sans-culottes wrote: »I plainly refuse to do weaving because it has detrimental effect on anyone in the long run and I want to use my hands for long years yet
Praise the beam
No, weaving does not automatically have a detrimental effect on anyone. Saying so makes me wonder if you understand how to use it properly.
Let's ignore beams and channeled skills for a moment: we can only cast one skill per GCD (about a second). This means you cast one light attack per second while weaving correctly as well. I have two hands. I can't speak for controller users, but for me that means one skill per second with one hand on the keyboard, and one light attack per second with my other hand using the side button of my mouse. The rhythm is smooth, simple and one input per second per hand is not even slightly demanding. It does not strain me. It does not stress me. It does not leave my hands or wrists in pain. (For the record I have suffered from RSI in my hands/wrists, but smart choices about my keyboard, mouse and control scheme go a long way...)
There are of course people who have genuine issues that limit their mobility or cause pain, and they definitely can struggle with weaving (or just playing in general), but let's not pretend it applies to "anyone". It simply doesn't.
That said, I'm happy there are people who enjoy beam and feel enabled to do more content because of it, be that because of a genuine issue that makes higher CPM gameplay a problem for them or just personal preference. The real issue here is that in newer trials (the hardest ones to complete a trifecta in) beam dominates. It's not simply a tiny bit better than other playstyles. It largely leaves other playstyles in the dust to the point that most players cannot get a space as a parse DD in groups that have a chance to beat this content unless they play beam. And those of us who find beam unengaging, tedious and simply not fun should not be forced to play, what feels to us, a less skilled and less interesting playstyle simply because some people find it easier to play.
Most of us don't want to nerf beam, and I suspect those saying to nerf it are mostly doing so for lack of seeing better ways to balance things. What most of us we want is an alternative for ranged cleave that enables other playstyles to perform on the same level. It shouldn't be "us against them". It should be about enabling as many players as possible to play in a way that works for them and enables them to have fun.
This means preserving beam as a valid way to play, but not as the only way players can reasonably attempt end game content.
Respectfully, your description of light attack weaving—or rather, animation canceling—as one relaxed input per second per hand does not reflect the actual experience of most high-end content. Weaving is rarely performed in isolation. It is accompanied by constant DoT management, bar swaps, skill procs, ult tracking, positional movement, and resource mitigation. None of that occurs on a metronome.
The issue is not whether light attack weaving/animation canceling is theoretically ergonomic when reduced to its simplest components. The issue is how it functions in the actual rhythm of ESO combat. In practice, the pace often climbs well beyond a simple 2-input rhythm, and the corrections imposed by lag or animation glitches make it worse.
Your setup works for you. That’s good. But asserting that strain is mostly a matter of “understanding how to use it properly” sidesteps the complaint. That some players experience physical consequences from sustained weaving is not theoretical. It is empirical. And dismissing that with technique advice risks sounding less like perspective and more like gatekeeping.
sans-culottes wrote: »Respectfully, your description of light attack weaving—or rather, animation canceling—as one relaxed input per second per hand does not reflect the actual experience of most high-end content. Weaving is rarely performed in isolation. It is accompanied by constant DoT management, bar swaps, skill procs, ult tracking, positional movement, and resource mitigation. None of that occurs on a metronome.
The issue is not whether light attack weaving/animation canceling is theoretically ergonomic when reduced to its simplest components. The issue is how it functions in the actual rhythm of ESO combat. In practice, the pace often climbs well beyond a simple 2-input rhythm, and the corrections imposed by lag or animation glitches make it worse.
Your setup works for you. That’s good. But asserting that strain is mostly a matter of “understanding how to use it properly” sidesteps the complaint. That some players experience physical consequences from sustained weaving is not theoretical. It is empirical. And dismissing that with technique advice risks sounding less like perspective and more like gatekeeping.
sans-culottes wrote: »That some players experience physical consequences from sustained weaving is not theoretical. It is empirical. And dismissing that with technique advice risks sounding less like perspective and more like gatekeeping.
Cominfordatoothbrush wrote: »It's a little concerning to think people are learning to light attack weave by just spamming the light attack button. You'll both be better at the game and strain yourself less if you click exactly once per skill. I may be misreading what people mean, but it's what I hear when I read it described as button mashing
Just saying so this particular topic can be closed as we are on the same page really more or less. I am of an opinion though that weaving isn't a good mechanic and that even something like ffxiv has smoother and less frantic and clunky rotations.
twisttop138 wrote: »So you guys don't LA in-between skills when playing an arc? This is the first time I've tried to go beyond random normals so I never waved before but when I was taught my rotation my vet trials raid lead insisted I LA between every skill even with velothi on as it's something you need to do on every class. It's muscle memory now. I don't mean for those of you with hand issues, my wife has carpal tunnel, and arc has allowed her to do things she could never do before. Solo WB fights, arenas etc.
ThancredLux wrote: »i don't light attack and will never light attack.
i just spam mountain dew beam and still are the top dps by a landslide.
francesinhalover wrote: »it's fine. In some months it's nerfed. if needed.
