Need data to support this.
What is the best beam parse? What is the best non-beam parse?
I remember a few years ago someone made a non-jabs Templar build for the heck of it and it only parsed like 8% behind the optimal jabs build.
Maybe beam will end up being the meta dps build, but I’ll bet you can run whatever you want as long as it’s actually still a dps build with all the components and pull 80-95% of the meta build.
francesinhalover wrote: »it's fine. In some months it's nerfed. if needed.
silky_soft wrote: »Why not put a reoccurring cost increase on it? Force people to use alternate skills or heavy attack weave?
francesinhalover wrote: »it's fine. In some months it's nerfed. if needed.
No it's not fine. Anyone saying otherwise just doesn't want their accessibility class nerfed. Nerfing it after months means locking people out of progressing new trial on a DD role, it should be nerfed now
Excellent approach.Need data to support this.
What is the best beam parse? What is the best non-beam parse?
I really hope they stop respec scrolls being used mid trial though, otherwise I do see those becoming an option that some leads won't ignore and insist as arc as a base class and get people to change to single target when they get there.
I plainly refuse to do weaving because it has detrimental effect on anyone in the long run and I want to use my hands for long years yet
Praise the beam
I plainly refuse to do weaving because it has detrimental effect on anyone in the long run and I want to use my hands for long years yet
Praise the beam
No, weaving does not automatically have a detrimental effect on anyone. Saying so makes me wonder if you understand how to use it properly.
Let's ignore beams and channeled skills for a moment: we can only cast one skill per GCD (about a second). This means you cast one light attack per second while weaving correctly as well. I have two hands. I can't speak for controller users, but for me that means one skill per second with one hand on the keyboard, and one light attack per second with my other hand using the side button of my mouse. The rhythm is smooth, simple and one input per second per hand is not even slightly demanding. It does not strain me. It does not stress me. It does not leave my hands or wrists in pain. (For the record I have suffered from RSI in my hands/wrists, but smart choices about my keyboard, mouse and control scheme go a long way...)
There are of course people who have genuine issues that limit their mobility or cause pain, and they definitely can struggle with weaving (or just playing in general), but let's not pretend it applies to "anyone". It simply doesn't.
That said, I'm happy there are people who enjoy beam and feel enabled to do more content because of it, be that because of a genuine issue that makes higher CPM gameplay a problem for them or just personal preference. The real issue here is that in newer trials (the hardest ones to complete a trifecta in) beam dominates. It's not simply a tiny bit better than other playstyles. It largely leaves other playstyles in the dust to the point that most players cannot get a space as a parse DD in groups that have a chance to beat this content unless they play beam. And those of us who find beam unengaging, tedious and simply not fun should not be forced to play, what feels to us, a less skilled and less interesting playstyle simply because some people find it easier to play.
Most of us don't want to nerf beam, and I suspect those saying to nerf it are mostly doing so for lack of seeing better ways to balance things. What most of us we want is an alternative for ranged cleave that enables other playstyles to perform on the same level. It shouldn't be "us against them". It should be about enabling as many players as possible to play in a way that works for them and enables them to have fun.
This means preserving beam as a valid way to play, but not as the only way players can reasonably attempt end game content.
xylena_lazarow wrote: »
I do weave even in pvp on other classes out of habit I guess and lemme tell ya I cannot do this for more than an hour at a time. This non stop button mashing and between them mashing the mouse clicks is something that I hope one day is gone as it is simply clunky and not fun to do. It is a bug turned into a feature after all.snip