at the moment Magsorc is up but we all know how fast it can change like Arc, Necro, Plar....
WuffyCerulei wrote: »Really wish I saved all those old "nerf sorc" spiderman memes from years ago. Oh how some things never change.
Of course, some players can play and parse VERY well. Charles did 150k Sorcmag, I think. If not him, it was someone else. And there are other players who can hit 150k for sure, they are indeed the best players we have in ESO.
I don’t know about you, but before you ask for a nerf and for me to agree with you… can you post a video of yourself doing 130k on a Sorcerer? Just 130k—20k less than the top players.
This reminds me 100% of another type of build I love.
Just because we can't be better or stay at the same level… we ask for nerfs??? Why?
If ZoS nerfs the build, top players will do 135k because of the nerf, while the average player will drop to 80k. What sense does that make? Punishing the build just because top players are… well, top players?
Any class can hit that on AoE/Trash fights, you just need to build for it, I've hit 600-700k on some pulls as a Nightblade.[EDIT]
By the way, I see average Arcanists doing 450k DPS on trash mobs inside some trials. Should we ask for a nerf on them?
I really think so… because my main build can't even hit 200k for sure. Let's go and ask for an Arcanist nerf on trash too!!! \o/
In general, in ESO, if I'm not mistaken, ranged builds do less damage than melee builds.
except sorcs.
This is a pretty good summary of the problem.In general, in ESO, if I'm not mistaken, ranged builds do less damage than melee builds.
except sorcs.
xylena_lazarow wrote: »This is a pretty good summary of the problem.In general, in ESO, if I'm not mistaken, ranged builds do less damage than melee builds.
except sorcs.
Even annoying Bow builds are balanced because melee brawlers or gankers do more damage, and Bow skills are appropriately slow. They're not guns, they require draw and arrows arc. Unless ofc the Bow user is a Sorc...
Templar beam would get a lot more complaints if Plars weren't otherwise so mid offensively. Sorc is just a machine gun with how many fast instant skills they relentlessly fire at you with fast projectiles from so far away.
WuffyCerulei wrote: »Really wish I saved all those old "nerf sorc" spiderman memes from years ago. Oh how some things never change.
Thumbless_Bot wrote: »xylena_lazarow wrote: »This is a pretty good summary of the problem.In general, in ESO, if I'm not mistaken, ranged builds do less damage than melee builds.
except sorcs.
Even annoying Bow builds are balanced because melee brawlers or gankers do more damage, and Bow skills are appropriately slow. They're not guns, they require draw and arrows arc. Unless ofc the Bow user is a Sorc...
Templar beam would get a lot more complaints if Plars weren't otherwise so mid offensively. Sorc is just a machine gun with how many fast instant skills they relentlessly fire at you with fast projectiles from so far away.
Nevermind fury waiting for you to get to 20% and buffed frags coming in hot... from 28m.
It's a cause in that it screws the range/melee balance and runs uniquely degenerate single stat builds.Joy_Division wrote: »sorc is just a symptom of PvP's bad balance rather than the cause
Thumbless_Bot wrote: »WuffyCerulei wrote: »Really wish I saved all those old "nerf sorc" spiderman memes from years ago. Oh how some things never change.
So, don't say anything when something is an extreme outlier because people have complained about outliers in the past? Got it.
How about zos stop making adjustments that cause these outliers?
Thumbless_Bot wrote: »WuffyCerulei wrote: »Really wish I saved all those old "nerf sorc" spiderman memes from years ago. Oh how some things never change.
So, don't say anything when something is an extreme outlier because people have complained about outliers in the past? Got it.
How about zos stop making adjustments that cause these outliers?
Yep pretty much this. Players build to the meta, over saturate it and then get upset when others ask for its nerf. Same thing with the the current RoA meta
StaticWave wrote: »Nerf Ward and the problem is solved.