No it's not fine. Anyone saying otherwise just doesn't want their accessibility class nerfed. Nerfing it after months means locking people out of progressing new trial on a DD role, it should be nerfed now
twisttop138 wrote: »So you guys don't LA in-between skills when playing an arc? This is the first time I've tried to go beyond random normals so I never waved before but when I was taught my rotation my vet trials raid lead insisted I LA between every skill even with velothi on as it's something you need to do on every class. It's muscle memory now. I don't mean for those of you with hand issues, my wife has carpal tunnel, and arc has allowed her to do things she could never do before. Solo WB fights, arenas etc.
mdjessup4906 wrote: »I am so sick of hearing you don't have to weave on arc. Yes you still need to weave, only difference with arc is you get a nice 3-5 second break for your hands Instead of having to rp as a metronome the entire fight.
mdjessup4906 wrote: »I am so sick of hearing you don't have to weave on arc. Yes you still need to weave, only difference with arc is you get a nice 3-5 second break for your hands Instead of having to rp as a metronome the entire fight.
No you don’t have to weave on arc. If someone gets whiny telling you these lies, then they just were sniffing their own smelly socks for too long. Do not give yourself real hand ailments because of fantasies of few digital elitists.
I do weave even in pvp on other classes out of habit I guess and lemme tell ya I cannot do this for more than an hour at a time. This non stop button mashing and between them mashing the mouse clicks is something that I hope one day is gone as it is simply clunky and not fun to do. It is a bug turned into a feature after all.snip
Arcanist is a literal godsend finally one can focus on mechanics, others and the game instead of fighting with mouse and keyboard. Bliss
MorallyBipolar wrote: »I do weave even in pvp on other classes out of habit I guess and lemme tell ya I cannot do this for more than an hour at a time. This non stop button mashing and between them mashing the mouse clicks is something that I hope one day is gone as it is simply clunky and not fun to do. It is a bug turned into a feature after all.snip
Arcanist is a literal godsend finally one can focus on mechanics, others and the game instead of fighting with mouse and keyboard. Bliss
There should be a skill gap between experienced and inexperienced players. Weaving is an integral part of the combat system and is a good thing.
ThancredLux wrote: »i don't light attack and will never light attack.
i just spam mountain dew beam and still are the top dps by a landslide.
MorallyBipolar wrote: »I do weave even in pvp on other classes out of habit I guess and lemme tell ya I cannot do this for more than an hour at a time. This non stop button mashing and between them mashing the mouse clicks is something that I hope one day is gone as it is simply clunky and not fun to do. It is a bug turned into a feature after all.snip
Arcanist is a literal godsend finally one can focus on mechanics, others and the game instead of fighting with mouse and keyboard. Bliss
There should be a skill gap between experienced and inexperienced players. Weaving is an integral part of the combat system and is a good thing.
BretonMage wrote: »It doesn't even need to be about weaving or high APM gameplay, but more about personal preference for difference styles of play. Some of us really dislike beaming, and there should be equally effective alternatives for us. As others have said, buff the other classes and skills. Buff one-bar HA builds. Let others have an equal chance at the damage levels beams can attain.
Bushido2513 wrote: »
If you don't like a beam build then play what's fun for you.
BretonMage wrote: »It doesn't even need to be about weaving or high APM gameplay, but more about personal preference for difference styles of play. Some of us really dislike beaming, and there should be equally effective alternatives for us. As others have said, buff the other classes and skills. Buff one-bar HA builds. Let others have an equal chance at the damage levels beams can attain.
why should there be equally effective things just because dont like it ? i have many chars that are not equally effective, i dont like some of thier effective skills so dont use them in exchange for less dps and more enjoyment. and enjoy playing on the actual char just the same and in the end all that became of this nonesense was udate 46 the worst update in eso history. someone doing more damage on a toon they love to play with skill they like ? time to call daddy eso for a nerf ! with some overcomplicated technical statistics
BretonMage wrote: »BretonMage wrote: »It doesn't even need to be about weaving or high APM gameplay, but more about personal preference for difference styles of play. Some of us really dislike beaming, and there should be equally effective alternatives for us. As others have said, buff the other classes and skills. Buff one-bar HA builds. Let others have an equal chance at the damage levels beams can attain.
why should there be equally effective things just because dont like it ? i have many chars that are not equally effective, i dont like some of thier effective skills so dont use them in exchange for less dps and more enjoyment. and enjoy playing on the actual char just the same and in the end all that became of this nonesense was udate 46 the worst update in eso history. someone doing more damage on a toon they love to play with skill they like ? time to call daddy eso for a nerf ! with some overcomplicated technical statistics
There should absolutely be equally effective styles of gameplay. I didn't say every single skill has to be equal, but you can't seriously justify having just ONE skill that stands head and shoulders above all the other 104 class skills? How is that even remotely reasonable?
I think it's fair that beam enjoyers get a powerful attack skill, but by the same reasoning, so should LA weaving enjoyers as well as HA enjoyers. I strongly believe that there should be a way for people with different needs to be able to achieve similar levels of DPS with similar levels of effort.
ForumBully wrote: »Not to cast aspersions to PvE, but has there ever been a time when players weren't "forced" to run a meta build of some kind?