No, you are attacking others. And it's not welcome. Telling others that they don't have valid experience, especially when that is not true, is an attack. You are familiar enough with what's written here on the ToT board to know this. If we are talking about ranked, over the past year of thousands of games I carried an 85% win rate. When we are talking about unranked, over the past year of thousands of games, I carried a 91% win rate.
Some of the things you are writing are objectively incorrect and have been debunked in this tread. For example, counterpicks are not always possible because it's possible for player 1 to identify a Patron lineup which may benefit them to their liking when picking the 4th Patron which cannot be responded to.
Not only do you have these instances of being incorrect, but you also just explicitly advanced the idea of players utilizing toxic gameplay which is woeful. I have always advocated for better balance, even in my teenage years, and always will because I find it morally suspicious when someone is able to win due to the merrits of the cards (or game mechanics) that they are abusing rather than win because of the merits of their playing skills.
I personally do not stoop to the level of making deck choices for only the reason that they win. I make deck choices that win through the exercise of complex skills. I did so recently in the farewell event for Elder Scrolls Legends where I came in 4th place out of 60 some players and everyone else in the top bracket was commenting on my card choices. One deck that I used was completely unexpected by each opponent. Before the card design team left the game years ago, there was a time where my balance ideas were argued against, but prior to leaving they implimented a number of balance changes that I had been pushing for all along. That's to say that I easily identify gameplay problems that industry professionals eventually come to agree on. Not only are they people of the industry, but they are people who's ideas have earned untold large sums in game revenue. They are designers who have personally won tens of thousands to hundreds of thousands in tournaments. They are people who have placed highly in design contests. And they eventually came around to the uninformed inexperienced opinion of moi.
But that last paragraph doesn't matter as much as the idea that counters are sufficent. They are not. I've posted logical reasoning as to why they are insufficent and you haven't dealt with that idea, but rather insisted multiple times that people somehow make the game less toxic by utilizing evermore toxic strategies against eachother. Again, that is totally woeful from a design perspective. What will make people want to play ToT if every game is bad?
Seraphayel wrote: »Another issue I have with these posts is that people don't seem to learn. You're falling for this one time, two times, three times... and then? You should know better. If you're repeating your own mistakes that's not the fault of the game or toxic playstyles or whatever. Some complaints are valid, but some - in my opinion - come from a position of a lack of experience.
Personofsecrets wrote: »The idea of counterplay being at an equal level as toxic strategies is objectively incorrect.
So yes, it was I who debunked the idea of counterplay.
Personofsecrets wrote: »And with that, though you are welcome to respond, I'm done conversing with you on the topic. Bringing into question the experience of other players, but then saying that experience was not in doubt doesn't mean something good for the conversation. You've also continued to discuss others personal attributes rather than the game mechanics by calling into question my attitude.
spartaxoxo wrote: »I think that Crow+Red Eagle is about the only somewhat good counter to Rahjiin spam.
I'm a returning player, so apologies for late response and input into this topic.
I played ToT a lot back when it released, and now that I'm back in the game it takes up most of my game time. I never won a ranked season but I was consistently in the top 5% of the players at the end of each. @Lijka on the EU servers.
I agree that Rajhin patron could do with adjusted cost of using it, especially if you're already favoured but other than that I find the deck fun, mostly because of the Moonlit Illusion card. Same reason why Red Eagle is always my choice of a patron, regardless of the game. It is not the deck itself that creates "toxic" play. On the contrary, I think it allows some clever tactics to be employed when combined with other decks, patron spam aside. My personal idea of "toxic" gameplay is when someone chooses the deck combo of, for example, Almalexia + Crow, or Crow + Celarus, etc, so basically decks that in later stages of the game are virtually guaranteed to use up the full turn time to play, mostly due to extremely slow animations of drawing and discarding the cards. I would have that adjusted before anything else because for me THAT is "toxic", complete and utter lack of respect for your own and your opponent's time.
I recognise that Rajhin can add to the problem in those cases by drawing the game out even further but I simply don't choose it if my opponent picked any of the "long-play" decks.
