acastanza_ESO wrote: »
My Arcanist's beam appears to have been stolen
That's a typo in the patch notes. Dark/Burning talons cost 3510 in game, not 3150.
- Dark Talons: Reduced the cost of this ability and the Burning Talons morph to 3150, down from 3780.
- Choking Talons: The cost reduction bonus from this morph now takes the cost to 3240, down from 3510.
Not sure if this is intended, but it definitely feels like a bug.
Arcanist Fated Fortune passive says: Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds.
This only works if you generate Crux while you're not at 3 Crux already. This feels a bit limiting with subclassing in mind, as it forces me to use the heal beam as a healer / damage beam OR magicka tentacles for a DD.
Shouldn't the passive work when I refresh ( generate ) a new Crux while I'm already at 3?
Every other crit passive in game has a very straightforward condition.
While an assassination / aedric spear / grave lord ability is slotted OR per Animal Companion ability slotted.
The wording on this one dictates a rather forceful approach on what skills you need to slot ( I.E, you're forced to play damage beam on a Stam Damage Dealer, or Healing Beam on any kind of healer - PvE aside, these 2 skills are also awful in PvP due to interrupts )
silky_soft wrote: »I tested from pts to live same character, same skills, same mobs. Wanted to test out the melee light attack change.
Travelling knife with multi target lags out when you try to weave it. You lock up and just have to spam hope it comes back. The mobs still hit you and you can move. Just no skilling.
I feel it needs an animation adjustment similar to the point of fire in the destructive reach animation.