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How far we have come in 10-11 years of content....

James-Wayne
James-Wayne
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It's just sad! :(

Less and less content every year... I'm hoping with seasons each content update is better quality but its not a great start with losing the Qtr 4 DLC to the second part of the Chapter!

Do you think seasons will enable better quality content, more often or will it just be served in byte sized chunks providing less than the chapter model?
PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
James-Wayne you earned this badge 9:56AM on 4th of February 2024.
529 people have also earned this badge.
  • fizzybeef
    fizzybeef
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    It‘s a sinking ship and they abandon eso more and more for their new mmo, they are developing. I wouldnt expect to much in the future.

    zwe4vdy06wje.png
    Edited by fizzybeef on June 7, 2025 12:20PM
  • AzuraFan
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    It's just sad! :(

    Less and less content every year... I'm hoping with seasons each content update is better quality but its not a great start with losing the Qtr 4 DLC to the second part of the Chapter!

    Do you think seasons will enable better quality content, more often or will it just be served in byte sized chunks providing less than the chapter model?

    To be fair, we only have half of Solstice right now, so if there's an equivalent achievement for the other half of the island, then we might end up with more quests than Gold Road. Having said that, it has felt for a while that each chapter offers less for the same price tag. That's not new with Solstice.
  • LatentBuzzard
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    Do you think seasons will enable better quality content, more often or will it just be served in byte sized chunks providing less than the chapter model?

    Switching to a seasons model over the previous chapter model has never and never will be for the benefit of the players, it's for the benefit of ZOS. It allows ZOS to produce less content and charge more all the while claiming that it somehow allows them to be more agile. It has allowed them to be so agile and so much more flexible than their previous release schedule that... Necromancer players have to wait for until U47 for ZOS to fix what they broke in U46 even though they were warned about it in the PTS.

    Edited by LatentBuzzard on June 7, 2025 2:55PM
  • Rungar
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    its maybe best to have low expectations not just for eso but the next one as well. Doubtful they learned much.
    Edited by Rungar on June 7, 2025 2:41PM
  • amiiegee
    amiiegee
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    Do you think seasons will enable better quality content, more often or will it just be served in byte sized chunks providing less than the chapter model?

    Switching to a seasons model over the previous chapter model has never and never will be for the benefit of the players, it's for the benefit of ZOS. It allows ZOS to produce less content and charge more all the while claiming that it somehow allows them to be more agile. It has allowed them to be so agile and so much more flexible than their previous release schedule that... Necromancer players have to wait for until U47 for ZOS to fix what they broke in U46 even though theyt were warned about it in the PTS.

    Its because they are pulling so many ressources off the game.
    You can feel that everywhere.

    AI wich is looking through reports and banning people for no reason, so no humans have to be working on it anymore.
    Less content, new season model, not bringing crossplay in 2025 when its getting wished by the people, subclassing instead of balancing, slow fixed (necro u47), no overwork of pvp / new map, lazy new bg mode.

    And im sure this list could be continued
  • Sarannah
    Sarannah
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    Well, there are fewer quests per zone/chapter now. But this is also the cost of new features released over the entire lifespan of ESO. Every time they release a new zone/chapter now, they also have to make: new mythics, new ToT deck, new companions, new style outfits, new furniture, etc. Keep in mind, most players are only interested in one or two of these things, and will then complain they are bored and ran out of content. (including me, because of those things mentioned, only a zone and new companions would interest me)

    ZOS basically increased their own workload per chapter with all the new features they added over time. At some point, it would be too much to handle. Which is the point we are at now. Which means them splitting content releases into seasons might actually be a good thing. I know seasons is a bad word for gamers, but ZOS does not mean a season pass in the traditional sense. They should really re-think the name, something like "content year 2025" or "content year 2026" sounds much better, and is much more clear in what players are actually buying.

    I'm hoping ZOS goes back to releasing bigger content like Wrothgar, or summerset, or Morrowind again next year, just with fewer supporting features added to it. When those older chapters released, ZOS didn't have to worry about all those other features yet, so they were able to focus on just the zone and questing.