This is another thing: whatever four patrons get used, BOTH players have access to them, both can utilise them, in any way they want. I hate Almalexia with a passion but if my opponent chose it and it happens to be beneficial to me to use it, I will. If three or four long-play decks are chosen (Rajhin among them) then it means both of the players wanted it. If both players want a quick power-play, then Pelin, Red Eagle, Hunding and Mora will be chosen. It is as simple as that.
So, while your experiences are absolutely valid, @Personofsecrets, I find your arguments disingenuous, in the sense that it seems to me that you simply don't like that deck, therefore you paint it as the sole source of your (and other people's) woes.
You also dismiss other people's experiences as less important than yours.
Similarly, you claim that it's the new player experience you care about while in the same breath claiming that in your ideal world, the better player would always win. To me that sounds like gatekeeping because you happen to be an excellent player.
I think that RNG should be heavily skewed towards the first few games of a new player (not in ranked, ofc, and if you're new and go straight into ranked, then it's on you), it's a common thing in pvp games. We want more people playing, not less, because they get crushed each time they try to play with someone. And the heavy RNG component of ToT is the guarantee of a larger player-base.
Sure, it is frustrating to lose to someone clearly worse at the game just because of atrocious RNG but from your w/l ratio, it does not seem like it's much of a problem for you.
TLDR: cost of patron use/spam for Rajhin should get adjusted but the deck itself and its playstyle are a good and unique addition to the game, there are far worse decks out there.
Personofsecrets wrote: »
While you may frame things as being about my mere preferences, as you've read, what informs me are higher values.
Personofsecrets wrote: »
And there are a number of reasons as to why counters may not be effective at preventing the type of game play that someone doesn't like.
Personofsecrets wrote: »For example, I don't really care about Crow, maybe it could have some balance changes, but I don't really care. That's why I generally don't get in the way of other peoples dialogue when they were discussing the Crow Patron.
Personofsecrets wrote: »
I personally do not stoop to the level of making deck choices for only the reason that they win. I make deck choices that win through the exercise of complex skills.
Personofsecrets wrote: »
That said, I'm playing the right way. And, as you mentioned, everyone has the option to play the right way.
Personofsecrets wrote: »
While you may frame things as being about my mere preferences, as you've read, what informs me are higher values.
That is "objectively untrue" and here's proof:Personofsecrets wrote: »
And there are a number of reasons as to why counters may not be effective at preventing the type of game play that someone doesn't like.Personofsecrets wrote: »For example, I don't really care about Crow, maybe it could have some balance changes, but I don't really care. That's why I generally don't get in the way of other peoples dialogue when they were discussing the Crow Patron.Personofsecrets wrote: »
I personally do not stoop to the level of making deck choices for only the reason that they win. I make deck choices that win through the exercise of complex skills.
I hate to break it to you, but you're just human like the rest of us, mere mortals, and your ideas and desired changes to the game are informed by your preferences. I have no issue with that, what more, as you pointed out, I agree with the genral premise of your post that Rajhin has to be adjusted. It's not nearly as much of a problem as you are trying to make it out to be, and therefore I would prefer other mechanics were looked at first.
What I do take issue with is you trying to tell others what the "correct" way to play is, and furthermore trying to push those ideas to the devs so that they would change the game to suit your playstyle. You arbitrarily decided that what YOU consider toxic everyone already does or has to consider as such.Personofsecrets wrote: »
That said, I'm playing the right way. And, as you mentioned, everyone has the option to play the right way.
So, everyone has the option to play your way? Surely, you must see how arrogant that sounds? Regardless of how good and experienced player you are, you are not the end all and be all of card games, and please don't do what you accused @Seraphayel of doing, which is invalidate the experiences and preferences of others.
One additional note: the wall of text you posted about countering one patron with another not always being possible? You're right, it's not, and it never should be. Nothing should be foolproof. Quite frankly, patron spam isn't either. Otherwise most games would look the same, especially if you remove the RNG element, which is something you seem to be in favour of?
Best,
Lijka
ZOS_JessicaFolsom wrote: »Hey @TumlinTheJolly as a heads-up, we just wanted to let you know we passed your feedback along to the team who works on Tribute and they are going to look at this. While a lot of factors can play into how long a match goes, they did agree that 80 minutes is longer than intended for any one match.