Personofsecrets wrote: »Wow, that's crazy that you are losing 150 points from such a low position.
The amount of points gained and lost seems to be a reflection of the skill level of the player that you won or lost against.
So if you lost 150 points, then you lost against a player who is much more low rated than you are this season.
If you won 0 points, then you won against players who are much more low rated than you are this season.
Personofsecrets wrote: »Wow, that's crazy that you are losing 150 points from such a low position.
The amount of points gained and lost seems to be a reflection of the skill level of the player that you won or lost against.
So if you lost 150 points, then you lost against a player who is much more low rated than you are this season.
If you won 0 points, then you won against players who are much more low rated than you are this season.
cheers
had seen that mentioned before and also that RNG plays apart in the game if oppenent has a better RNG rating than you then your skill level dosen't matter as the game RNG handicaps you in favour of your oppenent.
Im convinced that the game is programmed to be biased to 1 player over the other, sometimes i get favoured win lots of games (get *** all points for them tho) can be back at 1 in a few games if not favoured.
the game should just be 1 against 1 and see how u get on
Personofsecrets wrote: »
Can someone please explain how the point system works.
I lose 150pts a time on a regular basis but can play several games after and only get a few points back.
Just played 3 games and won a total of 3, yes 3pts 2 games won 0, 1 game 3pts this can be soul destroying at times,
started playing with 506pts now have 331pts in this current session i have roughly a 50/50 win ratio.
Why when you win are you (as the winner) penalised for your opponents previous losses?
The rating system is absolutely ridiculous and frustrating. Sure, it might work if people would have a lifelong rating and their rating would precisely reflect their skill. But since the rating resets every month, the rating difference is fairly irrelevant. The differences in gains/loss shouldnt be this drastic. This isn't like chess where the stronger player wins every single game. In some games, luck plays a significant role, and you can lose despite your best efforts. In these cases, you might earn just 1 point for a win but lose 150 points for a loss. This just isn't right.
I’m the author of the "Impressive Stats" addon. Essentially, it tracks your Battlegrounds (BGs), duels, and ToT results, like this:
It can also display your opponent’s MMR (if they’re in the Top 100) and your win rate against specific players, like this:
I’ve recently started collecting data on games, including the amount of MMR/points players gain or lose in each match. My current goal is to reverse-engineer the formulae used to calculate these rating changes. I also suspect it’s based on an Elo-like system, as someone commented above, so it shouldn’t be too difficult—but I still need more data to analyze.
If anyone is willing to share their game results, I’d greatly appreciate the help! You can save results in any table (like Google Sheets) with your/opponent’s MMR and MMR changes, or download a test version of the addon from GitHub (I’ll paste a link in the next comment if someone’s interested). It saves all the data mentioned automatically—you’d just need to send the saved variables to me afterward.
P.S. Currently I have some rough approximations based on 40 games I manually analyzed (mostly from watching ToT streams), but it’s not enough
Personofsecrets wrote: »what the patrons where
Personofsecrets wrote: »what the patrons where
It's not possible at the moment. The ToT addon functionality is very limited, and even displaying all current data requires some workarounds. However, this feature might be added in the future—I’ve already asked the devs about it.
That said, it’s pretty much 100% guaranteed that you won’t be able to track cards directly, as that could enable unwanted automation. Things like tracking the first two draws or similar mechanics are a big no-no—I doubt that will ever be allowed. The only workaround would be setting up an AI with machine vision to analyze Twitch streams, videos, or your own gameplay. But hey, I’m not an AI expert… yet! :P
Here’s the link for the test version 1.1.5b1. You can leave feedback in this ESOUI thread—I check ESOUI more often, but you’re welcome to comment here as well.