They did. I can 1v1 outplay and defeat Ward Sorcs like I should. It's getting old being shot at by teleporting machine guns for 15min straight every single BG, especially once they realize they need to avoid direct engagement with me, and immediately blink spam back to their healer blob if we even so much as make eye contact.StaticWave wrote: »Nerf Ward and the problem is solved.
xylena_lazarow wrote: »They did. I can 1v1 outplay and defeat Ward Sorcs like I should. It's getting old being shot at by teleporting machine guns for 15min straight every single BG, especially once they realize they need to avoid direct engagement with me, and immediately blink spam back to their healer blob if we even so much as make eye contact.StaticWave wrote: »Nerf Ward and the problem is solved.
Here's some outside the box fanfiction: make Sorc projectiles (also Curse and the generic ones) as slow as Warden birds or Necro skulls. Make the projectiles arc, not blast straight forward like bullets. Slow down the animations of the instant casts. Crystal Weapon makes its empowered Bow or Staff attacks super slow because crystals are heavy. Shouldn't affect PvE damage because monsters don't dodge, or any of the functionality of melee StamSorc.
I don't find their survivability "insane" until they spam Streak to disengage. If the Sorc sticks around for a real 1v1 then I can win (or lose) based on skill. Ever since the appropriate nerfs to Vamp 3 and the Ward heal, the Sorc does go down if they keep taking hits to the face, but it's just too easy for the Sorc to disengage and reengage (repeatedly).Thumbless_Bot wrote: »Agree, mostly. I do think ward shouldn't heal and provide a shield, but I think the reason sorc is so strong because of the totality of their ranged nuke abilities their mobility and their insane survivability. Remove one of these components and they are brought back to earth.
In general, in ESO, if I'm not mistaken, ranged builds do less damage than melee builds.
except sorcs.
You don't need to specify scenarios involving bad or obsolete strats like D Swing, nor concern yourself with what happens to bad players. Piloted correctly, Sorc is the only optimized ranged DD that can outdamage optimized melee DDs. Sorc is both the best optimized Bow DD and the best optimized Staff DD in PvP, hands down, no contest.Urzigurumash wrote: »So maybe we can't say which does more damage without specifying the scenario.
StaticWave wrote: »Don’t get me wrong, I think Sorc (more specifically shield Sorc) is currently overperforming. I am an advocate for Sorc nerfs. I’m sure people can see that from my past nerf threads.
Now, the problem I have with threads like this is while they’re pointing out the obvious issue of the class, they’re also trying to turn non-issues into issues.
Cfrag has never been an issue to deal with, and Curse just got nerfed by being blockable. Their offensive rotation has not changed for 7 years and will hopefully stay the same for years to come. Sure, Cfrag and Curse may hit harder than they used to, but if you’ve never had a problem dealing with this combo, then you won’t have any problem dealing with them now. All it takes is building a bit tankier and you won’t notice anything.
I’ll use myself as an example. Before U40, my stamsorc had around 25-26k resists back bar and stage 3 vamp in 3 dmg CPs. I was able to shrug off most classes’ damage. Magsorcs were doing at best 9k crit frags to me. In fact, one could make the same argument that I was being too survivable while being nearly full damage. Post U40, magsorcs started doing 11-12k crit frags to me. You know what I did? I simply built tankier and those damage values returned to pre - U40. Yes, I lost some damage in the process to gain more survivability, but it was healthier for the game. There’s actual trade offs I had to make to survive.
They could literally just do the same for magsorc. ZOS never touched any part of my offensive stats, yet I had to build tankier to survive and ended up losing damage in the process. Instead of trying to ask for nerfs to its offense, why not just nerf its defense some more so it actually has to build more defense to survive?
Btw, the OP of this thread also abuses shield on a bash build, which is ironically just as broken in a 1v1 as magsorc lol.
xylena_lazarow wrote: »You don't need to specify scenarios involving bad or obsolete strats like D Swing, nor concern yourself with what happens to bad players. Piloted correctly, Sorc is the only optimized ranged DD that can outdamage optimized melee DDs. Sorc is both the best optimized Bow DD and the best optimized Staff DD in PvP, hands down, no contest.Urzigurumash wrote: »So maybe we can't say which does more damage without specifying the scenario.