    But this is just me being positive!

    PS: Would be fun if the new MMO turned out to be ESO Reborn(ESO on a new engine), and we could all keep playing our accounts on the 'new' game. Would be cool if they saw ESO being worth all that effort, as ESO is wildly popular still. One can only hope.
    PPS: Yes, ESO has issues/problems, some even major. But it is still a great game and well worth playing!
    Edited by Sarannah on June 7, 2025 3:20PM
  • Rungar
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    mmo's just don't get the draw they used to. Mostly because mmo's are stagnant and i don't see zos as forward thinking or innovative enough to escape that trap.


  • Maitsukas
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    I have an addon that shows all of the Quests listed under each Journal category, whether it's a Zone Story, Daily or Side Quest. Most Trials have a pointer quest and a Daily.
    • Wrothgar - 61
    • Vvardenfell - 68 (70 with Halls of Fabrication quests)
    • Clockwork City - 44 (45 with Asylum Sanctorium quests)
    • Summerset - 58 (60 with Cloudrest quests)
    • Murkmire - 43
    • Northern Elsweyr - 53 (55 with Sunspire quests)
    • Southern Elsweyr - 44
    • Western Skyrim - 55 (57 with Kyne's Aegis quests)
    • The Reach - 46 (47 with Vet. Vateshran Hollows quest)
    • Blackwood - 46 (52 if I include all Bastian and Mirri post-recruitment quests and Rockgrove quests)
    • The Deadlands - 33
    • High Isle - 49 (66 if I include all Ember and Isobel post-recruitment quests, Tales of Tribute story and daily quests and Dreadsail Reef quests)
    • Galen - 33
    • Apocrypha/Telvanni Peninsula - 49 (57 if I include all Azander and Sharp post-recruitment quests and Sanity's Edge quests)
    • West Weald - 51 (59 if I include all Scribing quests and Lucent Citadel quests)
    • Solstice - 28 (30 with Ossein Cage quests)
      • Solstice currently counts all quests found throughout Western Solstice, with Eastern Solstice quests likely being categorized under Solstice with U48 as well.
    Edited by Maitsukas on June 12, 2025 6:12PM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • XSTRONG
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    I think as long as players are buying crowns Zos are still gonna release new content to Eso.

    But they can call the content what ever they want, its already known we are getting less and less content for the same or even higher price as chapters.

    I had kinda big hope for the new season model but Season of wormcult is bad!

    First, seasons in other games I play you dont have to pay to actually play the new season but there are some optional monetize like battlepass, 2nd Zos calls this a season because it only half a chapter meaning they probably cut cost in half but still charging for a full chapter.

  • Vaqual
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    Since an MMO is a long term commitment also from the player side, abandoning development on one MMO for another is just bad PR.
    Even if it makes sense to start fresh every so often for technical reasons (new engine, new hardware limitations, new concept), companies who have a track record of disrespecting their users time/money spent aren't doing themselves a huge favour. The market is quite competitive and sales + bought reviews just aren't cutting it anymore. On the other hand, older MMOs have retained remarkably loyal player bases with a considerable willingness to support their games financially.
    Many newer games have been outright flops or at least big financial risks, while new additions to older titles have mobilized surprisingly large crowds. It does literally not make sense to put all eggs in the "new game" basket.
    I wish them well for their new plans, because I do not wan't a flop to negatively affect ESO, but if I feel that ESO is being compromised for another title I would be very much inclined not to support any new game - just so I don't find myself in the same position a few years down the line.
    MMOs really are games that benefit from long and continuous development. Taking away the prospects of continued development can really erode player motivation.
    As of yet, the last patches and releases have been a net positive for me due to the addition of scribing, skill styles and subclassing, so I won't complain. As mentioned by Sarannah, quest quantity is only one aspect of an add-on. I have my criticisms, but that would would probably go too far off topic.
  • CatoUnchained
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    fizzybeef wrote: »
    It‘s a sinking ship and they abandon eso more and more for their new mmo, they are developing. I wouldnt expect to much in the future.

    zwe4vdy06wje.png

    ^This
  • Stamicka
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    Yea ZOS gets way less done than they did in their early years.

