scribing skill for melee brawler builds that can't even hit 10k apparently needs almost a full gcd cast time? They have it absurdly backwards, not a single melee skill should ever have a CAST delay. They swing swords, not cast. Cast delays belong on ranged CASTers, who are named because they sit safely at range where they can safely CAST elaborate spells.
Meanwhile Arc DD cries in the PvP corner. Well it would, but its tears keep missing the target.
My ESO fanfiction would be to remove all the cast delays from melee skills, and slam them on every relevant ranged skill, as long as the numbers line up in PvE it's not like npc mobs are going to deliberately abuse your slow telegraphed ranged nukes, so who cares. Also I'm deleting Rushing Agony and replacing it with Hunding's Rage 2: Hunding's Revenge.MincMincMinc wrote: »Almost sounds like you are advocating for pvp specific skills (vengeance system) We can only hope for pvp specific balancing.
xylena_lazarow wrote: »Problem is they don't seem to have standards for PvP where speed, range, and reliability become a lot more important than just raw parse numbers on a giant stationary monster. Even a strong class like Warden is still forced to drop its class spammable bird skil for the faster and more reliable vamp slash on competitive builds.l
xylena_lazarow wrote: »My ESO fanfiction would be to remove all the cast delays from melee skills, and slam them on every relevant ranged skill, as long as the numbers line up in PvE it's not like npc mobs are going to deliberately abuse your slow telegraphed ranged nukes, so who cares..
See? This is why players shouldn't pretend to be devs, and why I called it fanfiction, and not my totally sincere and legitimate "suggestion" that I expect professional game developers to take seriously.lol
xylena_lazarow wrote: »See? This is why players shouldn't pretend to be devs, and why I called it fanfiction, and not my totally sincere and legitimate "suggestion" that I expect professional game developers to take seriously.
Also in my fanfiction the Warden bird is replaced by a melee spammable, so there.
WuffyCerulei wrote: »What exactly are other sorcs running? I run whatever I feel is fun in pvp, so I don’t really stay in touch with the meta builds.
xylena_lazarow wrote: »
xylena_lazarow wrote: »Because the bird isn't a gun, it's a foam nerf football.
silky_soft wrote: »Crystal frag proc has always been crazy.
^SkaraMinoc wrote: »Mag Sorc is on another level.
^SkaraMinoc wrote: »Mag Sorc is on another level.
this
not only sorcs have the best combos, all classes combined,
but they have huge spammable shields based on HP, not to mention the TP morph which does damage and triggers the explosion of the mage's fury (ultimate)
all solo sorcs who master TP & shield spam survive easily,
and if they also master combos (crystal proc, curse, TP stun + spammable + light attack + possibly meteor), with a sufficient %crit & pen it's over for almost anyone
imagine playing mag nb (not tank or not bomber against a sorc in duel, good luck)
^SkaraMinoc wrote: »Mag Sorc is on another level.
this
not only sorcs have the best combos, all classes combined,
but they have huge spammable shields based on HP, not to mention the TP morph which does damage and triggers the explosion of the mage's fury (ultimate)
all solo sorcs who master TP & shield spam survive easily,
and if they also master combos (crystal proc, curse, TP stun + spammable + light attack + possibly meteor), with a sufficient %crit & pen it's over for almost anyone
imagine playing mag nb (not tank or not bomber against a sorc in duel, good luck)
Yep. Have to agree. Sorcs have one of the most broken spammables (shield) in the game right now, and even if you can get a mag sorc down to almost dead they just streak streak streak away until they can spam shield again, lol