wait ,ive gotten those even in bg, are they cheats or visual bugs ??
Using macros or scripts to automate combat is against the rules.
However, they are not capable of doing what you proposed. A player using macros is still bound by GCDs and decent players can execute rotations within hundreds of miliseconds or less of the gcd.
To better understand how fights unfold, I suggest using a combat log addon that reports in ms.
Lucasalex92 wrote: »i wouldn't belive that because it would show animation and not many spells that dealt damage to me but in some case u might be right - firstly i wouldnt belive it cuz people are capable of anything just to get advantage even if it means cheating
Lucasalex92 wrote: »So its third time i am being poisoned and it keep showing this and it does deal damage when u receive damage
also i want to ask question if macros are allowed ? because a player use on me Evicarate but when i died it showed that i died from 4 different class spells which all deal 10-20k dmg which this player didnt had animation other then keep using evicerate on me
Using macros or scripts to automate combat is against the rules.
However, they are not capable of doing what you proposed. A player using macros is still bound by GCDs and decent players can execute rotations within hundreds of miliseconds or less of the gcd.
To better understand how fights unfold, I suggest using a combat log addon that reports in ms.
Aces-High-82 wrote: »LA, Bash and regular skills have seperate cd's - so its Skill+LA+3xBash within a single GCD
See, even in this thread, there are examples of conjectures based on other conjectures. That's the problem with unsubstantiated claims.
So someone is going to read this thread, later die in a way they don't understand in PVP and take these posts at face value -- instead of learning how they actually died so they can try to avoid that in the future.
Meanwhile actual cheaters will point to threads like these and be like "omg eso players so paranoid cheat engine lololololol" to better muddy their activities. This has been the case for 11 years.
If you want to make an accusation, please only do so with solid evidence including line by line combat logs that report in milliseconds and videos. Screenshots of the ESO death recap are irrelevant.
See, even in this thread, there are examples of conjectures based on other conjectures. That's the problem with unsubstantiated claims.
So someone is going to read this thread, later die in a way they don't understand in PVP and take these posts at face value -- instead of learning how they actually died so they can try to avoid that in the future.
Meanwhile actual cheaters will point to threads like these and be like "omg eso players so paranoid cheat engine lololololol" to better muddy their activities. This has been the case for 11 years.
If you want to make an accusation, please only do so with solid evidence including line by line combat logs that report in milliseconds and videos. Screenshots of the ESO death recap are irrelevant.
You don't need to be a chemist to know where there's smoke there's fire.
We're just here looking for some help but criticizing us for talking about the problem isn't helpful. I mean the way some of these things happen there's no guarantee we really have the right tools for all the data someone else might 'demand' from us.
Izanagi.Xiiib16_ESO wrote: »This is a bug which can occur with any buff or debuff depending on the server state if it registers that it expires correctly or not.
The most annoying one is the 'streak' bug which occurs and makes you constantly break free instead of bashing.
These bugged buffs/debuffs are only removed when transitioning zone or relogging.
As for the thing about macro's as other users have said macro's dont 'speed up' what is possible to do manually they just make it easily repeatable.
What you got hit by is delayed damage skills + animation cancelling most likely.
For example Light attack + Skill + Bash can all occur within basically 1 GCD. then you can also be hit with skills which were pre-casted or have some timed explosion affect. Examples of which are 'Ulfsilds Contingency', 'Deep Fissure', 'Proximity detonation' as well as many others
BXR_Lonestar wrote: »Izanagi.Xiiib16_ESO wrote: »This is a bug which can occur with any buff or debuff depending on the server state if it registers that it expires correctly or not.
The most annoying one is the 'streak' bug which occurs and makes you constantly break free instead of bashing.
These bugged buffs/debuffs are only removed when transitioning zone or relogging.
As for the thing about macro's as other users have said macro's dont 'speed up' what is possible to do manually they just make it easily repeatable.
What you got hit by is delayed damage skills + animation cancelling most likely.
For example Light attack + Skill + Bash can all occur within basically 1 GCD. then you can also be hit with skills which were pre-casted or have some timed explosion affect. Examples of which are 'Ulfsilds Contingency', 'Deep Fissure', 'Proximity detonation' as well as many others
What is bolded may be true but when a macro is used in conjunction with ESO's desyncing in PVP, you can have 5+ skills hit you within an instant and you will be dead before any damage is registered. It is absolutely ridiculous. In PVE, a macro would give you an advantage in terms of consistent DPS (no human error). There is a reason using such a tool is not allowed in this game.
BXR_Lonestar wrote: »Izanagi.Xiiib16_ESO wrote: »This is a bug which can occur with any buff or debuff depending on the server state if it registers that it expires correctly or not.
The most annoying one is the 'streak' bug which occurs and makes you constantly break free instead of bashing.
These bugged buffs/debuffs are only removed when transitioning zone or relogging.
As for the thing about macro's as other users have said macro's dont 'speed up' what is possible to do manually they just make it easily repeatable.
What you got hit by is delayed damage skills + animation cancelling most likely.
For example Light attack + Skill + Bash can all occur within basically 1 GCD. then you can also be hit with skills which were pre-casted or have some timed explosion affect. Examples of which are 'Ulfsilds Contingency', 'Deep Fissure', 'Proximity detonation' as well as many others
What is bolded may be true but when a macro is used in conjunction with ESO's desyncing in PVP, you can have 5+ skills hit you within an instant and you will be dead before any damage is registered. It is absolutely ridiculous. In PVE, a macro would give you an advantage in terms of consistent DPS (no human error). There is a reason using such a tool is not allowed in this game.
this already happens in PVP on consoles - desynicing and basically obliterate you on 0.1 of a second. you wont even see who killed you sometimes.