    For example in 2017 they released:
    - Housing
    - Vvardenfell Zone (very fleshed out zone)
    - Clockwork City Zone (also fleshed out)
    - Item Transmutation
    - A new class (Warden)
    - Big balance changes and CP tweaks
    - 2 New Trials (HoF and Asylum Sanctorium)
    - 2 New Dungeons (Horns of the Reach)
    - Battlegrounds


    They've never topped 2017 in my opinion. I'm not sure why they can't do nearly as much now, especially since the company has grown.


    PC NA and Xbox NA
  • cmetzger93
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    I did the haunted Mansion quest yesterday and was blown away by how good it was and how long. If the quality of the quests are going to be better then I am 100% okay with that. Plus the new zone feels so much more polished than some of the other recent ones. I'm not going to be a Debbie downer. Subclassing is also a blast although I wish they didn't impose so many restrictions
  • Areante
    Areante
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    It's not that mmo's are stagnant. There is no enforcement for bad playing. In just a week i have had fake tanks, fake healers, and fake dps that were only healing. And before anyone says well they could be new, not cp 2000+.Other mmos don't let you que for something your not equipped for. I don't think they have learned anything to be making a new mmo. is it really that hard to force tanks to have more then 4 tank skills on their bar to que, same for healers. and for dps to have 0 tanking and only 1 self heal? Then when you try to vote out the fake person you get toxicity and voted out after waiting an hour just to get in. Everyone is pretty right its a sinking ship. Consoles are pretty much dead. Now there's seasons nonsense. Don't even get me started on the monetization's especially on houses. Constantly getting stuck underground etc etc. I'd think twice before buying another mmo from a company that flops the only one they have had. using dark ui as default? yeah that's totally not lazy and copying an addon. I'll continue on this sinking ship for the friends I made, but I also am not oblivious to easily fixable problems that are avoided under the pretenses "Play how you want." Not in a group setting sir.
  • Pevey
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    Vaqual wrote: »
    Since an MMO is a long term commitment also from the player side, abandoning development on one MMO for another is just bad PR.

    It may not be purely by choice. There are very likely restrictions with respect to ZOS's use of the Elder Scrolls IP that we will never know about (exclusivity period, expiration date, etc, all standard in these types of situations). Even if the IP used is owned by a related company, as is the case here, there is almost certainly some sort of legal agreement in place. It is not surprising at all that there is no ES6, and there probably will not be until coincidentally ZOS is ready to release their new MMO.
  • Dock01
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    i got all the dlcs and barely play their main storyline (or go at it very slowly) cause i want to savor it as much as i can XD i know i can use my alt chars to replay everything, but still that first experience is precious XD
  • bruta
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    fizzybeef wrote: »
    It‘s a sinking ship and they abandon eso more and more for their new mmo, they are developing. I wouldnt expect to much in the future.

    zwe4vdy06wje.png

    lel. if that new ip is an mmo, then no doubt they will shrink the eso team.
    reminds me of Bioware and their Anthem shift, less and less content for swtor, just enough to keep it floating in maintenance mode
  • Vaqual
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    bruta wrote: »
    lel. if that new ip is an mmo, then no doubt they will shrink the eso team.
    reminds me of Bioware and their Anthem shift, less and less content for swtor, just enough to keep it floating in maintenance mode

    And that worked out beautifully lol.

  • James-Wayne
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    Sarannah wrote: »
    PS: Would be fun if the new MMO turned out to be ESO Reborn(ESO on a new engine), and we could all keep playing our accounts on the 'new' game. Would be cool if they saw ESO being worth all that effort, as ESO is wildly popular still. One can only hope.

    Ive also thought about this, would be very cool to move everything to a new engine but with what Ive seen come out about the new MMO it does seem to be a different IP, still if they are building a new engine can this new engine support ESO as well... have to wait and see.

