Ragnarok0130 wrote: »I'm frankly surprised that ZoS hasn't canned these forums since it's obvious they don't use it as a source for player and PTS feedback. FO76 got rid of their forums a couple of years ago and moved it to their unusable discord.
tomofhyrule wrote: »I would be interested to see what the Group UI looks like now, because that was definitely unfinished before.
tomofhyrule wrote: »tomofhyrule wrote: »I would be interested to see what the Group UI looks like now, because that was definitely unfinished before.
Nope, still looks unfinished.
This... isn't the final version of the Group UI, right?
Also I can't help but notice that the vignette is still there, and it's still the same "ye olde blotchy parchment" look as the Live UI. So there's another point for "something that doesn't match anymore."
tomofhyrule wrote: »tomofhyrule wrote: »I would be interested to see what the Group UI looks like now, because that was definitely unfinished before.
Nope, still looks unfinished.
This... isn't the final version of the Group UI, right?
Also I can't help but notice that the vignette is still there, and it's still the same "ye olde blotchy parchment" look as the Live UI. So there's another point for "something that doesn't match anymore."
What feedback? They didn't open an offical forum feedback for that. At least I haven't found any.One major thing to note: changes to the animation system to reduce memory usage have been reverted for update 46. These need more testing and refinement. We are taking the feedback made during this test cycle to continue improvements.
Well, developers, what style do you want now?
The attribute bars are all mixed up in style.
(This screenshots were taken from the PTS server)
SpiritKitten wrote: »Can anyone recommend a good UI addon?
Well, developers, what style do you want now?
The attribute bars are all mixed up in style.
(This screenshots were taken from the PTS server)
The companion bar can't even "decide" which style it should show now.
(^^ This screenshots were taken from the PTS server)
For comparison, here is the live version.
colossalvoids wrote: »Don't think anyone really surprised if that's going live as is. Aligns greatly with "more agile development" and "hearing the feedback" stuff.
I actually like the new UI. It’s more readable and neat. The old one is messy and not really pretty either. If we want to have functional and not fancy UI then the new one is more functional. It just works
Just look at the new skills UI, you see everything at first glance clearly and precisely. Big upgrade
Health bars are also infinitely more readable. Previous ones almost look amateur now
DerAlleinTiger wrote: »You have a right to your opinion... but I genuinely want to know how in the world you can think that more detail, more theming, more 'immersion,' more care, more just... love for what they're making somehow is 'amateur?' You can like the new flat, 'clean' (boring, I'd say), sharp-edged design, but come on. Let's not pretend like the old one doesn't have a whole lot more heart and soul in it. Anyone can make the new UI with a couple hours playing around with the shape tools in Photoshop. The old one has actual designs, textures, gradients, depth.
You don't have to like the old one more, but can we at least not pretend that flat, soulless, basic designs are somehow less amateurish than custom textured designs? The old UI design made me think that whoever was making it actually cared about what they were creating, that it was actually one part of a larger experience. The new one? It looks like an intern halfway through a graphic design program was told to create 'a health bar for a videogame - any videogame' and did just that. Put it into almost any other game and it'd fit just as well. How is that not more amateurish, regardless of personal taste?
This is vile, [snip] are ZOS thinking lately?? 🤮
Anyone can do these “artistic” ink blobs that were in previous UI and added nothing of note. It was never really looking good. It was a bit more artsy but it was a bad art. Function is better than bad art if you can’t have both.
Have you guys seen the newest "live-action"-trailer?
The flat design is in the endscreen. I think we can't stop it.