Except an macro locks you into an rotation, it might be useful for an novice bomber or ganker where you comit anyway, I played with them a bit back after Morrowind launched trying to get an optimal rotation to measure against, it did not work out and would not work on anything other than an dummy as even in an dungeon you need to do stuff like stay out of stupid and other mecanics.BXR_Lonestar wrote: »Izanagi.Xiiib16_ESO wrote: »This is a bug which can occur with any buff or debuff depending on the server state if it registers that it expires correctly or not.
The most annoying one is the 'streak' bug which occurs and makes you constantly break free instead of bashing.
These bugged buffs/debuffs are only removed when transitioning zone or relogging.
As for the thing about macro's as other users have said macro's dont 'speed up' what is possible to do manually they just make it easily repeatable.
What you got hit by is delayed damage skills + animation cancelling most likely.
For example Light attack + Skill + Bash can all occur within basically 1 GCD. then you can also be hit with skills which were pre-casted or have some timed explosion affect. Examples of which are 'Ulfsilds Contingency', 'Deep Fissure', 'Proximity detonation' as well as many others
What is bolded may be true but when a macro is used in conjunction with ESO's desyncing in PVP, you can have 5+ skills hit you within an instant and you will be dead before any damage is registered. It is absolutely ridiculous. In PVE, a macro would give you an advantage in terms of consistent DPS (no human error). There is a reason using such a tool is not allowed in this game.
CameraBeardThePirate wrote: »Aces-High-82 wrote: »LA, Bash and regular skills have seperate cd's - so its Skill+LA+3xBash within a single GCD
Well sort of. Due to lag time between the server and client you can't fit that last bash in even if you were to use a macro. LA+Skill+Bash+Bash
See, even in this thread, there are examples of conjectures based on other conjectures. That's the problem with unsubstantiated claims.
So someone is going to read this thread, later die in a way they don't understand in PVP and take these posts at face value -- instead of learning how they actually died so they can try to avoid that in the future.
Meanwhile actual cheaters will point to threads like these and be like "omg eso players so paranoid cheat engine lololololol" to better muddy their activities. This has been the case for 11 years.
If you want to make an accusation, please only do so with solid evidence including line by line combat logs that report in milliseconds and videos. Screenshots of the ESO death recap are irrelevant.
You don't need to be a chemist to know where there's smoke there's fire.
We're just here looking for some help but criticizing us for talking about the problem isn't helpful. I mean the way some of these things happen there's no guarantee we really have the right tools for all the data someone else might 'demand' from us.
See, even in this thread, there are examples of conjectures based on other conjectures. That's the problem with unsubstantiated claims.
So someone is going to read this thread, later die in a way they don't understand in PVP and take these posts at face value -- instead of learning how they actually died so they can try to avoid that in the future.
Meanwhile actual cheaters will point to threads like these and be like "omg eso players so paranoid cheat engine lololololol" to better muddy their activities. This has been the case for 11 years.
If you want to make an accusation, please only do so with solid evidence including line by line combat logs that report in milliseconds and videos. Screenshots of the ESO death recap are irrelevant.
You don't need to be a chemist to know where there's smoke there's fire.
We're just here looking for some help but criticizing us for talking about the problem isn't helpful. I mean the way some of these things happen there's no guarantee we really have the right tools for all the data someone else might 'demand' from us.
Criticism isn't the same as denial. The the problem is that many claims get muddied with supposition and misunderstanding, often on topics that are absolutely well understood and inherently a part of the game. This is why the comment suggests doing research, providing evidence, and asking question with an open mind so that others have a chance to explain what happened. Because, yeah - cheating does happen. But many many many examples are obviously not cheating but just a lack of understanding.
The point of criticism is to help improve, not to belittle. and I don't see any evidence in the comment you quoted that they were doing anything other than trying to help.
Aces-High-82 wrote: »CameraBeardThePirate wrote: »Aces-High-82 wrote: »LA, Bash and regular skills have seperate cd's - so its Skill+LA+3xBash within a single GCD
Well sort of. Due to lag time between the server and client you can't fit that last bash in even if you were to use a macro. LA+Skill+Bash+Bash
Well lets just say you can choke your client packets to be sent when you think they are ready to be sent.
BXR_Lonestar wrote: »Izanagi.Xiiib16_ESO wrote: »This is a bug which can occur with any buff or debuff depending on the server state if it registers that it expires correctly or not.
The most annoying one is the 'streak' bug which occurs and makes you constantly break free instead of bashing.
These bugged buffs/debuffs are only removed when transitioning zone or relogging.
As for the thing about macro's as other users have said macro's dont 'speed up' what is possible to do manually they just make it easily repeatable.
What you got hit by is delayed damage skills + animation cancelling most likely.
For example Light attack + Skill + Bash can all occur within basically 1 GCD. then you can also be hit with skills which were pre-casted or have some timed explosion affect. Examples of which are 'Ulfsilds Contingency', 'Deep Fissure', 'Proximity detonation' as well as many others
What is bolded may be true but when a macro is used in conjunction with ESO's desyncing in PVP, you can have 5+ skills hit you within an instant and you will be dead before any damage is registered. It is absolutely ridiculous. In PVE, a macro would give you an advantage in terms of consistent DPS (no human error). There is a reason using such a tool is not allowed in this game.
this already happens in PVP on consoles - desynicing and basically obliterate you on 0.1 of a second. you wont even see who killed you sometimes.