    Thanks for the comments.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
    529 people have also earned this badge.
  • YstradClud
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    Vaqual wrote: »
    On the other hand, older MMOs have retained remarkably loyal player bases with a considerable willingness to support their games financially.

    As a mmorpg player that has played WoW since 2006 I tend to agree with this, but I might add that the demographics has also changed considerably as well.

  • icapital
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    Vaqual wrote: »
    bruta wrote: »
    lel. if that new ip is an mmo, then no doubt they will shrink the eso team.
    reminds me of Bioware and their Anthem shift, less and less content for swtor, just enough to keep it floating in maintenance mode

    And that worked out beautifully lol.

    as a returning player at what seems to be the worst possible time ever, it's indeed sad to see the games content get so cut down. Sad state of affairs.
  • loosej
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    fizzybeef wrote: »
    It‘s a sinking ship and they abandon eso more and more for their new mmo, they are developing. I wouldnt expect to much in the future.

    zwe4vdy06wje.png

    I'm guessing they'll learn something else on top when they release their new mmo: selling a new product is hard if your target audience has little trust in your company because of your existing product.
  • Rungar
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    there are some basic rules for mmos i think.

    1) ip matters. Something new will be a struggle unless its already widely known or really really good. even with a well known ip its a struggle.
    2) mmos in anything but a fantasy setting is a hard sell. A space, horror or historical mmo would be a hard sell.
    3) mmo players want fundamentals and solid gameplay not flashy new gimmicks.
    4) if it has performance issues out the gate your done.
    5) player trust is earned. This is difficult because its hard to please everyone no matter what you do, but it is important how you do it and how players perceive you.
    6) if the mmo tries to do everything for everyone you will fail at it all.
    7) mmo is a social game but if the tools for that are weak people will just solo. Expecting player guilds to handle that is failure already. Forced social is also a fail.

    mmo's are held to a higher standard than other games because they are meant to be played and supported financially for a long time. Its harder than ever to keep players attention and loyalty.

    most games now are pretty crappy because they are all flash and little substance. Big developers are usually out of touch with their players and most development seems focused on making it look good and get it working when it needs to feel good.








  • Thorncrypt
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    ESO is based on The Elder Scrolls, Fallout 76 is based on Fall Out... is the new one going to be Starfield Online?
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear."
    ―Black Sacrament incantation



  • Rungar
    Rungar
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    Thorncrypt wrote: »
    ESO is based on The Elder Scrolls, Fallout 76 is based on Fall Out... is the new one going to be Starfield Online?

    i hope not. i wont be playing it.

    i figure the next big mmo will have the following feature:

    changing ui with super slot functionality. What this means that how you play the game can change how your button and bar layout works.

    extrapolate that out and make a system where you you can change the ui based on how you play and also change how all those slots behave. its no longer good enough to just have a bunch of slots to put skills into and call it a day. Each one needs to be unique and extremely functional, with that functionality expanding over time as you play.

    stat machines like the cp system wont work. it has to be visceral and visual.
    Edited by Rungar on June 8, 2025 3:37PM
  • AngryPenguin
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    loosej wrote: »
    fizzybeef wrote: »
    It‘s a sinking ship and they abandon eso more and more for their new mmo, they are developing. I wouldnt expect to much in the future.

    zwe4vdy06wje.png

    I'm guessing they'll learn something else on top when they release their new mmo: selling a new product is hard if your target audience has little trust in your company because of your existing product.

    This is exactly where I and almost all my friends are in agreement. We will not buy anything from ZOS ever again if they don't follow through on their promises made during the life of ESO. Most specifically the promises and commitments made to improve PvP. No more blood from us until we see some significant effort and improvements along the lines of what has been promised and committed to over the last decade.

    The reason is totally justifiable and understandable. If ZOS was willing to abandon so much during the life of ESO then they'll just do it again with any new releases. Not to mention, the automated and occasional human customer support will be the exact same team as well. So ya, no, sorry, time for ZOS to show us they care or we shouldn't care either.

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