Seraphayel wrote: »Any deck that offers cards that give you power. Without tanks the Alessia deck is very vulnerable to any power deck like Pelin or Ansei. With just one of their cards you can take out multiple agents easily. This also works if the opponent has favored the Alessia patron and you get power by doing so, offering another option to kill the agents. It‘s a really easy deck to counterplay.
SeaGtGruff wrote: »I think what they meant was that Alessia agents have low "health," so they're easy to take out with small amounts of Power. You wouldn't want that to be your only strategy, but it's sound advice when combined with other strategies.
Personofsecrets wrote: »Seraphayel wrote: »Any deck that offers cards that give you power. Without tanks the Alessia deck is very vulnerable to any power deck like Pelin or Ansei. With just one of their cards you can take out multiple agents easily. This also works if the opponent has favored the Alessia patron and you get power by doing so, offering another option to kill the agents. It‘s a really easy deck to counterplay.
That's not necessarily how things work.
If someone didn't have agents, then the player with power generators gets to earn prestige. Against an alessia player though, the power has to be used up over and over and over. That's to say that agents counter power generation.
Personofsecrets wrote: »SeaGtGruff wrote: »I think what they meant was that Alessia agents have low "health," so they're easy to take out with small amounts of Power. You wouldn't want that to be your only strategy, but it's sound advice when combined with other strategies.
Alessia generating agents is what leads to toxic blowouts.
If someone misses on their power generation and doesn't want to turn the Alessia dial from unfavored (or can't), then they start to get blown out by the snowballing advantage that the agents generate.
There absolutely is a game type that happens where the tavern is dead and the first player get's to turn Alessia. It's unnecessarily difficult to counter this skilless line of play.
Anyone that would diminish these toxic asepcts by saying something like "no this is really okay because of x, y, or z" is just wrong. The times when a toxic strategy can be overcome does not negate the times when that toxic strategy causes a "non-game" where one person doesn't get to play.
Personofsecrets wrote: »There may be games with Alessia that don't follow the dead tavern toxic play pattern, but those games do not diminish in even the slightest way that the toxic play pattern games are real, happen way more often than should be allowed, and are a dirty stain on the game as a whole.
Seraphayel wrote: »Personofsecrets wrote: »There may be games with Alessia that don't follow the dead tavern toxic play pattern, but those games do not diminish in even the slightest way that the toxic play pattern games are real, happen way more often than should be allowed, and are a dirty stain on the game as a whole.
What's the real issue though? I don't get it. One green / black / red Power card and your opponent that plays Alessia doesn't have anything going for them. The agents are killed so easily that you just cannot support this gameplay. I mean even the Alessia deck has more than just one counter measure to prevent the toxic gameplay you're mentioning.
Seraphayel wrote: »One power card lets you kill multiple agents. As I said above, most of them grant either 3 or 4 power so one single card can knock out the entire army of agents.
Then you have Saint‘s Wrath which only costs 4, Ayleid Defector as a contract (5) etc etc. The deck itself offers several counter measures already. The agents are of no threat when you can kill them easily.
If that’s not enough just pick Orgnum as a patron so you can always generate power to kill them. Heck if you pick Mora, the entire playstyle of Alessia becomes obsolete because it simply doesn’t work anymore.
If you‘re playing two slow decks against an opponent that chose Alessia, that’s your fault. I can imagine how drawn out matches with Rahjin / Alessia / Almalexia / X can be, but these situations can easily be avoided. If someone plays an agent heavy deck, you simply have to pick either Psijic or a power deck to counter (or Rahjin, if you are fine with just making the match longer than it needs to be).
Seraphayel wrote: »You don’t need three power decks, you really just need one. The patron power is not broken, you can start spamming it asap, but you‘re just cluttering your deck while it’s still full of useless 1 coin cards. If you don’t thin out or sort your deck, you‘ll have a lot of rounds where you achieve nothing. I just can’t imagine how I have to play against someone abundantly using Alessia that I’m going to lose in the end.